Champs are progressing in size and health, but potion and storage sizes aren't
DD2
Member Posts: 309 ★★★
Kabam, can you significantly increase the storage limit for cats, ISOs, etc..and bring them in line with the introduction of 5*s and 6*s?
r5 5*'s and 6*s will use a ton more ISO and catalysts. To have a storage unit that was designed for 3* and 4* isn't fair to players. Why does our stash even expire in the first place?
Same goes for potions. It'll cost a fortune to heal up a 6* or r5 5* yet we're using potions that were made for 3*s and 4*s. Again, not fair to players.
As the game progresses we need to spend more resources on our champions but our literal and figurative wallets aren't big enough.
What are you doing to fix this issue?
r5 5*'s and 6*s will use a ton more ISO and catalysts. To have a storage unit that was designed for 3* and 4* isn't fair to players. Why does our stash even expire in the first place?
Same goes for potions. It'll cost a fortune to heal up a 6* or r5 5* yet we're using potions that were made for 3*s and 4*s. Again, not fair to players.
As the game progresses we need to spend more resources on our champions but our literal and figurative wallets aren't big enough.
What are you doing to fix this issue?
62
Comments
It's time for both story and alliance heals, along with alliance revives, to be percentage based like story revives.
Or we could just get rid of the item cap... or increase it by a lot?
Also pots really do need to either be changed to % based and/or have the health level pot purchase reassessed to reflect today's environment. There is no reason that if I wanted to it would take 160 units to fully heal one champ in questing.
I have moved this to the correct part of the forums so that it can be seen by the right people. Also, this helps keep our forums organized.
Yes! this post is so true.
And watch the praise pour in from your user base.
Dr. Zola
Either remove the cap, make the cap larger for everyone, make the cap go up when you level up, or make potions percentage based.
Eg 2 people pay the same price for the potion but 1 guys % of health recieved could be 5000 while a lesser guy might only get 3000 health received for the same price.
Not saying i agree with it just saying i remember reading something along these lines.
Well, that's very thoughtful and all, but in the process of moving the thread you could have maybe responded to it....
Easy solution, have potions that heal off of percentage as well as the regular potions.
Have 2 new revives one is a 100% revive for 150 units and 100% team revive for 400 units.
Eg: Two people pay the same price for PHCs crystals, but Guy 1 get a 4* Hyperion while Guy 2 only get a 2* Iron Fist, again.
Well that's helpful, but... Are you not the right people? Who else is going to read this stuff after you?
No one.
Completely agree. AQ L1 Hps are useless to use. They only serve younger accounts.
Percentage based hps and revives for both AQ and story are a great idea. A bigger stash is great too. Speaking of stash, it would make sense if my overflow would automatically fall into my inventory after the item is used. Having to back out of Story, Arena, Duels, etc is a bit annoying.
100% this, although this would essentially create infinite storage and no point for having limits (as if there needs to be a limit). The only thing I wouldn't want auto-refilled would be ISO. I do stockpile class ISO for specific champs on level-up days and don't necessarily want a stack of 5k science ISO as the only "available" stuff to use.
I understand the point of having limits and timers on the stash is to force growth and usage, but rarely are those expiring items used at a point when the player actually wants/needs to use them. The end result is players selling items that are about to expire, only to spend units to buy them back a short time later when they're actually needed. We earned the items, let us keep them.
I think they are ignoring many of the posts in reference to 6* champs because everybody seems to expect that 5* shards and rank up materials were going to suddenly be plentiful within weeks of them announcing something that is not going to happen for a while. The reaction so far will likely make it so they never tell us anything this far in advance ever again...lol.
Looking exclusively at "average" champs we have now (ignoring 5* and 6* champs completely):
To take a brand new 3* champ to R4, you would need 1411x T2 basic ISO, which would require you to refill your inventory 32 times. A new 4* champ to R3 needs 1031x T2 basic ISO and 23 inventory refills.
To heal my R3 Venom ONCE (9,979 health), I would need 27 level 1 pots. Inventory only holds 25.
How does this make sense?