Why change the reward structure
ContenderJ
Member Posts: 66 ★
I’m really pissed about the freaking reward structure change. Now we Little get nothing from initial completion and to actually get the good stuff you have to do every single path. Cav difficult gives 750 6* shards for initial completion when we had 900 when we did uncollected do it I’m not able to 100% cav I’m missing out big time on rewards on paper it looks good but considering how difficult cav is I most likely can only do one path per quest and the rewards suck for initial completion.🤦🏾♂️
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Comments
I hope they dont consider Sasquatch Ambushes
for Cav difficulty..
For some people it would hurt.
But if I take my wife's account for example. She now struggles on the last chapter in master, and usually does an initial completion. But by deviding the rewards the same way unc and cav are. she would get a pretty nice amount of red shards to strengther her roster.
And at the same time develop her 4 star roster to get better skills and not walk against a wall later on.
This is their way to differentiate between new Cavaliers and the true endgame players who are going to explore the whole thing anyway and it won’t make any odds what order we get the rewards.
Masters and uncollected were the best rewards
But now sucks
Cavalier even worst
Thanks for the feedback. The reasoning behind moving 6-Star Shards to Chapter and Act exploration is to encourage more Summoners to focus on individual Chapters, and progress as their roster progresses. While a single Completion pass may have been easy for many of you, a lot of you have been Uncollected for a very long time, and if it's that easy for you, then there is other content to challenge you.
Exploring 1 Chapter is a lot easier for somebody with a more limited roster than completing a single path of Uncollected, where they'll be facing a 40k+ PI final boss. Before, not being to complete a Single Path meant you got a pretty small amount of 6-Star Shards. Now, if an Uncollected player is only able to complete Chapter 1, they can challenge themselves to explore it over time to empower their roster.
If you are a Summoner that easily breezed through the UC difficulty, then with the introduction of the new Cav difficulty, we want you focusing on moving up to that (or achieving Cavalier, if you haven't already).
I know this isn't what everybody wants to hear, but this is a big picture move that is intended to help a lot of players that are still progressing.
Because there are multiple threads on this topic, we're going to close this one down.