Daredevil HK Stick’s Apprentice Bugged???

TheDaywalkerTheDaywalker Member Posts: 143
Kabam… I think DDHK’s entire relation to Debuffs is broken…
DDHK has an ability line that says:

“+x Attack Rating for each Non-Damaging Debuff on the Devil of H.K. This bonus decreases by 5% for each additional Debuff.” Practically 25% extra Attack that stacks weaker bonuses.

When the guy has more than one Non-DoT Debuff on, his damage practically gets worse with each Debuff. (And no, there is no Resonate Mastery or Weakness whatsoever or changing Armor/Resistance values).

Basically:
x=1 Non-Dmg Debuff -> Noticeable Dmg Increase
x>1 Non-Dmg Debuff -> Dmg becomes worse
x>~4 Non-Dmg Debuff (Impractical Rage Stacking/Knull matchup) -> Dmg “increase” breaks and stops working properly for the entire fight, even when all Debuffs fall off.
So far I tested this with specifically no Furies against RoL fights and a random Knull (for Non-Dmg Debuffs).

I could obviously be wrong though and maybe it is somehow intended and has been for ~2 and a half years…



Comments

  • RookiieRookiie Member Posts: 4,821 ★★★★★
    FYI @FluffyPigMonster @Chobbly

    Come to think of it I’ve only ever noticed DDHK get an Attack increase when he gains a Fury buff - OP raises a valid point. If this gets acknowledged as a bug then this might be the fix he needs.

    ++ I have always been intrigued by @Kabam Miike ‘s response saying the team were happy with where DDHK landed - is it possible that this bug doesn’t exist on their test or pre-prod environment?
  • ChobblyChobbly Member Posts: 964 ★★★★
    Rookiie said:

    FYI @FluffyPigMonster @Chobbly

    Come to think of it I’ve only ever noticed DDHK get an Attack increase when he gains a Fury buff - OP raises a valid point. If this gets acknowledged as a bug then this might be the fix he needs.

    ++ I have always been intrigued by @Kabam Miike ‘s response saying the team were happy with where DDHK landed - is it possible that this bug doesn’t exist on their test or pre-prod environment?

    You’re absolutely right - there’s something weird going on.

    I took my 5*r5/sig 200 out, with just kingpin as an easy way to get debuffs. And the numbers depressed me…


    So, starting off - light hits with a Rage do 650 damage. I decided to stay in Stick’s Apprentice to see what happens…



    Notice the light attack damage has dropped (ignore borders, sorry bad editing)



    And it’s still falling.

    Is DDHK’s damage getting worse over time?
  • TheDaywalkerTheDaywalker Member Posts: 143
    Keep in mind this bug has practically been here since the guy was buffed.
    Rookiie said:

    That post was my first attempt at spreading the word before I went to the DD spotlight thread.
    May I ask what was broken about DD's sig? It was always working fine for me, unless I missed an obvious interaction.

    Here
    https://playcontestofchampions.com/news/v34-1-release-notes/
    In the bug fixes section
    Thanks.
  • TheDaywalkerTheDaywalker Member Posts: 143
    edited July 2022
    Also, if anyone is having difficulty testing the bug to see for yourself, I recommend fighting a Knull or Air-Walker to stack Living Abyss/x<10 Dark Tide Debuffs (preferably when there is no Inequity Mastery present).
  • TheDaywalkerTheDaywalker Member Posts: 143
    Chobbly said:

    There’s definitely an issue with Sticks Apprentice and the way that Rage benefits work in that mode.

    Did a test with a 5*r5, max sig, on a team with just kingpin and no boosts. Not running SM.



    In the end, I was doing 50 points of damage (think there’s a minimum floor) on a light and 78 for a medium. Just doing MLLLL combos along with Kingpin synergy to gain Rage on blocks. I gave up after 700 hits as he was hitting like a 2*. And that’s not an exaggeration, as you can see from the image.

    Stick’s Apprentice is definitely bugged and needs investigation.

    Wow. It hurts his damage way more than I expected it to, especially for an ability that is supposed to help it. I'm genuinely convinced it's the 5% bonus penalty for each Non-DoT Debuff that's doing this since Kingpin's damage works just fine with 12+ Rage against Apocalypse.
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    We've passed this info along to the rest of the team for review and will update once we have more info to share or if we have any follow-up questions.

    ❤️
  • TheBair123TheBair123 Member Posts: 5,344 ★★★★★
    edited July 2022
    Chobbly said:

    There’s definitely an issue with Sticks Apprentice and the way that Rage benefits work in that mode.

    Did a test with a 5*r5, max sig, on a team with just kingpin and no boosts. Not running SM.



    In the end, I was doing 50 points of damage (think there’s a minimum floor) on a light and 78 for a medium. Just doing MLLLL combos along with Kingpin synergy to gain Rage on blocks. I gave up after 700 hits as he was hitting like a 2*. And that’s not an exaggeration, as you can see from the image.

    Stick’s Apprentice is definitely bugged and needs investigation.

    Does the damage go any lower than 50 or did you just not go past that?
  • ChobblyChobbly Member Posts: 964 ★★★★
    Thanks for the speedy response @Kabam Zibiit - hope it’s something straightforward to fix, config related or something similar. It does seem a bit like the Regen isn’t boosting attack values properly and the penalty (either the 5% or some other reduction) seems to be applied to his base attack value instead. The drop happens even on gaining just one Rage Debuff if that helps.

    @TheBair123, damage bottomed out at 50 for light, 78 for medium and didn’t drop any lower. It hit that apparent bottom floor somewhere between 300 and 400 hits but I kept going until I lost interest at about 700.
  • Denslo500Denslo500 Member Posts: 905 ★★★
    Thank you guys.

    I experienced the same on iOS and was too lazy to pursue. Just benched him.
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