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Ghost Rider Tips and Tricks

HeroBoltsyHeroBoltsy Posts: 785 ★★★
Anyone know anything about how to use GR to his fullest potential?

Comments

  • NastyEfnNateNastyEfnNate Posts: 551 ★★
    Team with blade and he’s a god
  • DaMunkDaMunk Posts: 1,883 ★★★★
    edited November 2017
    DNA3000 wrote: »
    HeroBoltsy wrote: »
    Anyone know anything about how to use GR to his fullest potential?

    Yes.

    Mostly it is about understanding what each Judgment does, knowing what you want, and getting the timing right.

    Each judgement offers something. End a 5 combo on light attack and get bleed, and a 5 combo on heavy (awakened) and get attack buff. SP1 fate seals which nullifies all buffs. SP2 drains power over time. SP3 deals damnation which is basically a fate seal that also heal blocks and power locks.

    Each judgment lasts longer than the previous one, and each can be used only once unless you use SP3, when that expires you can use all judgments again (once, until reset by SP3 again). So if you need healing, best thing to do is try to land combo-light then combo-heavy then SP1 then SP2 then heavy attack to trigger healing, whereupon you will get a ton of healing because the health steal will last a long time.

    But if your target dies after all that attacking you won't obviously get any heal, so you have to figure out what rhythm you want to sustain. In a short fight you need to get to the judgment you want quickly, in long fights you can pace yourself for more stacks of judgment and optimize your results.

    Trying to work backwards in your head how you want to end the fight and figure out what sequence of judgments gets you there optimally is the key to squeezing the most out of Ghost Rider. Certain sequences are interesting to remember to see if you can fit them in. For example, if you can bait out specials and bring your own power up to almost three bars, then land the heavy and then SP3, you will have a pretty long health steal to heal up and you can go nuts on the opponent because he will be power locked. The combination of health steal and power lock for a long time can give you back a lot of health without worrying about driving your enemy to SP3. There are ways to try to hop from SP3 to SP3 to keep the enemy power locked most of the time and of course if you have mystic dispersion you should be on the lookout for the right time to land SP1 to nullify and automatically regain power.

    Doesn't happen very often but your wrong. Ending a 5 hit combo with a medium gets your fury and just using a heavy gets regen preferably after a parry. He is right on how to use him though.
  • HeroBoltsyHeroBoltsy Posts: 785 ★★★
    Team with blade and he’s a god

    How so? Is it a synergy? And how good is he if I DON'T have Blade?
  • DaMunkDaMunk Posts: 1,883 ★★★★
    Ghost Rider has a pretty high percentage to place judgements but they don't always proc. His synergy with blade pretty much guarantees they will land. He's just fine without the blade synergy but definitely nice to have. Blade is awesome too.
  • DaMunk wrote: »
    DNA3000 wrote: »
    HeroBoltsy wrote: »
    Anyone know anything about how to use GR to his fullest potential?

    Yes.

    Mostly it is about understanding what each Judgment does, knowing what you want, and getting the timing right.

    Each judgement offers something. End a 5 combo on light attack and get bleed, and a 5 combo on heavy (awakened) and get attack buff. SP1 fate seals which nullifies all buffs. SP2 drains power over time. SP3 deals damnation which is basically a fate seal that also heal blocks and power locks.

    Each judgment lasts longer than the previous one, and each can be used only once unless you use SP3, when that expires you can use all judgments again (once, until reset by SP3 again). So if you need healing, best thing to do is try to land combo-light then combo-heavy then SP1 then SP2 then heavy attack to trigger healing, whereupon you will get a ton of healing because the health steal will last a long time.

    But if your target dies after all that attacking you won't obviously get any heal, so you have to figure out what rhythm you want to sustain. In a short fight you need to get to the judgment you want quickly, in long fights you can pace yourself for more stacks of judgment and optimize your results.

    Trying to work backwards in your head how you want to end the fight and figure out what sequence of judgments gets you there optimally is the key to squeezing the most out of Ghost Rider. Certain sequences are interesting to remember to see if you can fit them in. For example, if you can bait out specials and bring your own power up to almost three bars, then land the heavy and then SP3, you will have a pretty long health steal to heal up and you can go nuts on the opponent because he will be power locked. The combination of health steal and power lock for a long time can give you back a lot of health without worrying about driving your enemy to SP3. There are ways to try to hop from SP3 to SP3 to keep the enemy power locked most of the time and of course if you have mystic dispersion you should be on the lookout for the right time to land SP1 to nullify and automatically regain power.

    Doesn't happen very often but your wrong. Ending a 5 hit combo with a medium gets your fury and just using a heavy gets regen preferably after a parry. He is right on how to use him though.

    You're right I typoed that: I should have said "end a combo on medium" rather than heavy. I did that a couple times.
  • HeroBoltsyHeroBoltsy Posts: 785 ★★★
    Thanks so much guys! Really helps a lot, it's nice to see that some people in this community still have a heart!
  • HeroBoltsyHeroBoltsy Posts: 785 ★★★
    Sorry about that. I always forget to choose a category...
  • VulcanMVulcanM Posts: 664 ★★
    My favorite string of judgements is 5 hit combo, sp 1, sp 2 sp3 and finally finish it off with a heavy before his judgements reset for max heal, then do it again till one of us dies
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