Dungeons bug on Coward node? [Merged Threads]
XFA_Rebooted
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In this fight I fought Symbiote Spider-Man in dungeons 4 room 3. I fought against a Coward node and when I entered the fight Spider-Man was unblockable on all attacks. I don't see where he would be unblockable.
I also have a question about the same node. When you hold block, does the enemy continuously lose damage or do you have to go in and out of your block to continue damage. I don't remember having to do it that way.
Post edited by Kabam Lyra on
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Coward node gives the opponent permanent unblockable on all attacks, but nowhere on the node does it say anything about that.
It used to say that, but not anymore. So I figured that the node was changed. Costed me a dungeon tier 7 run.
It doesn't say anything about the defender being unblockable
We are looking into this issue now and will update this thread when we have more information. Thanks!
We've talked to the team about this, and the Node is missing the information regarding your opponent being Unblockable. For now, we're going to simply take the Unblockable ability part of the Coward node out for the rest of this Dungeons period so that the node acts as described.
We will be updating the node description to include the callout for Unblockable and reverting the node to how it is intended for the next time Dungeons come back around next month!
This change should be live later tonight.