**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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"This" = The reason. Pretty sure you misunderstood
Joke still stands. I would suggest spell checking...but there is no guarantee your spell checker would catch your "mistake"?
I don't know the reason for that comment since I dind't spelled anything wrong.
Analyze my friend. They picked up on "analize". Something totally different.
That time either?
They aren't doing any real marketing. That's why we have this incentive. We are supposed to do thousands of dollars of marketing for them in the next few weeks just so we can buy something cheaply from them. It's a great idea for them, but it sucks for us since we are doing alot of free work and might end up with nothing for it.
I made a cheap/easy joke at a spelling error, due to me sometimes having the mental maturity of a 12 year old. As @GroundedWisdom, your intent was the word "analyze", it had no bearing on the discussion at hand....just me being a goofy jackass.
This is worth having an argument about.
I'm sorry, but there's no way this line of thought is remotely fair. First you're saying that since the crystal cost is "only" a dollar, it is essentially a gift. Then you are saying that since it is a gift, it shouldn't cost actual money. That isn't quite circular reasoning, but perhaps it is Moebius reasoning. You're alternating between saying a dollar is essentially zero, and saying the difference between a dollar and zero is materially significant.
If the difference between a dollar and zero dollars is important enough to be a deal breaker for someone, then the offer cannot be "essentially" a gift. If the cost is low enough to be considered a gift, then it is low enough to be considered immaterial to any purchaser. Conversely, if the cost is material enough to be a deal breaker, that cost is significant and the offer is not a gift. You cannot reasonably claim both.
I can't think of a perfect example off the top of my head, but I'm reasonably sure you're not correct here. I know that companies have run Facebook like or follow campaigns where people who start following or liking the corporate page have a chance at a coupon of some kind, which is essentially offering a sale, and only to a subset of the people doing the likes (possibly as few as one). Companies have also run promotions to drive up followers and likes by offering to refund the purchase price of an item from a random person, which implies the only way to have a chance at winning anything is to actually spend money first and hope to get something back.
Given what I can recall actually happening in Facebook ad campaigns, I think it is unlikely that Kabam was the first to do this.
I'm saying that the way this offer is being released, is basically a "gift" that is only available for pay2win players only, leaving a big amount of free2play players without ways to get this.
There is also a chance of pulling a great 5*. It costs nothing to like them on facebook, and you can unlike them after if you want. I criticize Kabam all the time and they make lots of bad decisions (like the current version of War), but I don't see what's not to like here. I feel like the community has gotten into the habit of criticizing everything Kabam does which kind of weakens our voice when there is something to criticize.
There are also loads of people over 13-16 who can buy the crystal for $1, just ask your parents to use a $1 or buy a $5 gift card.
Simple
Not painting Kabam as the victim here, they chose to use the free2play model knowing that it would get a percentage of us hooked and spending, they want $$$$$. The free2play players have I assume, have gotten many, many hours of playing a game for free. Plus, considering what they have recently sold 5* shards for...the 2* arena is not a bad free deal. I just personally believe this $1 crystal outrage is unwarranted. Only my opinion.
@eXtripa69 how would you feel if the deal was literally one cents? Would it still be against your morals. I’m not taking the piss here this is a genuine question
You keep calling it a gift, but that doesn't make it a gift. A gift is something you get for free.
You seem to be implying that you get to call it a gift because the cost is negligible, so paying customers don't really have to pay any significant amount of money to acquire it. But it is still something an absolute free to play player cannot get, so that is arbitrarily unfair.
That misses the entire point of these offers. The *point* is for the offer to tempt free to play players to buy them. They are intended to have high value but such low cost that the friction associated with spending the money is reduced to a trivial level. In a sense it is unfair to those that decide to forego that value, but it is not arbitrarily unfair. To put it bluntly, the offer is intended to send a message: if you spend money, you will get value you don't get if you don't.
You can choose to not spend, but you have to accept in any F2P game you will always get less value out of the game. You will always be at some relative disadvantage. That's unavoidable, because that's just the converse of telling the paying customers that if they pay, they get something for that cash they wouldn't other wise get if they didn't spend. The company *has* to offer some value for the money, or no one would spend money and there would be no game.
To be clear, there are actually very few things you can only get by spending money, which is actually a good thing about the game. But for any particular player who plays for a certain amount of time and participates in a certain amount of the content, that player will have more in-game value if they choose to spend than if they choose not to. That incremental increase in value is absolutely essential or the game is nonsensical.
These very low cost teaser offers are part of that overall monetization structure. It is an attempt to offer really good value to players who can be convinced to spend, especially new spenders. You can always flip such an offer to the inverse: it denies that good value to any player that doesn't accept the offer, and it appears to grant that offer for no significant cost to the players that do accept. That's a matter of perspective, and the one you are choosing to have is the one incompatible with F2P gaming.
Its not my place to moderate your feedback. You can ask Kabam to change the offer. I'm just explaining to you what you are really asking for, from the perspective of the company. You are asking them to change an offer explicitly intended to attract new spenders and turn it into something no one has to spend money to get. What chance would I have to convince you to do something like that if you were in that position?
In any event, any line of thinking that leads to the conclusion that an offer is unfair if it doesn't cost enough is a line of thinking that fundamentally won't get very far. Not within an F2P game company, and not within the vast overwhelming majority of any game's playerbase. That much at least should be obvious.
If I understand @eXtripa69 correctly, his issue is not that he doesn't want to spend the money or that the cost of the offer is too high. It is the reverse: since the cost is so low, its unfair to the F2P players because it basically gives too much value to the paying players.
I don't agree with the position, but I can understand it. Consider this: suppose Kabam offered a thousand 5* crystals for ten thousand dollars. In relative terms that is a pretty good deal: that's ten bucks per 5* crystal. However, the problem is that the cost is so high only the richest players could buy it. Because only the richest players could buy it, but when they do they would be getting an enormous advantage over other players, there's something about that offer that would be unpalatable to many players. It seems to be offering extremely good value, but only to a tiny segment of the playerbase that could take advantage of it.
There's a similar line of thought with the poll crystal. It is likely to contain very good value. In fact, the value compared to the cost is extremely good. But the players that do not want to spend money *at all* on the game cannot acquire it. So they will lose out on that value, while presumably practically every paying player will likely get it. Lowering the cost actually makes that problem worse: it increases the relative value that those players would be missing out on.
The critical difference here is that there's a subtle but important difference in the intent of the offers being discussed. A mega-whale offer is targeted at the highest spending players only. The dollar crystal is actually being targeted at *everyone*. Yes, that includes the free to play players, because the intent of such high value low cost offers is almost always (in part) to convert free to play players into paying customers.
It is this critical distinction that makes the two situations different. If you presume that the two groups of players - paying and non-paying - are like "races" of people that are immutable and fixed, consistently handing one group more stuff than the other can seem unfair. But the premise of F2P gaming is that non-paying customers are not immutable, they can be converted into paying customers with the right offer.
If you believe a game company shouldn't do this, if "free to play" is like a religion they are supposed to respect, then teaser offers like this could be argued to be unfair. But if you believe this, the entire industry falls down without a foundation. If you believe all players, free or paying, can and should be equally targeted with advertising and commercial offers, and it is up to them to choose on a case by case basis whether they will pay or not, then these offers are not unfair, because they do not single any particular group of players unfairly. For this situation, non-paying customers are not a protected group of people. They are the potential pool of future paying customers. Every single one of the paying customers started off in that group.
Hey, Miike What if you don't have an FB account and you're not allowed to make one? Do you still get the same rewards as the people that did like? or something smaller?
If we reach goal, it will be accessible for everyone. It's not required to have a Facebook Account.
complainers: oh no 4 stars are useless now
kabam : 1 million like to give you 10k 5 star shards
complainers : oh no 1$ for 4 stars not fair
lol
Yea you talking bout ppl getting t4bc for free for logging on so my misunderstandings that you wasn’t talking about the calendar my bad(sarcasm)