**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Kommentare

  • Mangog Buff Stuff Just spitballin' some stuff here, to see if any of these'll stick. - Literally just multiply the "per Hatred" bonuses by 10. To put it into perspective, a rank 4, 6 star Mangog would have: - +1157.5 Attack Rating per Hatred (Sig 200) - +88.3 Critical Damage Rating per Hatred (Sig 200) - +2444.44 Energy…
  • Because I am completely stupid and like Taskmaster way too much, here's a ""minor"" rebalance of a Taskmaster Buff which I made 9 months ago, which you can find at the top of the page. Only includes abilities I've altered/added, you can find the rest of the buff concept. Anything You Can Do- Cross-Fight Ability - Defeating…
  • Iceman Buff, Stats from an r3 6-star. Organic Ice - Iceman’s Organic Ice form grants him full Immunity to Incinerate, Bleed and Poison. - Iceman takes no damage from Coldsnap or Frostbite effects. Passive - For every Coldsnap effect on Iceman or the opponent, Iceman gains +329 Critical Rating. - While under a bar of Power,…
  • Should probably mention, the Agent Venom Rework is one I've posted previously on an alt account, I've just tweaked some numbers and added some abilities.
  • Agent Venom Rework Concept Passive - Flash’s intense military background, coupled with the alien symbiotic enhancement, grants him a 70% chance to Purify a Debuff. - The Venom Symbiote works with Flash’s training to reduce enemy Evasion chance by 50%. #Spider-Verse champions have their Evasion chance reduced by 75%.…
  • Civil Warrior Tune-Up All of Civil Warrior's current abilities should remain as they are. These are just abilities I think should be added to his kit. Always Active- Indefinite Armor Ups cannot be converted by dashing back and holding Block. Dash Back and Hold Block for 1.2 Seconds- Personal Fury Buffs are paused for 3…
  • Nah, I've got him as an r5 5star, initially for AW defense but now just for fun. Genuinely enjoyable playstyle, but the dependency on the Air-Walker synergy for consistent damage gets annoying, along with other flaws in comparison to the rest of the Cosmic class.
    in Nova Buff Idea Kommentar von LemoNot April 2022
  • Taskmaster Buff Concept Stats based off of an r3 6star Anything You Can Do- Cross-Fight Ability - Defeating an opponent who has a synergy with Taskmaster grants Taskmaster that synergy’s effects for 5 fights. - Defeating an opponent of a certain class grants Taskmaster a corresponding Imitation effect for the rest of the…
  • Small Rogue Ideas: - The timer for replicated buffs is increased by +2 seconds every time Rogue touches the opponent. When the timer hits 120 seconds, replicated buffs become permanent. - Whenever Rogue Life or Power Steals the opponent, 35% chance to gain an indefinite Fury, Precision, Cruelty, Physical Resist, Energy…
  • Seems to me it's a botched attempt to use their new reward system, objectives, when they could/should have made the sunglasses a daily solo event. It's also better suited for solo events (in my opinion), as it lasts as long as a solo event, and would have notifications for when the goal has been completed and reset. In…
  • I really like the relative simplicity of each buff idea, keeps both champs straightforward and easy to understand. For Juggernaut, while I like the idea of each Blessing of Cyttorak, I feel it doesn't make full use of Juggernaut's main mechanic, Unstoppable. Maybe for the signature ability, each Blessing is paused while…
  • Minor YellowJacket Buff Only changes the Nuclear Core, everything else can stay pretty much the same. Nuclear Core- Always Active - Starting Charge: 40. Overheat Point: 100+ - Each Charge increases the Duration and Potency of personal Debuffs by 1%, and reduces the opponent's Regeneration Rate by 1%. - Either Champion…
  • I keep forgetting to post my ideas in this thread, so here's my buff idea for The Hood. Basically just took the failed buff from February, and blended it into his current kit. Stats based off an r5 5star Hex Pistols- Loaded Bullets: 40, Max Loaded: 120 - The Hood’s Bullets persist from fight to fight. - Nullify a Buff: +2…
  • not the boy Moto G7 Play Android 10 WiFi (I have no cellular data plan) Latest version All parts of the game. Hello again, thought everyone might miss my honeyed words so I'm back. Still facing the exact same issues as outlined at least twice before: crashing, freezing, framedropping at the dropping of a hatting, you know…
  • A couple of ideas to improve Mangog: 1. Multiply the benefits from Hatred (including from his awakened ability) by 5. That way, the stat bonuses gained from Hatred are impactful in a fight. 2. Activate a Fury when entering Enraged, or grant an attack boost while Enraged, to further boost his damage. Also, increase the…
  • Taskmaster Moderate Buff Concept- Stats based off an r3 6star. Not a repeat post, I've been tinkering with my own rework/buff concepts and made a few slight improvements. Anything You Can Do- Cross-Fight Ability - Defeating an opponent who has a synergy with Taskmaster grants Taskmaster that synergy’s effects for 6 fights.…
  • Four things: 1. Air-Walker can use his sp3 once he has applied 10 Dark Tide Debuffs to the opponent. Only has to apply them, so it's fine if the opponent purifies/removes some. Plus, it's already part of Air-Walker's rotation to try and apply 10 Dark Tide, so it slots in neatly. 2. Dark Tide Debuffs each increase the…
  • Red Skull really needs to not lose his Armor Ups on Parries, and a bump-up to base attack and base Shock duration and potency. He already has a fair load of utility, he just needs competent damage and convenience to go with it (also needs a useful awakened ability).
    in Red Skull Kommentar von LemoNot Juni 2021
  • Hawkeye Overhaul Idea Stats based off an r3 6 star. I really like the idea of combo manipulation, so I filled his kit with it. Passive Hawkeye gains 25 Combo Meter whenever he applies a Trick Arrow effect to the opponent. Trick Arrows Arrows are cycled on Hawkeye's Light Attacks, and are used on Heavy and Special Attacks.…
  • Ronin Tune-Up Idea Stats based off an r3 6star Only includes the changes I'd like to see to his abilities. Unrelenting Agility - When Ronin would be Intercepted, or is attacked while recovering from a Heavy/Special Attack, consume 1 Cruelty Passive to gain a Passive Evasion on the next incoming hit for [0.4 - 1.5] second.…
  • Apoc's synergy could then be changed to increase Special Damage for every Degen on the opponent, making Cable hit hard, too
  • To add onto this, I'd say a combo mechanic could help, such as a 0.2-second reduction to the time between Cruelties for each hit on the combo meter, max reduction at 40 hits. Some safety would also be necessary, as getting hit once would mean losing practically everything. For example, Heavy Attacks could activate a…
  • I'm really late to this thread, but it'd be neat to have a timer similar to Widow's Insight for abilities like this.
  • not the boy Moto G7 Play Android 10 WiFi (I have no cellular data plan) Latest version All parts of the game. If so much as one graphically complicated animation appears, the framerate drops like a debtor in cement shoes. At any moment, the screen could either freeze or black out, but the game will go on in the background.…
  • OG Deadpool Rework Idea I know it’s unrealistic that OG Deadpool would even be added to the 5* pool, much less get a buff, but it’s fun to entertain the idea. Passive - Permanently regenerate 60% of max Health per minute. Up to +50% potency based on Power. - Dropping below 20% Health activates Regeneration, healing up to…