Best Of
Re: Those waiting Solvarch,your toughts at the moment after the stream
Its a negligible amount that will be able to get it f2p, and you.need to have a big roster to compete that high in BGs.You do realize that there are 45 essence available without spending anything, and 8 of them don't even require any form of competitive play at all.By the time hes in the basic pool , his kit will be outdated and we'll get several techs that do what he does better.Could care less since its a p2w champP2W the 7* version and after sometime all the Eidols will go for the base crystal pool
Eidols were a complete miss imo since f2p cant get them at all.
To say that f2p players can not get them at all is simply not true.

4
Re: Those waiting Solvarch,your toughts at the moment after the stream
By the time hes in the basic pool , his kit will be outdated and we'll get several techs that do what he does better.Could care less since its a p2w champP2W the 7* version and after sometime all the Eidols will go for the base crystal pool
Eidols were a complete miss imo since f2p cant get them at all.

2
Re: Rebirth Champs Thank you Kabam!
I know he's always been a war attacked but I'd love to be able to use him in BGs as well it's just that his ramp sucks. We'll see how good he is he is one of the very few champs with stagger and that's been something very useful lately with all the heavy buff metas.Cull and Sabretooth already look so good on paper, if Voodoo's turns out fine as well then yes this is a massive W. Then depending on how good Night Thrasher's damage is he could be very good for Spider Woman and MODOK who's about to become cancer of mcoc after that buff to his autoblock, and if that is the case then the only meh champs in there will be Viv and AV (I know nothing about AV so I could be wrong).Agent venom is supposed to shine in war not bgs with his immunities and I think he's fine with the buff.
Similarly NT is good with what he's supposed to be good. I think he can counter the new annoying science autoblockere quite well.
Others good as well, except voodoo. Voodoo had a lot of potential for a buff and all they did was changing his sp2 into something sus. No alternate buff controls except nullify is a huge L and poison dependence significantly reduce the number of matches he can take I really love voodoo but I have no idea what kind of matchups he can take except DP.
Yeah NY could potentially be great against the three new strong science defenders we're getting, not that High Evo absolutely needs a counter but he'll make the fight quicker, MODOK and Spider Woman tho different story I consider both 4.5/5.
I do agree Voodoo's seems disappointing but part of me refuses to believe they would absolutely ruin it like this knowing he's easily the one that holds the largest amount of nostalgia out of all of them so I want to wait and actually play test to see how good that sp2 power steal is for non buff heavy matchups cause yeah for now it seems he really will only be useful for DP and Serpent which don't get me wrong is great, but Spiral already exists for that purpose so it's kinda dumb.
Re: Rebirth Champs Thank you Kabam!
Is the selector free? When and where will we get it?
Re: I am one of the giveaway winners, what champ should i pick?
In the same boat and I think without a doubt Cassanova is the way to go.
Re: Character Wishlist Thread 3.0

Deathlok

Supergiant

Saga

Dr.doom 2099

Firestar

Cloak and Dagger
Re: 🔥1st World Gho Gho Gho Ghost Rider's Mcoc Meeting🔥
Here's something to get the discussion started, Peixe; from my main rework thread, https://forums.playcontestofchampions.com/en/discussion/328552/complete-buff-designs-for-classic-champions/p1Nova flame immunity?
This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.
Ghost Rider
Health 54876
Attack 4061
Passive
A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.
Bane of Evil
Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.
#Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.
Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)
Judgements
Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
The list of Ghost Rider's Judgments, and their secondary effects is:Special Attacks
- Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
- Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
- Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
- Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
- Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
- Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
When Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
SP1 - Inflict Judgment of Pride.
If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
SP2 - Inflict Judgment of Anger.
Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.
Signature ability:
At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.
So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.
But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?
Re: If Next summoner’s Choice was all spider verse champs.
Chai tea Spider Pavitra Prabhakar Puttar.Lame tbh, he doesn't do anything different to the 616 spidey
