Best Of
Re: What is the point of class advantage recently?
They do it so that you don’t just walk over any fight by clicking the champ with Class Advantage and calling it a day. Truth is that for a defender to be worth their salt, they need to not collapse at the mere idea of facing 1/6 of the roster. They want you to actually have to consider matchups at a level beyond just the basic class wheel, and that requires throwing some curveballs in the design process.
You also have to realize that, as annoying as these anti-class wheel abilities may seem sometimes, they almost never actually overturn class relationships; they just restrict the options. Galan being Nullify Immune doesn’t mean that the Mystic class is the worst option against him, it just means some Mystics aren’t good. The best options against him are overwhelmingly Mystics, just those that index in Power Gain and Neutralize class abilities rather than Nullify. Similarly, Leader having Severe Debuffs doesn’t change the fact that he still loses hardest to Skill champions. His abilities suffer significant downgrades while fighting at class disadvantage, and he still loses heavily against Skill abilities like Tranquilize, Defensive Ability Accuracy Reduction, and Endurance. Again, he’s just asking you to not mindlessly see a Debuff-spamming Science, auto-click Kingpin, and proceed to mash attacks until you win.
Re: What is the point of class advantage recently?
The broken defender is a product. Create a new meta defender that spenders can whale out on. Spenders can acquire and rank the defender and for a short period of time have an advantage. But this creates a problem. After a while everyone puts that meta defender in their deck/defense, and the spender is no longer at an advantage because they can't deal with it either.
So, let's sell the solution (product) to this problem. An attack counter. A spender can acquire and rank-up before others can. Again, for a short period of time, they are at an advantage.
This is the process to keep a cycle of champ acquisition. If old abilities countered new ones, then there would be less incentive for champ acquisition.
Not directly related but probably intertwined is the tendency for random B/C tier champs being amazing because Kabam have more creative license to stray from their established comic counterpart's power set.
Re: Advice on 2 New Rank 4's
I'd say Shathra and Black Panther Civil War.
Also, put a black widow relic on that crossbones.
Re: Advice on 2 New Rank 4's
Sir Games Mojo and Jack.
No need to run
They will protect you
Re: Abyss of Legends - Carina - Noob Seek Advice
Just did the whole path and only spent one revive. Sentry can solo every single fight except Aegon and Captain Marvel Movie. Just bring in Dr. Strange and he can easily take them both and also cheese the Cull boss at the end. Don't waste your team slots on champs for fights sentry can do himself. In other words, the only two champs you need are Sentry and Dr. Strange. Your extra slots should be used for Collector options.
Re: Carina Challenge is the best thing in MCoC right now!
Hi @altavista (and any other)
I think I might not articulate myself clearly in my original post, for which I apologise.
Massive warning, dyslexia guy, writing extremely long post on a mobile phone, it will not end well, feel free to ignore the post, or even better just Select Ignore me from my profile 🤣
Firstly - I actually do not mind Kabam recycled older content. I remember when AW showcase was first introduced, @Kabam Crashed explain the positive of re-using content in new ways, reduce resources while generating new content, and I fully support that idea.
Secondly - I think the Carina Vol 4 and qualification for the Elder progression title is an amazing concept and implemention. In my opinion it is perfect and balance in all aspects.
The Carina Challenge test the players skill
The requirements of 3 x R5 7* is fair
The rewards is balance, ensure that players can either achieve it through skill and playing the game or with some extra purchased
The announcement and implementation is spot on, enable players to plan in advance and the community be excited about it.
The only thing that are missing are the benefits of the Elder progression title (apart from mobility scooter) 🤣.
Thirdly - This is where my concern is, it is not the lack of new ideas, to the contrary, Kabam have implemented a lot of new ideas and changes, but the concern is that the new ideas are not working, it feel like it going in the wrong direction, not achieve what Kabam and players would want, which essentially lead wasted resources both in term of time, staffs resources and players time and money.
Here are some examples of Great Idea at the start, but destroyed by questionable monetisation, implemention and/or communication.
7* Ascension - When this was announced, I feel like the whole community felt it was a great idea. The ability to continue level up your rosters (still chasing and growing) without restarting. While Kabam can manage damage control of the poor Champion Def design over the last few years is wonderful idea, great, players excited to know more.
Kabam announced this at the Brawl, I assume ealier than planned to manage the damage and extremely low players sentiment and create excite before the big Banquet sales, which it work.
However, by the time full details was announced, what we have was community outrage, all excitement and positive sentiment for the game went out the window. It was an equivalent of releasing 8* with exclusivity for spenders (extremely big spenders) for a year. So a great idea destroyed by extreme monetary priority.
Alliance Coliseum - Great idea, a space to utilise those ramp up champions, something different to BG.
Again another great idea that got ruined by in this case I would say petty monetisation and the reason is this.
How many players actually spend money to upgrade their Podium, while the 3 days Alliance Coliseum is short, most players (and Alliance) would achieve the Solo and Alliance milestones, of course they would have to grind but it still in the rang of "achievable" enough not to spend.
However the 3 days is short enough and inflexible enough to cause discontent to the players.
Essentially Kabam is chasing pennies at the cost of losing their customers.
So the question is why would Kabam implemented it that way, it doesn't generate money but cause dissatisfaction to their customers, that is a lose lose situation.
Essentia - The idea of consolidating the bloated Currencies and Store in MCoC, is a wonderful idea, great for both players and Kabam, something that players asked for and looking forward it.
Got completely ruined by:-
- Poorly design and implement, including item costing, item availabilities and conversion limited, this is clear at the start of the launch, and thankful Kabam were quick to implement changes and corrections (some of which the community still unsure is enough). The question there is how did Kabam team thought their original calculations was fair, balance and correct?
- Poor communication - Before Essentia launch, Kabam stated that one of the key gold was to keep the players well informed during the implementation of Essentia, and we all know what happened there. Players for all level which various access to Kabam insight, was completely lost and confused at the remove of various stores and purchase options. Again how did this happened? Even right now players are questions amount of Essentia rewards in various game modes.
I'm sure there are more...
New Ideas that are Pointless:-
BG Unranked - Create a space to enable players with small accounts to still participate in BG witb better matching, the reality is something completely different.
Lower level players are now locked out from Ranking BG, only able to access Unracked with very limited rewards, and yet matching is still wildly out.
This post illustration this
Dimensions Arcade - Apparently this is to reach a different group of players.
But who and why?
Why trying to reach another group of players, while at the same time turn off your core players.
Same can be said about Poker MCoC.
I do think that Kabam need to find way to bring new players, but that should be through simplified the start of an MCoC player journey, the game is so complex and such a massive leanring cure. It is hard to imagine new players join, stay and start spending big.
Whatever Kabam plan is to grain more new players, Arcade and Poker isn't too. Just wasted resources and time, and very questionable that Kabam think this would be a good idea in the first play.
There are so many more…but let face it, the community know all about it, no need for me to reiterate it.
Lastly you mentioned "Is there anything truly different now compared to then?"
You are most likely right, the game have always been up and down like this. But I guess for me, I feel like that last real excitement about the future of the game was the launch of Necropolis, and it was just about the Quest, it was everything around it.
The idea of Realm, bringing the community together.
The feeling that Kabam focusing rewards through gameplay rather than just sales.
Communication from Kabam was more direct, appreciating @Kabam Crashed popping in with his insight.
The game felt positive with a bright future.
Again, I'm really excited and positive about Carina Vol and Elder progression (hope there are benefits with the title) right now, but concern what after that.
I want Kabam to make money, lots of it for a long time, I want MCoC to do well, with an amazing positive, excited community, I believe that Kabam want thsi too and are working hard to achieve it. It just baffling with some of the things Kabam is doing right now.
Re: What is the point of class advantage recently?
Tell this to Human Torch 😁
Case closed
Thanks Kabam 🥳
Re: Overrated or Underrated: Baron Zemo
Is Zemo better on BGs attack or defense?Photon cheese incoming I'm gonna start saving my Titans as soon as I pull Jean... Anyways yeah underrated, always was after the nerfI forgot how fast he did photon at equal ranks? But if its like 40s -50s that's a big rip as my next r4 was gonna be Photon.
The problem is unlikely patriot if they dont draft photon on attack, you can just throw zemo on defense, making everyone likely to run him
Re: Abyss Villain Team
onslaught will be much better for Collector. I might bring him and sinister both but I think Onslaught is more important. Path fights are no big deal.