We are aware of the issues surrounding collecting items from an in-game message(s). The team is working to resolve the issue and is hoping to have it sorted by the end of the week. More information and future communications will happen here.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
Best Of
Re: Battlegrounds: Addressing Concerns and Future Improvements Dev Diary
If they are in the same tier (ie platinum 1) then 100% they should be eligible to be matched against each other. Why do some people insist on thinking that players should be rewarded for NOT progressing their rosters when we are all going for same rewards in BG?According to this logic, 14k should be matched with 7k prestige as well, You know "You are going for same rewards". There is no bracket in BG for matchmaking specified then why above scenario never happens?Also why am I matchmaking with over 3M accounts, my account is only 1.4M and 14K prestigeYour going for same rewards as them, why shouldnt you?
And what tier are you in? If your higher than bronze than zero sympathy as I'm 17k prestige still in bronze so really don't understand why lower players think they should only face lower players on easy path to GC while far stronger rosters slug it out every single match against top players in the game starting in bronze.
And yes, there are invisible brackets within the tiers that cause players to be matched up with players closer to their overall roster strength. These invisible brackets seem to get a little more fluid in higher tiers (notice OP never responded back to what tier he was in).
Additionally people are losing interest quickly in BG meaning less people searching for matches. If no one is on in similar "invisible brackets" and then the search expands as the search time increases.
Re: Parrying in Battlegrounds
I think the node is broken and then because I can try back to back to back at least three times in seven seconds and all of them are purified

2
Re: Battlegrounds unfair matchmaking is out of hand
I'm in bronze 2, with 17k prestige.lol I just play and play until I finally get to the next rank, sometimes it even takes 10+ matches
You sir are a God.
Can you share some tips how to be good in BGs.

1
Re: If you could permanently delete a character....who would it be?
Immortal Abomination cause I don't wanna look at him lol
Re: Why is it so hard for me to navigate input issuess?
I appreciate the articulation, but I simply cannot agree with the “it’s not just them it’s me too argument” posted here. I’m sorry for the over simplification but that’s the crux, and I don’t agree.
Because if this was simply a singular timing adjustment then I have confidence that I could adjust to that. That’s something that is logical and makes sense. My timing is 1 millisecond off on parry, I need to relearn this. Shoot this is sports across the board. If I’m facing a 85 mph fastball I have to swing at a certain time, if it’s 95 mph I need to swing earlier. If that’s all this was it wouldn’t be much different and I could adjust.
But that’s not what we are experiencing. This isn’t an all inclusive list but we are seeing other things like.
-Sp3’s being thrown at 2.9 bars of power
-being hit in the face while a stun icon is showing
-specials being thrown in the middle of our combo chain
-inputs simply just not registering, at all, when our character is safely out of a hit box that should ban any actions.
These are not timing issues, these are systemic of something else. What? I honestly don’t know but it feels wrong to give them the same label, it feels like I’d be lying to myself if I were to do that.
Back to timing though, I feel like this is also off because over the last year I can track my face blocking spikes to monthly updates, it’s almost comical. Which means every month I have to figure out if it’s a curveball, knuckleball, slider or fastball and adjust my game play. That speaks to me like something is being continually tweaked and the transparency about this is opaque as mud. Because when there are comments on this, we are assured it isn’t, but that assurance fails the eye test, routinely. This isn’t just my experience though, if the forums are any indication it’s fairly routine and consistent amongst the community. But the way we experience his month to month is not a consistent experience across the community. Some months are better for knuckleball hitters and others are better for fastball hitters, and others better for curveball hitters.
So here we all are, feeling like beta testers but overly invested in this hobby and community so we stay… and every day we get angrier because it feels like we will never be told the truth. And it’s our consumables lost to these issues casting plenty to play less seriously and discouraging competition. Say what you want about BGs and it’s challenges but even if they make that utopia, it won’t matter if we can’t rely on the basic fight mechanics. And the mode will meet the same fate as the risk of low participation due to its grindy nature.
Hopefully higher minds prevail during this limbo and player cost becomes a consideration, otherwise the spiral continues until we reach the bottom… or maybe we get lucky and find stability in the game again. But it would be nice to see short term alleviation paid to this too
Because if this was simply a singular timing adjustment then I have confidence that I could adjust to that. That’s something that is logical and makes sense. My timing is 1 millisecond off on parry, I need to relearn this. Shoot this is sports across the board. If I’m facing a 85 mph fastball I have to swing at a certain time, if it’s 95 mph I need to swing earlier. If that’s all this was it wouldn’t be much different and I could adjust.
But that’s not what we are experiencing. This isn’t an all inclusive list but we are seeing other things like.
-Sp3’s being thrown at 2.9 bars of power
-being hit in the face while a stun icon is showing
-specials being thrown in the middle of our combo chain
-inputs simply just not registering, at all, when our character is safely out of a hit box that should ban any actions.
These are not timing issues, these are systemic of something else. What? I honestly don’t know but it feels wrong to give them the same label, it feels like I’d be lying to myself if I were to do that.
Back to timing though, I feel like this is also off because over the last year I can track my face blocking spikes to monthly updates, it’s almost comical. Which means every month I have to figure out if it’s a curveball, knuckleball, slider or fastball and adjust my game play. That speaks to me like something is being continually tweaked and the transparency about this is opaque as mud. Because when there are comments on this, we are assured it isn’t, but that assurance fails the eye test, routinely. This isn’t just my experience though, if the forums are any indication it’s fairly routine and consistent amongst the community. But the way we experience his month to month is not a consistent experience across the community. Some months are better for knuckleball hitters and others are better for fastball hitters, and others better for curveball hitters.
So here we all are, feeling like beta testers but overly invested in this hobby and community so we stay… and every day we get angrier because it feels like we will never be told the truth. And it’s our consumables lost to these issues casting plenty to play less seriously and discouraging competition. Say what you want about BGs and it’s challenges but even if they make that utopia, it won’t matter if we can’t rely on the basic fight mechanics. And the mode will meet the same fate as the risk of low participation due to its grindy nature.
Hopefully higher minds prevail during this limbo and player cost becomes a consideration, otherwise the spiral continues until we reach the bottom… or maybe we get lucky and find stability in the game again. But it would be nice to see short term alleviation paid to this too
Re: (AEYKAIIPW) ISO ECONOMY INTERMISSION: SERIOUSLY GAME?
I did some research to save you some time. So I took a path of EQ that had an iso drop on it and I opened a cav crystal to give a break between my basic iso and the new iso I would get as shown here.

Right after I picked up the iso brick on my path, I checked my inventory again and it still wasn't there.

However, after I completed the quest, the iso brick showed up in my inventory. I think I might have been too quick on checking my inventory since the game might not have put it in my stash. The iso brick is distinguishable from the ones I got at the end of the quest due to the timer.


The timer leads me to believe that the path iso acts just like the items you pick up along paths. Hope this helps 😁

Right after I picked up the iso brick on my path, I checked my inventory again and it still wasn't there.

However, after I completed the quest, the iso brick showed up in my inventory. I think I might have been too quick on checking my inventory since the game might not have put it in my stash. The iso brick is distinguishable from the ones I got at the end of the quest due to the timer.


The timer leads me to believe that the path iso acts just like the items you pick up along paths. Hope this helps 😁

1
Re: Game shutting down
Hey @Pops78, I'm sorry to hear you're experiencing this issue. In an effort to resolve it, I recommend going through all the troubleshooting steps in the relevant article below.
- Android Troubleshooting
- iOS Troubleshooting
Please also take a moment to share the requested information in the dedicated lag and performance issues thread for either iOS or Android, depending on what kind of device you have.
Thanks!
- Android Troubleshooting
- iOS Troubleshooting
Please also take a moment to share the requested information in the dedicated lag and performance issues thread for either iOS or Android, depending on what kind of device you have.
Thanks!