Best Of
Re: End of an Era – Back Issues
There is NO way Kabam is not doing this to PREVENT hoarding of revives, where the best place is back issues.
Currently I have 120+ revives and 60+ large energy refills to farm more revives from back issues. Cannot remember when I had less than 100 revives.
Re: Will essentia store prices increase or stay the same for each subsequent purchase of an item
i saw butnthey should nuke mysterium and not change it. Why not just get rid of it and put essentia where mysterium is now
Official list of ccp members
Re: KT1, CCP & Twitch Drops – Can We Talk About This?
Quick Clarification – I Think My Point Got Misconstrued
Reading some of the replies, I think the core point of my post might have been misunderstood — so I just want to clarify.
This was never meant to be:
“Put KT in the CCP at all costs.”
That’s not the argument.
The bigger issue I was raising is the structural change to Twitch Drops and what that means for creators outside the CCP.
The Real Concern
Previously, any creator streaming could have drops enabled.
Now:
- CCP members get weekly drops.
- Non-CCP creators get them every two weeks.
That fundamentally changes the competitive landscape for streamers.
If a viewer has limited time in their day and they’re choosing between:
- A stream with drops
- A stream without drops
Realistically, many will choose the one with drops.
That’s not a criticism — that’s just how incentives work.
So when you restrict consistent drops to CCP members only, you’re effectively creating two tiers of streamers:
- Those with constant incentives attached
- Those competing without them
That’s where the disincentive comes in.
This Isn’t Just About KT
KT was an example because he’s a large, visible creator who has spoken about feeling the impact of this change.
The point was not:
“He won’t stream because he’s not in CCP.”
That’s not what he said on stream and it’s not what I meant in my original post.
The point was:
When someone of his size feels disincentivised due to the new drops structure, imagine how that affects smaller creators.
If larger creators see a drop in viewership when competing against CCP streams with drops enabled, then smaller creators are likely to feel that impact even harder.
That’s the ecosystem concern.
The Two Separate Questions
1️⃣ Why limit weekly drops to CCP only, when previously it was broader?
2️⃣ If CCP status now carries even more weight, what are the clear, transparent criteria for qualifying?
Those are the actual questions.
Not outrage.
Not favoritism accusations.
Not “KT fanboying.”
Just looking at the direction of the system and asking whether narrowing access to drops is healthy long-term for the streaming side of the community.
Creators help sustain engagement in the game.
If structural changes unintentionally discourage people from streaming regularly (especially outside the CCP) that’s worth discussing.
That’s all this was meant to be.
A discussion about incentives and trajectory, not a demand for special treatment.
I hope this clarifies what I meant by this thread and allows the conversation to be re-centred again.
Big love,
ST4RL0RD ✌🏽
When "Lower Difficulty Toggle" will hit MCOC guys??
- When they will make it hit MCOC ??
- How they're gonna to implement this great feature in the game ??
Plenty of us still can't play Event Quest for the past six months guys 😔
I'll be thankful for useful answers 😇
Re: Elder
No they said in the livestream it would be an equivalent, so the resources but not the gem. Probably a 3-4 class gem for completion and generic for exploration.
Re: End of an Era – Back Issues
This is incredibly disheartening and yes there should be something for those that actually 100% everything. Especially before the announcement and how much of a waste of energy Back Issues #1 was to 100 on both classic and variant.
Re: The CCP Benefits and Privileges should be review
This is an insightful parallel on acholism and spending money in game. They both can be driven by a need for escape or a way to manage stress. They can also both escalate over time, where the initial spending or use feels harmless but can become compulsive. And both can have a big impact on financial health, relationships, and overall well-being. So, they share a lot in those underlying psychological patterns. I’ve never seen content creators openly encourage people to drink alcohol during their streams, but I regularly see creators promoting in-game spending, even directly on company livestream like Kabam’s. Why is there such a difference? It feels like there’s one standard for alcohol and another for in-game purchases. Shouldn’t the same level of caution apply to both?
Re: Sharing is caring.
Your response to non-CCP content creators getting slapped in the face is to wave your open hand directly in front of them? That seems unnecessarily cruel.
Re: The CCP Benefits and Privileges should be review
You seem a bit biased when it comes to KT. Is there some background between you two that we should know about?