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Re: Post-Update Discussion re: Apothecary/Consumable Economy
Love Seatin’s view on it.
https://youtu.be/53x2B_Qz-uU

Re: Post-Update Discussion re: Apothecary/Consumable Economy
Do 5.2.6 with cyclops and face one of the worst designed mcoc fights with him. RNG unstoppable and regen can also screw you along the way
Do numerous 4* labyrinth challenges that force you to spend units/stored revives regardless of how good you play
Do less than ideal abyss fights for challenges that make you revive through because of a hit counter that completely disregards skill
Do Carina 3 challenges with champions that don’t do very well against the fights they designed. Playing extremely well can maybe get you through the paths in 25 or so revives but don’t count on it (especially due to the current input issues)
None of these are cheap in terms of revives. They all cost tons and tons of revives per challenge and they’re not well designed
Not sure why Kabam keeps going on about skill based content and pushing through with a good roster when that doesn’t help with half the “challenges” they designed. There is skill based content for sure (act content, gauntlet) but their carina “challenges” and other recent stuff certainly isn’t it
Do numerous 4* labyrinth challenges that force you to spend units/stored revives regardless of how good you play
Do less than ideal abyss fights for challenges that make you revive through because of a hit counter that completely disregards skill
Do Carina 3 challenges with champions that don’t do very well against the fights they designed. Playing extremely well can maybe get you through the paths in 25 or so revives but don’t count on it (especially due to the current input issues)
None of these are cheap in terms of revives. They all cost tons and tons of revives per challenge and they’re not well designed
Not sure why Kabam keeps going on about skill based content and pushing through with a good roster when that doesn’t help with half the “challenges” they designed. There is skill based content for sure (act content, gauntlet) but their carina “challenges” and other recent stuff certainly isn’t it

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Re: Post-Update Discussion re: Apothecary/Consumable Economy
For me personally this “could work” if end game content is tuned down significantly enough where needing this many revives isn’t necessary. Knowing that that will never happen I am pretty sure I know where I stand. I mean who honestly believes they will have the potion thing fixed in 5-6 months, like seriously?!?!? (Just like masteries in the past two roadmaps right guys?)
Either way, this has kind of been a perfect step back for me. I used to go to the farm and get what I needed to do a run every month or two for an EOP or gauntlet type thing. Now I think I’ll skip altogether. I have let all my subs expire and have left my alliance. I am not saying this is an end of an 8 year run for me but with the way BG bugs have been impacting things and now this, the decision has been a little easier. I don’t want to quit but the turnaround for things to be fixed and promises unkept has just taken its toll on me. I only speak for myself but I have seen comments that suggest others are feeling similar.
Either way, this has kind of been a perfect step back for me. I used to go to the farm and get what I needed to do a run every month or two for an EOP or gauntlet type thing. Now I think I’ll skip altogether. I have let all my subs expire and have left my alliance. I am not saying this is an end of an 8 year run for me but with the way BG bugs have been impacting things and now this, the decision has been a little easier. I don’t want to quit but the turnaround for things to be fixed and promises unkept has just taken its toll on me. I only speak for myself but I have seen comments that suggest others are feeling similar.
Re: Post-Update Discussion re: Apothecary/Consumable Economy
Loving KT1's review!Watching it now. Agree with pretty much everything he’s saying. Ultimately this change will be the equivalent of Kabam cutting its nose to spite its face. If they think this will result in overall net increase in revenue I think they are incredibly shortsighted. Kabam state that post act 8 or Everest content is at risk without the change as developing the content makes a net loss. Ok stop making anymore act content and stop making Everest content and see what happens to July 4, Cyber Weekend, Gifting event/banquet event, sales. If there is no new content to compete what is the point of spending at all? Maybe that’s the overall future direction, no more new content outside of MEQ and Side Events and the game focuses on Battle Grounds and AW as the soul reason to improve rosters.
Up until a month ago I personally spent on the daily deals, the weekly nexus deals that came up, the sigil, the monthly unit deals and then the sales through the year to top it all off as well. This game was a hobby to me I was hoping to come back to. So now is no more spending and I doubt based on kabams response I’ll ever pick the game up again. There is a lack of ownership and accountability to pushing out a fundamentally broken game and lack of acknowledgment this has for players. The input issues, at least when I last played was as bad as they have ever been. They may be a different set of bugs but it’s still broken and I’ve not seen anything to suggest it’s fixed. There is zero relief for this. Everything takes month and month and months to fix or implement. The mitigations for this debacle will take 6 months. My spending (peanuts to many, but also mountains more than FTP) was a way to develop my account, rank champions, get new champions to help beat end game content. Ok, so I wasn’t spending money on completing end game content as I was farming revives. Well Kabam, you’ll have stopped me farming ‘obscene’ numbers of revives so you’ll have met your objectives there. But you’ve lost all income from me, so overall that’s not a better position. Maybe other players will be different and they’ll play the game exactly in a way that conforms to achieving the devs goals. But from the comments I’ve seen I think there is a much bigger risk that people make a similar decision to me. Or maybe everyone else is so invested in there accounts after all these years there will be a bit of stampy feet from the community in the forums and then people go back to playing as normal.
Re: Post-Update Discussion re: Apothecary/Consumable Economy
I don't want rewards handed to me, I want consistency. Old way : farm 3.2.6. Initial new way : farm apothecary once a day. Compromise of new way : farm apothecary and ensure you do the solo events. They're telling us we now need to do more than their initial proposal if we want more revives. When every man and his dog (bar a few) was asking for them to increase the rewards to something more acceptable. This is, in a way, more acceptable but you have to do more to get it which isn't a compromise imoAgreed. Setting aside what is 'acceptable number of revives', the New changes changes the calculus of energy.
Despite Energy remaining static this whole time, there is now the need to balance EQ + Apothecary +/- SQ (depending on month) +/- BG (depending on whether you use Elder Marks or not) + the official expectation that 22 h Event Completion is part of your Revive calculus.
There are no changes to how much energy refills one can typically get, so despite an increase to expected energy usage, one's energy and refills remain the same. This means there is an overall increase to energy demand, if you want to maximize your account's potential.
This feels kind of similar to how Kabam rolled out Paragon. They essentially included an Act completion offer as being part of the calculated sources of T6b/T3a, when those offers have never been included in the calculus.
Of course, people will argue that:
(1) you don't have to do it (which is not a very useful argument, as it just ends the discussion without any counterpoint)
(2) your revive-to-energy ratio was artificially inflated this whole time, so the New way is more realistic. Yes, but, that is a separate discussions.
Re: Post-Update Discussion re: Apothecary/Consumable Economy
The solo event was a side hustle for getting a revive now it'll be a must if you want to get a more acceptable amountI don't want rewards handed to me, I want consistency. Old way : farm 3.2.6. Initial new way : farm apothecary once a day. Compromise of new way : farm apothecary and ensure you do the solo events. They're telling us we now need to do more than their initial proposal if we want more revives. When every man and his dog (bar a few) was asking for them to increase the rewards to something more acceptable. This is, in a way, more acceptable but you have to do more to get it which isn't a compromise imoIf you’re not willing to do some solo events to prep for everest content then you shouldn’t be commenting on the change anyway. Then you’re just biased towards wanting end game rewards to be handed to you.If everyone who farmed 3.2.6 ensured that they ticked the solo event everyday then yes this is a good thing but it is contigent on the solo event been done otherwise its not much of an improvement. Its a guaranteed increase of 2 revives from the apothecary in comparison to the original announcement. If you don't actively try to do the solo events then there is no 2nd slot you're filling1 combo in EoP is going to eat an entire health bar in most situations so that's a pointless argument. 20% of health is substantial when it comes to taking hits into parried blocks, or is very nice to have when you plan on taking a champ higher in health since 20% equates to a lot of health pots on a boosted r3+ champ.20% 40% ... 1 combo in EoP is going to eat it regardless. That is after all the intended content (endgame) at which this whole thing originated around and continues to gravitate around. In EQ or story yes a 40% is more valuableIf you see L2 revives as identical in value to L1 revives and you see allowing players to fill two inventory slots instead of one as being not useful, then the announced changes will be meaningless to you. But they are also not targeted at players like yourself. The announced changes are targeted at players with more reasonable to accommodate value judgments.I don't see it as more useful not unless the potion revise is significant as in % based ones. A revive is a reviveI have no idea why you keep saying that. "Solo was not the issue." Nobody is saying it was. They are bufffing it to make it more useful within the context of revive farming. The question is why are you making this an issue?I'm perfectly aware, but thanks for the clarification 👍Changing the revive from a level 1 to a level 2 isn't amazing like they're making it out to be, you're still only getting 1 revive from the solo event and as I keep saying the solo was not the issue.The solo 22 hr events are these things:Also, let's not forget, the issues kabam had was the farming of acts 1-3 so their solution was to nerf them (in simple terms lol) and then give us that apothecary as a replacement farming method. Where has this solo event thing even come from? What's it got to do with the farming/apothecary issue. In my honest opinion I feel like they're trying to pull the wool over our eyesNot once did I say it wasn't reasonably achievable. I was getting at that this Apothecary will take you what? About 5-7 mins to explore ... for the average endgame player?... I'll concede we don't and can't know the actual answer to this yet but at 11.5k team rating recommendation i think its a fair guess. The solo events take longer than that.In the 22 hr solo events the revive shows up in milestone 3. For the arena event, that is 3750 points. 5* and 6* activity is going to be between 120 and 250 points per fight, or something like about 15 to 30 fights, or 5 to 10 arena rounds. That's reasonably achievable.The solo event isn't guaranteed in the sense that apothecary is though, is it? You run 2 paths in Apothecary and get 1 revive per day guaranteed, solo events require much more time than that so can't be included as a guaranteed revive in the same way. Either way though you're still only getting 1 revive from the solo events if you do go for them ... which is the same quantity as before, just now you get a little more health (yay). If you're building up level 2s faster than before as a side effect of the solo event change then that means you're losing 1 level 1 revive at the same timeSo basically it's just another 2 revives per week in comparison to the original change announced 🤨They literally said in the post that the individual changes seem small but combined they have a big impact, which is true. Did you just choose to skip over that bit or just choosing to only look at one change for some reason?
The biggest change is to the 22hr events being level 2, so we're no longer stockpiling one kind of revive but 2, so in essence doubling the amount of guaranteed revives we can stockpile (while also slightly increasing the cap, which is nice but not a huge deal). We're definitely worse off than before, but overall it's not a horrible compromise.
For the Level Up event that is 19360 points. Level up activity is in the range of 700 to 1k points per level for 5* and 6* champs, which is easily achievable with one level ups to max rank and some change.
For hero use it is 125000 points. The point range for typical activity with 5* and 6* champs is 2-4k points per fight, which implies something like 42 fights plus or minus. In terms of farming revives, this is also not an exceptional level of activity.
Event Quest requires 11700 points, which might be the trickiest one to sustain without very careful content management. It would be, say, six Uncollected EQ paths. If I was farming revives, this would be the one I would least be able to count on reliably. although one path to get this would be to do both paths of the expert proving grounds and both paths of the daily expert class quest, which would be 8400 of the 11700 points required. The rest could be gotten from normal monthly EQ activity.
They contain a level 1 revive (among other things) in milestone 3. That level 1 revive is being promoted to a level 2 revive in their announced changes.
And you continue to skip over the main point in them doing this.. taking up 2 inventory slots instead of one, letting you double the amount you can hold at any one time. Even is L1 and L2 revives had the exact same value like you claim, does being able to hold 20 vs 40 revives without overflowing hold the same value to you?

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Re: Post-Update Discussion re: Apothecary/Consumable Economy
Might as well add it here as well.
The mention in the update about people not chasing new champs because old ones do fine.
I think it’s unfair to blame that entirely on people revive farming.
Part of that is a problem (or perhaps not from Kabam pov) that arises from champ acquisition.
I’ll use next months champs as an example.
Sandman and shocker. The only question I’ll be asking myself next month is “what’s the easiest counter to these two” I will not be looking into their offensive capabilities at all until at the very earliest, they enter the 6* featured pool (45 days from now), and even then I’m typically looking up champs that dropped 6+ months ago if/when I get them.
I don’t specifically target any champ because more often than not, by the time there’s a reasonable chance to get them for myself (ie not through arena or cav crystals), there’s no hype left for them,
I’ve probably got my point across incredibly poorly, but tldr, people haven’t stopped chasing new champs because of solely revive farming, they’ve stopped because most aren’t getting them until they’re in the featured or basic champ pool (at the moment these are pretty close to each other in timing).
The mention in the update about people not chasing new champs because old ones do fine.
I think it’s unfair to blame that entirely on people revive farming.
Part of that is a problem (or perhaps not from Kabam pov) that arises from champ acquisition.
I’ll use next months champs as an example.
Sandman and shocker. The only question I’ll be asking myself next month is “what’s the easiest counter to these two” I will not be looking into their offensive capabilities at all until at the very earliest, they enter the 6* featured pool (45 days from now), and even then I’m typically looking up champs that dropped 6+ months ago if/when I get them.
I don’t specifically target any champ because more often than not, by the time there’s a reasonable chance to get them for myself (ie not through arena or cav crystals), there’s no hype left for them,
I’ve probably got my point across incredibly poorly, but tldr, people haven’t stopped chasing new champs because of solely revive farming, they’ve stopped because most aren’t getting them until they’re in the featured or basic champ pool (at the moment these are pretty close to each other in timing).
Re: Post-Update Discussion re: Apothecary/Consumable Economy
This is just so obviously not enough. This is still a pittance. People were calling for a compete removal of consumable caps if they're going to be so hard to get, instead you increase the capacity by 5. Pathetic. This is spitting in the face of your players.

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Re: Post-Update Discussion re: Apothecary/Consumable Economy
Here is how I see it playing out
Did some rough math for carina challenges based off of Brian grant who I think is a good above average player but not elite like msd or swedeah
So not counting health potions it seemed approximately 3-4 odins to complete all objectives
So basically about $500 to complete EACH one
No problem for whales going forward.
F2P on other hand will probably just not do any of those types of content until eventually they have a good enough roster of rank 4/5’s to realistically tackle it…
in which case the rewards will be so outdated that it is a waste of time and resources anyways.
Is that the goal of the change?
Did some rough math for carina challenges based off of Brian grant who I think is a good above average player but not elite like msd or swedeah
So not counting health potions it seemed approximately 3-4 odins to complete all objectives
So basically about $500 to complete EACH one
No problem for whales going forward.
F2P on other hand will probably just not do any of those types of content until eventually they have a good enough roster of rank 4/5’s to realistically tackle it…
in which case the rewards will be so outdated that it is a waste of time and resources anyways.
Is that the goal of the change?

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Re: Post-Update Discussion re: Apothecary/Consumable Economy
I will absolutely give them credit for changing the initial plans. There is still room for improvement, but this is at least a start and I will wait to see how this is all implemented before fully saying it's horrible or not. What I am upset about though is this argument they keep saying that ‘brute forcing content with revives will stop them from releasing content after 8.2’. Sure we shouldn’t be able to get 100s of revives in a day or whatever the number was but changing how many revives we have access to is not stopping the brute forcing of content because you can still buy revives, and those bought revives are what is going to lead to all the content coming after 8.2. But just say that, we all know you’re cutting the amount of farmable revives so people buy more revives but don’t hide it behind the fact that farming revives is the only means to brute force content. Brute forcing content is going to cost money, period. That is the stance that is being taking and sure that’s fine, it’s a business and paying for stuff always gets you there faster. Just stop acting like farming revives is the only way to brute force content. That’s my rant, that’s all