Best Of
Re: Valiant daily event t6b shards went from 80k to 100k and now back down to 80k
No comp needed. It was bugged at 100k and now Kabam is trying to play it off cool and act like it was intentional all along to save faceHey pals, this was just a bug - we'll get that sortedThen it should be a compensation to cover them
Re: Rebirth Prep
Yeah, back to old time we haven't had good champs and high ranks as we do now, maybe now each one can cost 10 revs (unless they buff with harder nodes)If they keep the same phases for Scytalis, Bahamet, Cerastes, Glykhan, they can make us spend hundreds revs for each of themHundreds for each might be a bit of an exaggeration… but yeah, without the right counters, they can definitely drain your revive stash faster than you’d like.

2
Re: Rebirth Prep
10 revs only for Scytalis, Bahamet, Cerastes, Glykhan? Absolutely high skill players, bro!
I didn't remember how many revs I spend for previous Crucible, but maybe it's around 100 for sure 😆
I didn't remember how many revs I spend for previous Crucible, but maybe it's around 100 for sure 😆

7
Re: Doctor Voodoo SP2 Bug – Defender Parrying/Dexing Mid-Special?
Hey everyone,Yep. The ai hit recovery is too fast in some places and there shouldn't be the possibility of recovering mid-special.
Not sure if anyone else has noticed this, but I think there might be a bug with Doctor Voodoo’s SP2.
When I throw his SP2, the defender takes the first hit, but then somehow parries or dexes the second hit mid-special. I noticed it during arena — the AI actually dexed the second hit of SP2 even though the first hit clearly made contact.
IDK if this is just me or if others have seen it too, but it feels odd since once the first hit lands, the follow-up should connect.
Has anyone else run into this?
Re: Solvarch Tune Up
He already nukes his target matchups in 30-40 secs if you give him all that extra damage you're asking for he'll be doing those fights in 20-25 secs and because he's also a decent defender that would simply be absolutely busted. He could use some extra reverb potency but everything else you asked for regarding damage is just not realistic.No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.i can decrease the critical damage attack rating bonusses to just 100% instead of 200%
but 15 charges doing MLM ins't a faster ramp on it's own?
You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage
The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino
last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.
He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.
He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.
Re: Solvarch Tune Up
No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.
Re: Possible bug!! VERY HIGH BAN CHANCE! Please read!
Just as a heads up, you can't monetize clickbait on the Kabam forums. Many have tried, none have succeeded.
Re: Race to 285k points / 38 billion points
I know this been discussed before,but help me out again...without the raids and twitch drops, where am I likey to end up? And can I make up the deficit in any way?Raids give 60 k points, twitch drops give 15 k points
Total points available is 300 k points
Compensation given out so far is 30 k points
You will end up at 255 k points
Hope for more compensation every week
Re: SUMMONERS - ANSWER ME THIS! ⁉️
You hate him cuz you ain't him.Your hate to solvarch can never surpass my hate to Midccan.Corrected it.
Re: Silver Sable or Patriot?
Sable and it’s not even closeIs Silver Sable actually good? I’ve got her as a 7* today and even have a skill gem ready. Does she really need to be duped for her ? Enlighten me

Got Patriot too (T-T)