Best Of
Solvarch Tune Up
Crit Replacement :
Gain 2% Armor penetration per 1% on Crit Rating
In release mode gain attack rating increase equal to your Crit Damage rating
While in Absorbing mode your Medium attacks and first light all grant 5 core charges
Release mode Reverb scale is no longer connected to your core charges and you don't lose them overtime but you lose 3 everytime a burst if damage happens
Iso core, Energize and Armor up effects are not affected by ability accuracy modification
You can reset the duration of already existing energize if you convert armor
Heavy attacks reset the duration of coldsnap effects
Gain 2% Armor penetration per 1% on Crit Rating
In release mode gain attack rating increase equal to your Crit Damage rating
While in Absorbing mode your Medium attacks and first light all grant 5 core charges
Release mode Reverb scale is no longer connected to your core charges and you don't lose them overtime but you lose 3 everytime a burst if damage happens
Iso core, Energize and Armor up effects are not affected by ability accuracy modification
You can reset the duration of already existing energize if you convert armor
Heavy attacks reset the duration of coldsnap effects
Re: Info on whether or not act 7 will be receiving a buff?
@Kabam Miike @KabamPinwheelLet it sit there. Rewards are not worth the effort.
I was wondering if act 7, like act 6, will end up receiving a buff, I’ve been holding off on fully exploring 7 because I figured it was next in line, any info on this would help a lot.
Clear your units paths and move on.
Re: Cumulative Comp Discussion
Also don't forget about comp of 30k radiance and 4.5k
That's the most important one.
That's the most important one.

6
Re: So... Patriot Y or N? Which skill champ shall I rank
My 7* skill roster are a sad sight. Actually, my entire skill roster is really bad. I have maxed out ascended Fury, that's it.Every skill champ in your list > Patriot !
Is it worth using material on any of these?
Jabari (duped)
Patriot (duped)
Mantis
Black widow DO
Black panther
Attuma
Gwen pool
Korg
Or shall I keep waiting for better luck.
Re: Who are you using to fight Solvarch (Valiant Gauntlet)
Not Solvarch that’s for sure.
The future looks bleak
I really enjoy MCOC, but right now it’s feeling off. It seems like it’s getting worse day by day. Every step Kabam takes forward, they go two steps back. Here are the problems I see right now:
1. Fix the AI 🤖
It’s getting worse every single day. Players can adapt to challenges, but when AI behaves in unpredictable, unnatural, or outright broken ways, it stops being fun and just becomes frustrating.
2. Too much content in too little time
It’s great to get new things, but cramming too much in at once and then going dry for a while doesn’t feel right.
Here’s what’s happening on August 13:
• Fintech Celebration Quest
• Act 8 Crucible with all Act 8 bosses (the only thing worth looking forward to)
• Mini-Crucible
• Statcast Relics going live after being delayed from August 8
• AQ Event starting on top of everything else
(Thanks to RichTheMan for the daily info)
All of that is landing on the same day. It’s like you’re daring us to have a life outside of MCOC. More is good, but too much in too little time isn’t.
3. Inconsistent content quality
I understand making new content is hard and not everything will land but when feedback is ignored, we end up with misses like Heart of Fire. New ideas are welcome but actually listening to the community before releasing something would go a long way. Do market research, ask us directly, and follow through on what the majority of players actually want.
4. Battlegrounds is becoming pay to win 💸
Battlegrounds is supposed to be competitive, but right now it’s about who has the deeper pockets, not who has more skill. The Human Torch offer for 36k units (~$1,200) is absurd. I spend a bit, but I’m not going to go broke chasing every new champion and counter each month. Let’s just say it would require more than my wallet can handle.
F2p players get hit even harder, matched against rosters stacked with rank 4 7* champions. (I only have one 🥹.) This is especially important when you’re turning it into a live competitive event like the Battle Brawl. Monetization will ruin this mode if it keeps going down this path. Or just fix the parameters around matchmaking.
There are ways to make it fair. Have separate modes like “only 2* allowed” or “only villains allowed at 4*” where all champions in that mode are automatically maxed or unranked for the fight. That way, it’s mostly skill and some RNG for character selection. This also gives collectors a chance to flex rare or limited time champs without spending to win.
5. Comparisons to other games
I know it’s not good to compare as different games offer different things but I’m going to do it anyway.
Call of Duty, League of Legends, and Fortnite keep competitive modes fair by balancing gear, stats, and matchmaking so skill is the main factor. When one roster massively outclasses another in MCOC, the outcome is obvious before the fight even starts.
Other games have failed by ignoring balance in pvp like Star Wars: Battlefront II faced huge backlash when its multiplayer became heavily pay-to-win and mobile games like Heroes Charge and Game of War died out because keeping up in pvp required constant spending.
I also play Warframe and the difference in communication is massive. They have dev streams, clear patch notes, and constantly update players on fixes. Warframe has a ton of content, a free battle pass, and you can reach the top without spending a penny. People spend because they enjoy it, not because they feel forced.
This is just how I see it. Maybe you agree, maybe you don’t, that’s fine.
1. Fix the AI 🤖
It’s getting worse every single day. Players can adapt to challenges, but when AI behaves in unpredictable, unnatural, or outright broken ways, it stops being fun and just becomes frustrating.
2. Too much content in too little time
It’s great to get new things, but cramming too much in at once and then going dry for a while doesn’t feel right.
Here’s what’s happening on August 13:
• Fintech Celebration Quest
• Act 8 Crucible with all Act 8 bosses (the only thing worth looking forward to)
• Mini-Crucible
• Statcast Relics going live after being delayed from August 8
• AQ Event starting on top of everything else
(Thanks to RichTheMan for the daily info)
All of that is landing on the same day. It’s like you’re daring us to have a life outside of MCOC. More is good, but too much in too little time isn’t.
3. Inconsistent content quality
I understand making new content is hard and not everything will land but when feedback is ignored, we end up with misses like Heart of Fire. New ideas are welcome but actually listening to the community before releasing something would go a long way. Do market research, ask us directly, and follow through on what the majority of players actually want.
4. Battlegrounds is becoming pay to win 💸
Battlegrounds is supposed to be competitive, but right now it’s about who has the deeper pockets, not who has more skill. The Human Torch offer for 36k units (~$1,200) is absurd. I spend a bit, but I’m not going to go broke chasing every new champion and counter each month. Let’s just say it would require more than my wallet can handle.
F2p players get hit even harder, matched against rosters stacked with rank 4 7* champions. (I only have one 🥹.) This is especially important when you’re turning it into a live competitive event like the Battle Brawl. Monetization will ruin this mode if it keeps going down this path. Or just fix the parameters around matchmaking.
There are ways to make it fair. Have separate modes like “only 2* allowed” or “only villains allowed at 4*” where all champions in that mode are automatically maxed or unranked for the fight. That way, it’s mostly skill and some RNG for character selection. This also gives collectors a chance to flex rare or limited time champs without spending to win.
5. Comparisons to other games
I know it’s not good to compare as different games offer different things but I’m going to do it anyway.
Call of Duty, League of Legends, and Fortnite keep competitive modes fair by balancing gear, stats, and matchmaking so skill is the main factor. When one roster massively outclasses another in MCOC, the outcome is obvious before the fight even starts.
Other games have failed by ignoring balance in pvp like Star Wars: Battlefront II faced huge backlash when its multiplayer became heavily pay-to-win and mobile games like Heroes Charge and Game of War died out because keeping up in pvp required constant spending.
I also play Warframe and the difference in communication is massive. They have dev streams, clear patch notes, and constantly update players on fixes. Warframe has a ton of content, a free battle pass, and you can reach the top without spending a penny. People spend because they enjoy it, not because they feel forced.
This is just how I see it. Maybe you agree, maybe you don’t, that’s fine.

32
Re: Solvarch is a letdown?
That's for coding and admin stuff, in lore and in game they've consistently been referred to as they. Having a body that appears feminine doesn't suddenly mean they are male or female"XL female MODEL" talking about the model they will use, Isophyne use a female model regardless if she's not being with gender or notAll of the eidols are genderless and are identified as theyBtw does anyone know how many eidol champs we are getting in total?
thats how she or he looks like and we are betting on either mutant or science,hoping It's a XL female model because we only have Peni and her model looks sick
"That's for coding and admin stuff" but thats exacly why i said model i'm referring to design programming, them having gender or not doesn't change wich body type they use for the models, and people have been calling Solvarch him multiple times on this thread why did you call out when i talk about the octopus????
@ItsClobberinTime how are you not shure of the stat focus % potency If you have them in game?
Re: Global is one wild place
Global isn't even global. It serves 0 purpose when discord exists.