Best Of
Re: Are incursions almost dead?
They come alive once for single run each saga and then go straight back to being dead.
Re: False chat ban?
Kabam doesn't ban players for anything based on reports, but based on their findings. If they chat banned you, it is because of what you said, not because of what someone said about you. And the behavior usually has to be pretty gross for a chat ban.
Re: Are strikers bugged?
Strikers and Special attacks are both bugged and being blocked. Wth is going on with this game.
Re: Is it just me or is this game getting to be very boring.
So lemme get this right, one month yall complain there's too much. Then the next month yall say there's nothing going on. Make up your mind will ya.
Re: This is easier?
I agree that the Skill universal node removing Willpower is a bit crappy, on a path with 15-18 fights. They could do with tuning that differently; even if it's switched to something like a 50% Spectre passive. Or, Kabam could consider adding in some healing nodes before the gates (like the ones in Incursions).
Tech was a lot less restrictive than people think. No, you can't use the ultra-recent Tech champions; if you want to use the nodes but actually, you could argue that that's actually a pro-FTP move: I'm FTP myself, and like a lot of people, I simply don't have newer champions like Bastion, Jack, Solvarch or the Maker.
But I do have War Machine, Iron Man, Lady Deathstrike, CapSam, Infamous Iron Man, Guillotine-2099, Red Skull...
These are all commonly available options that you can use as either 6*/7*s. They don't need to be ranked up, and many of them have built-in regeneration abilities.
I used all of those guys at 7r1 equivalent. Heck, I did a vanilla fight with a 5* Kang, just to have a bit of fun using him. And yes he got the solo.
Also, like @ItsClobberinTime says, if you've got modern champs like Bastion or Solvarch at high ranks, you can still use them, as they don't need the benefits of the node, in the first place.
So, I don't really buy the argument that this quest are excessively restrictive - the fact that you have to use old champs to benefit from the nodes (but you can use them at 7*r1, 6r5 or even 5r5Asc) is the opposite of restrictive.
Re: This is easier?
You’re assuming you need champs who benefit from the node only to complete the whole thing, the truth is you don’t because 10 out of the 15 fights are completely vanilla with barely any tricky nodes. Take the tech one for example, you guys think I used champs with armor buffs and power drain strictly? Absolutely not I used Stark Spidey Shocker Zola Bastion Shuri Arcade for the vanilla fights and saved the powerhouses that benefit from the node like Red Skull Warlock and FAM for the actual tricky ones. The skill one is even easier, literally every skill champ benefits from the node except for Crossbones.
I really find it hard to believe people are having this much trouble with basically 10 ROL fights in a row in 2025, I can understand missing a parry here and there cause it happens to me too but if it’s happening often enough that the whole thing is turning into a revive fest for you then maybe you need to focus a little more on improving because when they set the bar that low we end up getting outdated boring crappy design like old EQ which nobody bothered playing for a reason.
Re: This is easier?
I mean, you just described Quest 1 which has a node that's quite friendly to mutants meaning you could take literally anyone in your roster, and there are a lot of good options.
But for much much more restrictive Quests/nodes like the ones for Tech, Skill, and Mystic, you have a much more limited roster of champs you can use, with the majority of them not even rewarding benefits to any of the champs they released in the past few years, so you're forced to use old/unranked champs. They even completely remove Willpower from the Skill quest so you can't even heal up if you wanted to besides using the only few skill healers like Nick Fury or Chee'ilth.
I wouldn't even call this Elder difficulty challenging, as much as I would call it frustrating. I have easily used more resources/items than any of the previous Valiant quests, that's for sure. And with the AI and input/lag issues having no end in sight, it's easy to lose 80% of your health just from one 5-hit combo.
Re: This is easier?
Like this says. You absolutely don't need multiple r3/r4s.
I took 7r1 champions like Gambit, 6*Magneto, and even one 5*Asc champion (believe it or not, Goldpool!) into vanilla fights, so that they could use their Bleed resistance for Willpower healing, and save me resources.
Goldpool, who I took in as an Ascended 5* champion, started low on health, but finished with a full yellow bar because his (usually irrelevant) 20% bleed resistance adds to the 90% from the node to mean he takes zero bleed damage. Avoid hitting into block, and it's just healing all the way.
Other mutants who can be helpful for willpower healing would include Weapon-X, Sauron, and Omega Red. Sauron and Red are both bleed-resistant and poison-immune; and Omega Red is so insane for Biohazard, you could take him in as a 5* too, if you wanted.
Re: This is easier?
1. It is harder, which is fair since the rewards are actually relevant now, and that is exactly the whole point old EQ was so boring and rewards were so outdated there was no point in doing it.
2. I don't have 15 7* per class at r3 or r4 I simply used 6* for the vanilla fights and then saved my r3s and r4s for the tough ones.
3. If you don't lose health on vanilla fights like OG Cap Marvel and Daredevil that really doesn't change anything, literally half the defenders in every quest are vanilla defenders you people can't be serious lol.
4. You don't need a whole team to take on a bunch of vanilla fights, hardly any tough defenders in there it's mostly just the nodes making some defenders a little rough but nothing crazy.
5. You can make mistakes, I made some myself I actually popped one 80% rev on each quest but that was it no potions or anything else. However, if you are popping multiple 80% revs on each quest and you end up spending half your stash then that is a skill issue indeed.
Re: This is easier?
Not meaning to sound unsympathetic, but what do you mean 'after an SP3'?
If you took an SP3 from an opponent who doesn't have any kind of Power Gain ability or node, then isn't that your fault?
Outside of an All-or-nothing node, that's just player error.
