Best Of
What do you hope to see from a Ghost Rider buff/rework if he does win?
So if Ghost Rider does win the buff poll, what do you hope to see in his kit?
Some personal wishes I'd like to see:
Hellfire
Ghost Rider doesn't just use normal fire, he has hellfire. This fire does not just burn a persons flesh but directly targets their soul. It ignores normal resistances to fire so it could be cool to see Ghost Rider have the ability to inflict Hellfire instead of Incinerates (maybe from his special 2 if they keep the animations the same?) that ignores incinerate immunities.
Penace Stare
Ghost Rider his most famous attack probably, the penace stare. Directly damages a person for all the pain and injurty they have ever caused in their lives, Might be a hard thing to impliment but maybe we could include this in a way of giving Ghost Rider stronger damage against #villain champs? Not sure how to implement it otherwise but it could be cool!
Zarathos
Zarathos is the demon inside of Johnny Blaze, they often fight for who is in control. Zarathos is a LOT stronger and comes with some awesome blue fire instead of the normal orange. Might be neat if after throwing a special 3 (or some other method) Ghost Rider could let Zarathos take control for a short period where Ghost Rider gains a massive fury boost!
More motorcycle!!!
Right now there are only two instances where the Hell Cycle is seen, during the special 3 animation and standing behind Ghost Rider in the victory animation. If the art-team could maybe make it so that Ghost Rider rides into the battle on his motorcycle before jumping off to fight, that would be awesome! Maybe his victory animation could also be him riding away on it? The Hell Cycle is way too badass to not be seen slightly more!
So those are my wants/wishes for a Ghost Rider buff/rework. What do you guys wanna see?
Some personal wishes I'd like to see:
Hellfire
Ghost Rider doesn't just use normal fire, he has hellfire. This fire does not just burn a persons flesh but directly targets their soul. It ignores normal resistances to fire so it could be cool to see Ghost Rider have the ability to inflict Hellfire instead of Incinerates (maybe from his special 2 if they keep the animations the same?) that ignores incinerate immunities.
Penace Stare
Ghost Rider his most famous attack probably, the penace stare. Directly damages a person for all the pain and injurty they have ever caused in their lives, Might be a hard thing to impliment but maybe we could include this in a way of giving Ghost Rider stronger damage against #villain champs? Not sure how to implement it otherwise but it could be cool!
Zarathos
Zarathos is the demon inside of Johnny Blaze, they often fight for who is in control. Zarathos is a LOT stronger and comes with some awesome blue fire instead of the normal orange. Might be neat if after throwing a special 3 (or some other method) Ghost Rider could let Zarathos take control for a short period where Ghost Rider gains a massive fury boost!
More motorcycle!!!
Right now there are only two instances where the Hell Cycle is seen, during the special 3 animation and standing behind Ghost Rider in the victory animation. If the art-team could maybe make it so that Ghost Rider rides into the battle on his motorcycle before jumping off to fight, that would be awesome! Maybe his victory animation could also be him riding away on it? The Hell Cycle is way too badass to not be seen slightly more!
So those are my wants/wishes for a Ghost Rider buff/rework. What do you guys wanna see?

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Re: Do you like the new Deep Dive Format?
One half yes the other no, I liked how they showcased multiple rotations, if I'm not interested in watching all of them I can just watch one. I also liked how they explained why and how he's a decent defender.
What I didn't like was the beginning, I prefer Mike reading all the abilities one by one, less confusing and easier to understand.
I think they should keep the abilities part as it was and then just add the extra rotations and defense explanation afterwards, basically 50/50
What I didn't like was the beginning, I prefer Mike reading all the abilities one by one, less confusing and easier to understand.
I think they should keep the abilities part as it was and then just add the extra rotations and defense explanation afterwards, basically 50/50
Re: Wait.. Cull Obsidian can't heavy counter Zola?
No just r3 lol and that's where he's staying because I already think he's losing some value, not a lot but a little bit. I mean he can still cook him in non stun immune nodes in AW even if it doesn't happen too often, and he will definitely be cooking him in BGs on most metas as long as parry and reparry are possible.Shall I assume you have a rank 4 Zola as mostly a defensive investment?Yeah but in AW there are so many champs you can use, it's not as hard and draft dependant as in BGs and time doesn't matter so allowing him to hard counter him completely in AW would just make his defensive value continue to drop when it's already dropping because of all the defenders who can counter his heavy but aren't exactly fast.Well, considering how quickly he does that fight after the buff, there has to be a downside so I'm kinda glad it is the way it is. If he was able to punish Zola's heavy just like that I feel like it would we way too easy and it's too early to have a champ shut down Zola almost completely.Yeah but without heavy counter he's absolutely useless against him in AW at all and any "no parry" meta in BGs (which is often:)
As for BGs, not really the only metas that would hurt Cull are fully stun immune metas and those are extremely rare. Purify or cleanse metas he will still be able to do as long as you can reparry.but yeah.. so Cull will cook Zola in non-competitive modes like story quest or EQ.. unfortunately that's pretty worthless
I'm not saying I want him to be overpowered, but I wanted him to be viable in AW? Yes, there are 300 champs to use in AW, but the topic is using Cull? As a character to be excited about the tune up/release
And if they don't fix his block proficiency won't he be useless in BGs too? Where health actually matters or am I wrong?
Sorry, not trying to be argumentative, but I was pretty excited about him and the lack of heavy counter against a defender we all had in mind for him, plus no tune up to block proficiency just feels disappointing
I don't mean to be argumentative either but I think it's pretty clear at this point that AW is not a relevant game mode, or at the very least not as relevant as it was which is why we had Big Thing season in the first place. Very few people play in the higher leagues even with radiance being added as an incentive. I'm aware they buffed him so he could start with charges in war too but the buff itself I think was focused mainly on BGs which is where Zola's causing trouble the most.
If you can parry and reparry no, also you have to keep in mind stat focus is a thing now and I'm 100% sure statcast relics will allow you to give him even more block proficiency to the point where that will no longer he an issue unless you're straight up fighting on stun immune nodes.
Not for me personally, for one I think changing his animations to make it work would be too much work, and second I don't think he should be allowed to cook Zola everywhere in 35 secs because again that would kill a lot of the defensive value Zola currently has. Look how long after Bullseye was released it took for us to get Gentle, Cull would essentially be what Gentle is for Bullseye if he was able to do what you're asking for and Zola's too new to already be getting counters that shut him down everywhere with zero skill involved but that might just be me.
Re: Do you like the new Deep Dive Format?
I think I preferred the old one because you understood the abilities first and then the rotation was shown to demonstrate how the abilities come together. You had more context into how the champ worked once you were watching the rotation.
With this new style you kinda learn the rotation and abilities at the same time. I don’t think that’s an issue per se but personally I prefer having the context of abilities first and then going into how they fit together in the rotation of the champion.
Honestly though, Karate Mike did a great job. He always does a great job at the Deep Dives. Absolutely nothing but love for that man. I’m not trying to criticise, just giving my thoughts.
I also really enjoy DLL’s spotlight with context videos, and Simula’s champion guides. Both are very informative and useful. I’d recommend them if you want to learn a champ in addition to the deep dives.
With this new style you kinda learn the rotation and abilities at the same time. I don’t think that’s an issue per se but personally I prefer having the context of abilities first and then going into how they fit together in the rotation of the champion.
Honestly though, Karate Mike did a great job. He always does a great job at the Deep Dives. Absolutely nothing but love for that man. I’m not trying to criticise, just giving my thoughts.
I also really enjoy DLL’s spotlight with context videos, and Simula’s champion guides. Both are very informative and useful. I’d recommend them if you want to learn a champ in addition to the deep dives.
Re: Solvarch Deep Dive is out
I mean, yes and no, the way I see is it's a small price to pay so I don't mind you don't have to spend that much to get Solvarch. Now, when they sell Torch for $600 yes that's a completely different story.Ngl we're doomed if this is the case, cause it enables them to continue making champions p2w, which is a new precedent. (Emphasis on champions as other ingame items are fine to be paywal gated)Yeah I think he might become the first meta relevant eidol because the fact that he can already handle those five is enough to make it worth having him in your deck. Then there's also the stalling potential on defense, he looks very good and definitely better than Lumatrix.He does seem like a rough defender if not fought right tooNot saying he's op or anything but I do think you will miss out to some extent, he already looks very good for Zola Spider Woman and Jean who have been the biggest pains in the ass this year so far and as a plus he can also handle Bullseye and Onslaught so that's already really good value for BGs. If he's 45-60ish secs fast in BGs then he will be very good for BGs even more than Lumatrix, and Lumatrix is already a solid dual threat.Solvarch looks absolutely amazing. He can easily ensure the opponent never throws a sp3 in longer fights. Can throw back to back specials. Great against mutants. Fun for those who can afford to get him. We peasants have to wait until he hit basicsI just hope hes not good in BGs so we dont miss much
But Like the plat track at least gives units and other benefits, and champs like tigra or nick can at least been obtained with units. The $ you spend for these eidols doesnt give you anything else of value. And if theyre going to be meta then it eliminates the incentive of grinding to get champs, like how we had to for thanos.
Re: I am one of the giveaway winners, what champ should i pick?
Cassandra by a landslide, Eidols are lame af and Zemo is mid and is an old champI would go cassandra too but the rest of this comment is wild
Re: ACT 8 CRUCIBLE COUNTERS List
I’d say the biggest problem is going to be finding the fights where you really NEED to use a certain champ. That’ll thin out the list a little for others. That’s the biggest issue with any crucible style quest actuallyThat's why I think there should be 2 use per hero instead of one and done.

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Re: ACT 8 CRUCIBLE COUNTERS List
That was funny 🤣What happens kabam picks 4 champ for us and autorun the quest on a browser and all we have to do is spend points on temporary masteries and hope everything goes right?What happens when it’s 7* lockedWhat happens when we have to bring three champs for "synergies" and then swap them all out after each fight?
Re: Solvarch Deep Dive is out
Solvarch clearly resembles an updated version of nimrod. Energize power drain Armor regen robot and importantly two modes like nimrod. At first look he even looks better than bastion for me. Let's see how he ends up.But doesn't take out Havok from what looks like