Best Of
Re: Cassandra Nova - what CAN'T she do?
Jesus christ TALK ABOUT OVERTUNED. What was the need of giving her all those abilities.Lol just think about it. She's the dark side of Charles Xavier. I hope we're getting his yellow hover chair version too.
Re: Cassandra Nova - what CAN'T she do?
Good. I'm waiting for this lolShe looks like she's going to be the next chase champ for sure.Looks like her Marked passive is just against skill champs, so CMM will still be able to ramp fast and destroy her
Kabam made sure my neuroshock eating boo CMM will struggle to go Indestructible with Cassie Nova's "Marked" ability, which is sooooo messed up. 🤬😭 Why? Just why?
It's all good though. 😂
Re: I've reached mental capacity for champions (and what that can mean for the game going forward)
I'm in the same boat, at this point the ban button has been my only saving grace. But since Kabam is so keen on releasing absurd defenders every month, the ban button can only do so much

11
Re: I've reached mental capacity for champions (and what that can mean for the game going forward)
While I think this continued expansion of the sheer amount of nodes and champion kits people have to learn or memorize will turn off new players, as a veteran player myself, I personally have yet to be negatively affected.
It may be harder to understand everything about certain champions, and I do find myself having to check kits occasionally; this doesn't upset me. I enjoy the planning and scouring to find the right champ for the job.
It may be harder to understand everything about certain champions, and I do find myself having to check kits occasionally; this doesn't upset me. I enjoy the planning and scouring to find the right champ for the job.
Re: I've reached mental capacity for champions (and what that can mean for the game going forward)
As somebody who has had a very bad memory my entire life, I haven't been able to remember half the champs abilities for at least a couple years now.
The champs are only getting more and more complicated and I'm already to the point where I just watch a couple videos about them, learn their basic rotation and go with that.
I don't remember half the abilities so it does screw me up in bg's alot, and down the road may affect it even moreso than it already does.
I'm not getting any younger and not gonna spend hours learning how to effectively use every single champ I use, their ideal rotations for each matchup, who they're good and terrible against, and every other intricacy of kits.
I go in, punch things and hope for the best.
The champs are only getting more and more complicated and I'm already to the point where I just watch a couple videos about them, learn their basic rotation and go with that.
I don't remember half the abilities so it does screw me up in bg's alot, and down the road may affect it even moreso than it already does.
I'm not getting any younger and not gonna spend hours learning how to effectively use every single champ I use, their ideal rotations for each matchup, who they're good and terrible against, and every other intricacy of kits.
I go in, punch things and hope for the best.

13
Re: I've reached mental capacity for champions (and what that can mean for the game going forward)
I see where you're coming from, and for anyone who hasn't been playing the game for a very long time, this is an extraordinary issue. The barrier to entry is high, and the barrier to even understanding half of what things do in this game is ridiculous (especially for this generation. cough cough)Recent example: Casandra Nova: That's just Jean Grey and Professor X but a little to the left. You can kinda get the gist of what's going on without worying too much about it and anything you miss you'll collect as information as you fight
The easiest way to get around this, imo, is by grouping and association. A lot of champions at this point in the game either do exactly what another does or have very similar abilities to others and can be grouped into categories and you can make educated assumptions on what an ability will do when you see it pop up, even if you don't know exactly what is the slight difference in a certain scenario.
Another big one in this category is with animations. Kabam reuses and recycles so many animations, timings, etc, and just puts a new coat of paint on them, probably beyond what a lot of players expect without actually looking for it. This is to the point where you can look at a champion's special attack and go "Oh yeah, that's just Korg's sp1," and then never have to worry about dexing it again. Or "That's just x's or y's heavy attack, spacing, animations" and not even worry about what the animation is actually doing

0
Re: I've reached mental capacity for champions (and what that can mean for the game going forward)
I can't remember half my roster these days
Re: I've reached mental capacity for champions (and what that can mean for the game going forward)
I see where you're coming from, and for anyone who hasn't been playing the game for a very long time, this is an extraordinary issue. The barrier to entry is high, and the barrier to even understanding half of what things do in this game is ridiculous (especially for this generation. cough cough)
The easiest way to get around this, imo, is by grouping and association. A lot of champions at this point in the game either do exactly what another does or have very similar abilities to others and can be grouped into categories and you can make educated assumptions on what an ability will do when you see it pop up, even if you don't know exactly what is the slight difference in a certain scenario.
Another big one in this category is with animations. Kabam reuses and recycles so many animations, timings, etc, and just puts a new coat of paint on them, probably beyond what a lot of players expect without actually looking for it. This is to the point where you can look at a champion's special attack and go "Oh yeah, that's just Korg's sp1," and then never have to worry about dexing it again. Or "That's just x's or y's heavy attack, spacing, animations" and not even worry about what the animation is actually doing
The easiest way to get around this, imo, is by grouping and association. A lot of champions at this point in the game either do exactly what another does or have very similar abilities to others and can be grouped into categories and you can make educated assumptions on what an ability will do when you see it pop up, even if you don't know exactly what is the slight difference in a certain scenario.
Another big one in this category is with animations. Kabam reuses and recycles so many animations, timings, etc, and just puts a new coat of paint on them, probably beyond what a lot of players expect without actually looking for it. This is to the point where you can look at a champion's special attack and go "Oh yeah, that's just Korg's sp1," and then never have to worry about dexing it again. Or "That's just x's or y's heavy attack, spacing, animations" and not even worry about what the animation is actually doing

5
Re: Doombot cycle
It says to use the champ in multiple runs. You used him multiple times in the same run.
Re: 2nd Best Mutant Defender
Bishop is an old champ, but I hate to fight him. If you do not have a proper tech counter, he can be extremely hard to deal with.

1