Best Of
Re: Star-Lord Stellar Forged Review: A Missed Opportunity
@Rookiie ,
Firstly, repect to you for following your commitment, it clear you done your research, but at the end of the day, it is a game, you might as well as go with your passion and enjoy the game.
Secondly, I'm glad to see a fair review of SF Starlord, from what I seen on YT it seem to be one extreme or another.
I did mess about with STSL and one thing I do get is "fun", he is fun to use. But exactly like you say, he kit as a while seem lacking. If Kabam were really going for a max damage champ then they really could give him a bit weight on his hit (or if not then don't put him as 5/5 damage, maybe 4 or 4.5, Kabam really should do better to manage players expectation.)
I do like your idea of Passive DoT and Prefight, nothinf broken but would just make SFSL a bit more completed.
As we know, Kabam wont tweet (or Rebalance) champ anymore so how they are is what we get π, but I can only hope for 2 things:-
- Like the Deathless champs, he and other SF champs will have powerful sync
- I hope that with the Deathless champs as well, Kabam would consider the same approach as Venom the Duck and relic.
Anyway hope you enjoy SFSL π
Re: Lots of cool buffs announced in the livestream!
Be interested to see how these work when in game when the update comes.
Re: March 2026 Titan Pool
I did not do her double track and canβt remember what crystals I pulled her from, but somehow I have her duped. Where was she available?
Re: March 2026 Titan Pool
Yep, would love to dupe Pav, pull and dupe Mbaku and Blue Marvel, I wouldn't be disappointed grabbing a Doc Strange as well though. 12 regular titans, 5 nexues and 1 gala, stacks of content to farm more if needed, shall see how we end up using the above and how much ill be able to save.
Re: Mysterio Buff and Ascension???
Even the man himself has spoken, Iβd be unbelievably hyped if the master of illusions himself turns into more than just useful for a few seconds after his sp3. Do more with his poisons, or just give us any buff.
Re: Wonder Man - Champion Concept
Thank you for the feedback @WednesdayLength , and I definitely hear you.
Looking back, the immunities do seem a little overdone, especially with all the resistances he has as well. I was trying to keep Wonder Man and Nefaria as consistent as possible, but clearly that wouldn't work given how broken he already is. Instead, he now loses his resistances to Shock and Incinerate, as well as his immunity to Power Steal. Given that he can already gain 60% energy resistance from his Ionic Potential, this seems appropriate in my opinion.
To reduce the amount of damage he does, all the flat attack rating increases from performing an On Cue special attack have now been removed, and the special 1 will no longer Power Burn 20% of a bar at base.
For the prefights, Stunt Double now only allows you to auto-evade one special attack per fight, while the AA increase granted by Acting Coach is now only 15% instead of 20%.
The special damage reflected from the Big Finish will now have a hard damage cap of 100,000 at 7* rank 4 (excluding additional damage from accumulated Power Burn), and Wonder Man will go debuff immune for the duration of the opponent's special attacks during the Big Finish.
To better deal with him on defense, performing an intercept or interrupting a heavy attack now removes 5 Ionic Potential from Wonder Man, knocking him down with a heavy attack removes 10, and knocking him down with a special attack removes 30.
Just wanna say that I absolutely love your character concepts by the way, your stuff has given me a lot of inspiration for my kits as well. Thanks for the feedback too.
7* iceman
Re: Future of side quests?
Feedback on Squad Builder was very positive as a whole, and a lot of players have been asking for it to come back
Re: Lizard Ascension Clarification
You will be able to get the green guy to Ascension 1 right away if you got him
