Best Of
Re: Character Wishlist Thread 3.0

Madame masque

Blindspot

Jackal

Morgan Le Fay

Swarm

Shadow king

Sliver samurai
tough choice from Nexus titan
Which one is the best guys . Tough choice for me. Old player came back. Completed 9.2 but still pending with other mode quests.


Re: What previously buffed champ should get another buff?
I think Yellowjacket would be a great choice. His was really close to be a good buff back in the day, but I think he suffered a lot from his SP3 power sting not being able to reapply itself continuously until he was at sig 200. I can understand why they were hesitant about making that power sting damage to potent, but honestly, its potency is dwarfed considerably by - I'm pretty sure - every power sting champion that's come out afterwards.
My suggestion on how to buff him would be something along these lines:
- Just move his "Slow on Heavy" synergy into his base kit. Also, while we're at it, remove the Nuclear Core cost when fighting with Class Advantage.
- 100% chance to remove 10 Nuclear Core charges to lower the ability accuracy of incoming power sting debuffs by 100%. This can drain his Nuclear Core charges down to 40 even if his sig ability (see later) increases the Starting Charge. Having a lot of power stings applied on him would still be bad for his damage output since it would continuously drain his Nuclear Core, but I like the idea of the OG power sting champion having a way to deal with them.
- Finally, move his current sig into his base kit.
- The indefinite SP3 power stings can now stack up to 5. Each additional power sting after the first one lowers the Starting Charge for Nuclear Core by 5. Increased damage ramp for longer fight, but with an increasingly slower ramp for the Nuclear Core. It would lead to a significantly increased damage output, but it would also take 15 bars of power to get fully ramped up so it's not for most types of content.
- Against Mystic champs, trigger the indefinite power stings when one bar of power has been prevented by his abilities. Cooldown 45-12 seconds. He's supposed to be a counter to Mystics but his ability to prevent a lot of them from even gaining power properly could hamper his damage output. By triggering his power stings whenever they are denied enough power, he wouldn't have to worry about that.
Something like this. I think it would allow him to keep his Nuclear Core ramp up much more efficiently, giving him both a more consistent boost to damage and regen/power gain prevention. Additionally, the ability to stack indefinite power stings could potentially make him a powerhouse in endgame content, although I haven't crunched any numbers here so I don't know if my proposed idea would result in good or bad damage in, say, Necropolis.
My suggestion on how to buff him would be something along these lines:
Base kit changes:
- First, just give his Sp1 power stings a 100% chance to trigger. I don't understand why they only have a 90% chance.- Just move his "Slow on Heavy" synergy into his base kit. Also, while we're at it, remove the Nuclear Core cost when fighting with Class Advantage.
- 100% chance to remove 10 Nuclear Core charges to lower the ability accuracy of incoming power sting debuffs by 100%. This can drain his Nuclear Core charges down to 40 even if his sig ability (see later) increases the Starting Charge. Having a lot of power stings applied on him would still be bad for his damage output since it would continuously drain his Nuclear Core, but I like the idea of the OG power sting champion having a way to deal with them.
- Finally, move his current sig into his base kit.
New sig:
- Raise Starting Charge for Nuclear Core by up to 20. Quicker ramp.- The indefinite SP3 power stings can now stack up to 5. Each additional power sting after the first one lowers the Starting Charge for Nuclear Core by 5. Increased damage ramp for longer fight, but with an increasingly slower ramp for the Nuclear Core. It would lead to a significantly increased damage output, but it would also take 15 bars of power to get fully ramped up so it's not for most types of content.
- Against Mystic champs, trigger the indefinite power stings when one bar of power has been prevented by his abilities. Cooldown 45-12 seconds. He's supposed to be a counter to Mystics but his ability to prevent a lot of them from even gaining power properly could hamper his damage output. By triggering his power stings whenever they are denied enough power, he wouldn't have to worry about that.
Something like this. I think it would allow him to keep his Nuclear Core ramp up much more efficiently, giving him both a more consistent boost to damage and regen/power gain prevention. Additionally, the ability to stack indefinite power stings could potentially make him a powerhouse in endgame content, although I haven't crunched any numbers here so I don't know if my proposed idea would result in good or bad damage in, say, Necropolis.
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Attention Kabam: Items to address in livestream
I think this might be good to do a post like this a few days in advance of each livestream to hopefully focus the livestream on topics we want covered. It’s going to be most useful if people post succinct, realistic requests rather than long rants complaining.
Here’s what I’d like to know
1. Will the new relics use the current relic crystals or will there be a new type of crystal?
2. Given new nightmare raids maps every week and the consistent issues every time a new map is launched, has your team tested the content? I’m concerned that one of these weeks will be overly difficult requiring an inordinate amount of resources to obtain one of the limited access champions.
3. Are the raid boons different each week? I’m struggling to find a common theme on some of the weeks.
4. Not a complaint, but an observation. Some of the nightmare bosses are being so adjusted that they’re just a generic defender. Perhaps, some of the overall mechanics need to be adjusted so each fight is still unique to the defender.
Here’s what I’d like to know
1. Will the new relics use the current relic crystals or will there be a new type of crystal?
2. Given new nightmare raids maps every week and the consistent issues every time a new map is launched, has your team tested the content? I’m concerned that one of these weeks will be overly difficult requiring an inordinate amount of resources to obtain one of the limited access champions.
3. Are the raid boons different each week? I’m struggling to find a common theme on some of the weeks.
4. Not a complaint, but an observation. Some of the nightmare bosses are being so adjusted that they’re just a generic defender. Perhaps, some of the overall mechanics need to be adjusted so each fight is still unique to the defender.
Battleground match-making
Hi all,
I think BG should be adjusted to be more friendly and suitable for every body's progression, somehow like titles (Valiant/Paragon etc.)
Especially in VT, they should let everyone be able to reach as high as possible with their progression. And maybe in GC, it can be harder, but for lower rank, like Uru, Gamma for example, they should let equally/comparable accounts to compete with each others.
It would be more fun and less complaints though 🤷
I think BG should be adjusted to be more friendly and suitable for every body's progression, somehow like titles (Valiant/Paragon etc.)
Especially in VT, they should let everyone be able to reach as high as possible with their progression. And maybe in GC, it can be harder, but for lower rank, like Uru, Gamma for example, they should let equally/comparable accounts to compete with each others.
It would be more fun and less complaints though 🤷
4

