Best Of
Can't we have complete honesty here Crashed?
But still only half truths. Yes, story content has gotten easier and you admit yourselves it was your own choice to introduce new players.
But 'players getting better' and easier content isn't the reason you're losing revenue, you're losing revenue because you're losing players and more importantly, you're losing spenders.
4 years of sh*tty input issues
Over a year of sh*tty overtuned AI
Frame skipping
Lag
Bugs galore
Terrible, TERRIBLE choices from Kabam themselves that even one of the top spenders has threatened to stop.
This is your own reckoning coming Kabam, how about we focus on FIXING THE GAME rather than some new thing to sell?
i understand targets need to be met, but clearly MCOC is doing well since the money has been used to start up multiple failed spin-offs so how about you reinvest? Hire someone who can fix the f*cking inputs, someone who can fix the f*cking AI, listen and use your own CCP to help make the RIGHT choices then just maybe you won't have Youtubers driving players away, forums filled with complaints being left unaddressed and content creators leaving the CCP.
Look after the player base and the revenue will come, new players will come, they will invest and spend to compete, your LOYAL players won't be leaving or boycotting, they will spend more then before.
This is coming from someone who has played this game for 10-years, spent several £1000 every year and is now considering uninstalling the game; fix the Inputs you promised to fix 4 years ago, fix the ai, use your own resources to avoid making the decisions that turn the entire community against you.
This game can be so much bigger
Re: SW nerf still bullsh*t
Someone in here was trying to teach maths, so let me give them the calculations. Suppose its a battlegrounds match which is usually 2mins long. SW triggers her ensnare every 15secs. So thats about 8times. By Bernoulli trail, failure probability(p)=0.3. So we need to check what is the probability that an effect will fail more than once
Let X~Binomial(n=8, p=0.3) be the no of failures
P(X>1) = 1-P(X=0)-P(X=1)
P(X =0) = (8 0) * (0.3)^0 * (0.7)^8 = (0.7)^8 roughly equals to 0.0576
P(X=1) = (8 1) * (0.3)^1 * (0.7)^7 which is roughly 8*0.3*0.0824 again roughly equals 0.1977
so P(X=0) + P(X=1) = 0.0576+0.1977 = 0.2553
So for an effect to fail more than once over a 2mins duration P(X>1) = 1-0.2553 = 0.7447 which is 74.47% chance to fails.
This is battlegrounds. If you consider war, its even more since the fight duration is longer.
So who so ever was talking about 30% being a small chance, go get your maths brushed up well, because you didnot consider that duration of the fight
Re: Game down?
Should be able to login in now, if you're still having trouble please let me know!
Re: Ah hell nah
I guess more sweet comps .. and may the servers malfunction more and more … to give players more comps
Re: um… whaa
well then I’m glad they have that option to help save them time to have their board meetings on how to correctly nerf a champ and screw a game economy correctly.
Re: Game down?
Haven’t they said they fixed server issues?
Wasn’t the compensation partially BECAUSE of such issues?
