Best Of
Re: Lots of cool buffs announced in the livestream!
Be interested to see how these work when in game when the update comes.
Re: March 2026 Titan Pool
I did not do her double track and can’t remember what crystals I pulled her from, but somehow I have her duped. Where was she available?
Re: March 2026 Titan Pool
Yep, would love to dupe Pav, pull and dupe Mbaku and Blue Marvel, I wouldn't be disappointed grabbing a Doc Strange as well though. 12 regular titans, 5 nexues and 1 gala, stacks of content to farm more if needed, shall see how we end up using the above and how much ill be able to save.
Re: Mysterio Buff and Ascension???
Even the man himself has spoken, I’d be unbelievably hyped if the master of illusions himself turns into more than just useful for a few seconds after his sp3. Do more with his poisons, or just give us any buff.
Re: Wonder Man - Champion Concept
Thank you for the feedback @WednesdayLength , and I definitely hear you.
Looking back, the immunities do seem a little overdone, especially with all the resistances he has as well. I was trying to keep Wonder Man and Nefaria as consistent as possible, but clearly that wouldn't work given how broken he already is. Instead, he now loses his resistances to Shock and Incinerate, as well as his immunity to Power Steal. Given that he can already gain 60% energy resistance from his Ionic Potential, this seems appropriate in my opinion.
To reduce the amount of damage he does, all the flat attack rating increases from performing an On Cue special attack have now been removed, and the special 1 will no longer Power Burn 20% of a bar at base.
For the prefights, Stunt Double now only allows you to auto-evade one special attack per fight, while the AA increase granted by Acting Coach is now only 15% instead of 20%.
The special damage reflected from the Big Finish will now have a hard damage cap of 100,000 at 7* rank 4 (excluding additional damage from accumulated Power Burn), and Wonder Man will go debuff immune for the duration of the opponent's special attacks during the Big Finish.
To better deal with him on defense, performing an intercept or interrupting a heavy attack now removes 5 Ionic Potential from Wonder Man, knocking him down with a heavy attack removes 10, and knocking him down with a special attack removes 30.
Just wanna say that I absolutely love your character concepts by the way, your stuff has given me a lot of inspiration for my kits as well. Thanks for the feedback too.
7* iceman
Re: Future of side quests?
Feedback on Squad Builder was very positive as a whole, and a lot of players have been asking for it to come back
Re: Lizard Ascension Clarification
You will be able to get the green guy to Ascension 1 right away if you got him

