Best Of
Re: How much monetization is too much?
Gonna be real, this is the comment that makes me finally agree with everyone that you’re loony.You can call it what you want. I don't agree. No one is being tricked into anything.I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.Predatory is a ridiculous word for a mobile game that offers optional sales.When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.Too much for who?More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
For people who think they must buy everything, perhaps.
For a company who is trying to keep the lights on, not at all.
No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
Predatory has never been a term that requires force or even strict coercion in anything but the literal predator/prey sense. Predatory lenders don’t force anyone to accept their loans. Predatory behavior doesn’t need to involve literal coercion, many victims engage willingly. It just means you’re preying on people in some way, often in a deceitful manner. Literally every industry engages in this sort of thing, intensive research into human psychology to figure out how to make people do what you want without them realizing there’s anything suspicious going on. The video game industry is no different, microtransactions and lootboxes especially. The idea that either these sort of things don’t exist or that it’s just a skill issue on consumer’s part is so offensive and divorced from reality that it’s kinda staggering.
And because you seem to really want to defend MCOC, I will restate from my original comment that I’m speaking generally and make no claims as to whether MCOC is predatory. I just find your apparent take that predatory tactics don’t exist or don’t matter to be fundamentally appalling. The human brain is a weird thing, and expecting that people just know how to avoid any and all ways that it can be taken advantage of is just myopic. People don’t work like that.
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Re: Has anyone fought buffed Captain Britain in necropolis?
Yes, new kit, animations, specials etcDid I got through a whole path of LoL just to prove this wrong? Yes.

9
Re: How much monetization is too much?
.yes man! this kind of excitement used to be a thing a looong time ago. talking like 2020 with openings on discord or youtube. openings were a big back then and i haven't noticed it yet with 7*s. the hype hasn't been the same, even for the stuff like omega days or WOF. people just open their champs get happy if they get them but that's about it, the value champions add to our rosters aren't the same anymore and it's partly because they're so much more accessible and their role in content has been lowered. generalists don't exist and even B/C level champs work.I know the feeling, I am in a discord server with some old old time ingame and personal friends I made due to the game. Days like J4 and CM we used to share screen and show the results on a group call, make fun of each other for pulling duds and so on. Last years Banquet and this years J4 we didn't even do it.Well I am officially done spending a single cent, call me crazy but I like to spend on things that I enjoy.I know I responded to part of what you said early but… I wanted to highlight this part of what you said man… in my circles very very few people are enjoying this current direction. So many people that used to career get excited for these things feeling cynical, burnt out, and considering retirement.
even though champion designs are more complex than ever, everything fits together more with a purpose. the game feels much more linear for some reason, like the map on the right.

Re: How much monetization is too much?
What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
Re: How much monetization is too much?
Please don’t forget one thing. It’s just pixels. When they shut down the servers, there is nothing left.
Re: Battlecast Shard to Statcast Shard
Nah seriously How long has Kabam been giving this pretty much discontinued before announcement items as rewards?
Every realm event, every BG season before switching to radiance, bunch of SQ and EQ rewards... All this time padding rewards with something that had no intention other that being discontinued at announcement.
What a load of ****.
Every realm event, every BG season before switching to radiance, bunch of SQ and EQ rewards... All this time padding rewards with something that had no intention other that being discontinued at announcement.
What a load of ****.
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Re: New Relics - Statcasts(ST) x Battlecasts(BT) - Trade Poll after RichtheMan YT video
The only way for kabam to release more battle cast is to go goldpool/plat pool "shiney" route.
No additional programming for mechanics or balance. Just a bit of art department love.
They could let let summoners vote on favorite relic in all colors and release those as additional battle cast.
Quality of life improvement for summoners, not ground breaking for game balance
No additional programming for mechanics or balance. Just a bit of art department love.
They could let let summoners vote on favorite relic in all colors and release those as additional battle cast.
Quality of life improvement for summoners, not ground breaking for game balance
Re: Please do not touch Dr Voodoo’s power control
Yall keep it up and I'll be sorely wishing and hoping for night thrasher over dr voodoo. And I don't like that one bit.Say you don't know the champion, without saying so.Are tune ups enough for some of these champs? I know like Cull Obsidian, Viv Vision and Dr. Voodoo don't need much and maybe even Anti venom, but is a tune up enough for the other 2? Heck even Sabretooth is decent...soooo is a tune up enough for Night Thrasher?Night who? Exactly? Dude was irrelevant when he arrived and is still irrelevant loose slow champ. Dude got nothing working for him no damage no utility literally. What tune dude needs to be deleted and be worked on from scratch
He can gain power for free through Dexing, he's immune to Incinerate, has armour, physical resistance, True Accuracy on all medium/heavy attacks; and he's got access to Disorient, Shock, Incinerate, Taunt and Debilitate.
He's an ideal candidate for a Tune-up. Boosting up his damage/debuff potency is all that it'll take for this kid to fly.
4
Re: How much monetization is too much?
The game has been monetized all along, in one way or another. The fact that people are offended or surprised by this seems a bit odd to me. There will always be things you can't have without paying. As a consumer, my job is to decide a) if I can afford it, and b) if it appeals to me. If I don’t buy something, I'm not entitled to it for free.Literally every single valid complaint against Kabam seems a bit odd to you so it shouldn't be anything new, I don't get why you're so surprised either. Guess disagree farming is your whole purpose here, at least you're doing fine in that regard.
