Best Of
Re: My issue with Adaptive difficulty
I wanted to focus on the, in my opinion, borderline existential threat of excluding a big chunk of players from EQ in a way they cannot structurally escape from. However, you’re highlighting another interesting issue with a continuously adaptive EQ: there’s no perception of progress in terms of roster strength. Zeraphan makes this point (among others) in his post about adaptive here:
I think this is also a valid point, but I chose to focus on what I thought was the more objective and critical one. However, for many players this will also be a long term issue.
Re: Blade & Bolder pulls
Got first time Angela too and first time 6 star doom from the fantastic force valiant crystals
Re: Since nobody is moderating forums...
Who remember how long that nerf servant thread got before they responded?
I have a feeling they are short staffed and don’t have enough time or resources to test things or really think them through. This past week/month/n so on really show it to me.
All in all this is the best mobile game I’ve ever played. Also the one with the most issues. Haha it’s gotta be good if we’re all still here after everything.
Re: My issue with Adaptive difficulty
No way we actually get a forum guardian that's
1: on the forum
2: on the community's side
A truly blessed day
Re: Since nobody is moderating forums...
The forums aren't in a great space right now, and we're fully aware of that. Frankly, it's incredibly frustrating. We've been working with our provider to get some semblance of how they used to be back, and @KabamPinwheel has been incredible in dealing with me complaining to him about how hard they currently are to sort through. Bluntly, I don't like how many different forms of communication we have at the moment, and it's something I want to streamline to make everything easier for those looking for information.
When it comes to sending out quick updates and announcements, Discord is without a doubt easier.
For the majority of our announcements, we copy and paste them over here as well - but with the way the current Forum is set up, it easily gets lost. Threads aren't getting pushed to the top when a dev comments, and new threads are getting buried. We're trying to fix that so it comes back to how it was.
At the end of the day, when it comes to responding to concerns, there just isn't much information to give at the moment. I spend the majority of my day working closely with the game team, relaying your feedback, making sure they know what everyone is feeling and thinking - and then spreading announcements when there's something of note to share. I've said it before, but big changes aren't going to be shared through comments in various threads - that's a part of trying to keep all important comms streamlined.
Things can easily get lost that way, and it creates a situation of being in the right place at the right time.
I'm still reading all the feedback that's posted here on the forums.
The team knows we haven’t hit the mark on our user experience since the launch of this update, and we’re working hard to make things right.
Re: An honest plea to save eq for this month on a super simple way. A plea to kabam.
EQ is no longer fun.
I’m out.
Re: Since nobody is moderating forums...
I’m late to this discussion so sorry about that.
I also skimmed, so if I misunderstood what’s going on or talked on a point already discussed then let me know.
I know for me personally, moderating the Discord and the Forums was a lot to jump back and forth to.
It ended up me spending time in more than one until eventually I distant from both for about.
The discord is still in its infancy, so there will still be growing pains, and that includes with enforcing the rules.
With the forum, this new format is….well on mobile is honestly awful ha. It’s hard navigate and honestly kinda hurts my eyes, but I can see where things have gotten more lenient than what it was before.
I agree with a lot of points made here and am glad to see pinwheel chimed in and offered help.
I can also discuss with the other guardians some of these points as well as bring it up to other members if possible to see how some things can be improved here and the discord.
My issue with Adaptive difficulty
But there's only one Adaptive difficulty.
The idea of adaptive difficulty is to eliminate difficulty tiers, and instead have a monthly EQ that can grow with you. You get stronger, it gets stronger. You move up, your rewards move up. Whether they hit the target correctly, in theory that's great. The problem is there is no target to hit. If there exists a player twice as skilled as me (and there are) there is no difficulty you can design into Adaptive EQ that will properly challenge us both. I can eventually have the same roster, but I will never have the same skill. Or maybe I'm a casual player will less time. I am not likely to grow into a player with more time. Or maybe I'm a casual player that doesn't want to stress on content. I'm not likely to grow into someone that does.
There has always been a choice. Just because you're Uncollected, doesn't mean you have to do UC EQ. You can do lower tiers if you want. You can pick your difficulty level. You will get less rewards, but that's your choice. You can choose to play the game casually if you want. You can choose lower difficulty if you just aren't that good. Remember, almost half the players in this game are below average. If Adaptive difficulty targets the average player, that means half the players can no longer do monthly EQ. And that's a problem.
When I did my Act 6 difficulty analysis, there was a central point to all of it. The point was that things like Labyrinth, Abyss, Eternity of Pain, can be whatever difficulty the devs set. Whether its hard for the top 20% or top 10% or top 1% is a matter of design choice. But the story arcs were, and still mostly are, the main progression path to the game. They can't be balanced around what the top 20% can do, because that leaves the bottom 80% nowhere to go. Now, you do have some leeway with story Arcs: if you aim for the average player, below average players could try to "outlevel" it. They can grow much stronger than the average player gets before tackling it, to level the playing field. This has limits, but it can happen, and you don't have to aim for the very bottom of the playerbase as a result.
But you can't outlevel Adaptive EQ. Its designed to grow with you, so you can't make it easier by growing stronger. It will grow stronger with you. If you can't do it now, you might never be able to do it no matter how much you progress or how strong you build your roster.
What happens to the bottom 25% of the playerbase? What happens to the bottom 10% of the playerbase? I'm perfectly fine telling them they might never do the Grandmaster's Gauntlet. But monthly EQ *has* to be accessible to everyone. It is a central part of the game.
Maybe elder is too hard. Maybe classic needs more rewards. But none of that will matter if most of the playerbase can't do monthly EQ, because I doubt they'll stick around. But we also can't make Adaptive so easy that 90% of the players sleep walk through it with mediocre rewards. Really, we need difficulty modes.
We need an adaptive difficulty that asks the player: so, who are you? Are you MSD? Okay, here you go. Are you an average player? Here's your difficulty. Are you just looking to cruise casually? Well, we will let you do that also. We need something that can be fast, can be easy, can be simple to do. Its fine if it is harder and more rewarding for the players who can and want to do that. But while it is great that Adaptive scales with roster strength, that grows with me as I grow, we also need Adaptive to scale with the player. We have different tiers of roster. We also have different tiers of player. Adaptive needs to include as many of them as possible. Adaptive should grow with the player, but it needs to first know who that player is.
Whatever else happens, in my opinion if Adaptive doesn't scale with player, it is going to be a very serious long term problem for the game. No reward buff fixes this. No difficulty tweak fixes this.
Adaptive scales with roster. It must also scale with our players.
Everything else is tuning. But in my opinion, this is fundamental.
Re: An honest plea to save eq for this month on a super simple way. A plea to kabam.
...I was honestly expecting a cringe post but I 100% agree with this. I have nothing to add.