Best Of
Re: HORRIBLE MATCHMAKING
over and over again i'm matched with people doubling, even tripling my account rating in battlegrounds. why, after time and time again almost 30 SEASONS deep and you guys can't figure out a balanced way to engage al of your players in a pvp mode.We tried all the other ways and they were much more horrible. At the end of the day, the problem is most of the people who want "balanced" match making want something that sounds reasonable to them, but always leads to ridiculous results in practice. And we just don't have the time or the resources to go to every single one of those players' houses and explain it to them on a white board. Its been explained at least a hundred times - at least that many because *I've* done so at least that many times - and it doesn't seem to put a dent in the complaints about it.
The short version is that the whole point of BG is for players to climb ladders. To advance upward, you have to beat the players above you. There are fundamentally two, and only two ways to do that. The first one is the "zero reset" method. Everyone participates, and they get rated based on their performance. Eventually, everyone settles to approximately their nominal strength, and from that point onward you will tend to win about half your matches. That's the definition of "fair match making." Which means, on average, you won't go up, you won't go down, you'll just stay there. If all of BG was just one big Gladiator Circuit with no season resets, that's what BG would evolve to being. It would also mean the newest players with the weakest rosters, players such as yourself, would be stuck at the bottom forever. You wouldn't get tough matches, but you also would have no chance to actually go anywhere either. And your rewards would also be stuck at the bottom forever.
The alternative is how BG basically operates now. To encourage participation, we have a Victory Track and a Gladiator Track. In the Victory Track, you can only move upward. You can't drop downward. So even weaker players that win half the time or even less than half the time can still move upward slowly. Uncollected players can easily make it to, say, Platinum or even Diamond. Platinum and Diamond are not the bottom of BG, they are more than half way through VT, and players in the bottom 20% of all players of the game can still get there. VT also has additional incentives: the 2/1 medal system makes it possible for even players who do not win half their matches - which means they are substantially weaker than their competition - to still promote upward. All of this allows lower players to get a lot of rewards from BG that they would otherwise have zero chance to get in a purely competitive BG with "fair matchmaking."
If BG was absolutely fair, then weaker players would not run into stronger players, but that's because a fair BG would trap them at the very bottom of the game mode only matching against each other and fighting over scraps. BG is unfair because it *helps* weaker players a ton. In doing so those players end up advancing to the point of facing much stronger players. We can't simultaneously give them those hand outs AND ALSO let them beat each other up all the way to the top. At some point they have to fight the real competition, or BG becomes highly unfair to the players who are actually stronger.
You want a fair BG? Imagine you, and everyone like you, trapped in Bronze 17 fighting for 3* shards. That's a fair BG. Making a fair BG is easy. All we have to do is just not care about players like you, and give you what you keep asking for and calling the game stupid for not giving it to you. And I truly wish there was a way to give everyone who asked for "fair BG" exactly that, without hurting all the other players who want nothing to do with that. If there was such a way, I would throw the Big Red Switch and give it to them myself personally, then break off the handle so no one could ever switch it back.

19
Re: Is 7* fury worth 7* awakening gem
That's what I was really thinking tbh generic ag is really rare and 6* ascended can quite put on the work so yeah I'll see unit I get a skill agPulled nick from guarantee 7* hof crystal and was thinking about using generic agHis second life is a force. But a generic AG is extremely rare. If you're done with the HOF event, and are going to use Fury immediately in content, then go for it. But if you're still spending on the event, hold onto that gem and wait to see if you awaken him.
Is he worth it?
Or wait to see if you somehow get a Skill AG.
VALIANT EVENT QUEST - CHECK IN!
What Is going On Summoners!
I've been seeing lots of buzz about the new Valiant Event Quest flying around, and that makes me a happy dinosaur!
Generally, it seems like y'all have been enjoying this change of pace? Reminder, we'll be running the same test format for JUNE's Event Quest, and testing out another new format in July.
Personally, I ran through EQ for the first time in months, and I had a pretty fun time doing so.
How have we been feeling about this new EQ format?
Let me know all your thoughts, positive AND negative, below!
I've been seeing lots of buzz about the new Valiant Event Quest flying around, and that makes me a happy dinosaur!
Generally, it seems like y'all have been enjoying this change of pace? Reminder, we'll be running the same test format for JUNE's Event Quest, and testing out another new format in July.
Personally, I ran through EQ for the first time in months, and I had a pretty fun time doing so.
How have we been feeling about this new EQ format?
Let me know all your thoughts, positive AND negative, below!
Re: Is scream a solid r3 option?
She is definitely worth it, if you have a a lot of debuffs on the opponent her special 2 actually shreds.
Personally, this is my favorite rotation for Scream: start by immediately charging heavy--you will auto block the opponent. After you auto block, do a double medium combo and then charge your heavy again. Repeat the heavy double medium cycle three times, and then after the third auto block end on a light combo (so you have three madness) and then throw your sp1. You will get a lot of buffs and then just be as aggressive as you can and try to place as many armor breaks and bleeds on the opponent and then just throw your sp2 (ideally before your buffs wear off.
Usually this kills most opponents but if they have a sliver of health left you can repeat or just finish it however you want, but that start is definitely the most efficient rotation for her IMO.
Personally, this is my favorite rotation for Scream: start by immediately charging heavy--you will auto block the opponent. After you auto block, do a double medium combo and then charge your heavy again. Repeat the heavy double medium cycle three times, and then after the third auto block end on a light combo (so you have three madness) and then throw your sp1. You will get a lot of buffs and then just be as aggressive as you can and try to place as many armor breaks and bleeds on the opponent and then just throw your sp2 (ideally before your buffs wear off.
Usually this kills most opponents but if they have a sliver of health left you can repeat or just finish it however you want, but that start is definitely the most efficient rotation for her IMO.

2
Re: Is scream a solid r3 option?
Yes, absolutely. She was my first Cosmic R3. Wish she had a more powerful synergy with Venom though
Re: Is scream a solid r3 option?
Scream is incredible, I use her every day in AQ currently
Re: Who is next on getting a rework/buff to their kit?
I expect Kamala Khan to be reworked not only because of Ghostie but also because she's one of the candidates for the Summoner's choice reworks