Best Of
Re: Doom Cycle Event - Tips for FTP
Alright made it through shatter with thing 1st try. Then threw in IW for wave 1 next try, made it again. Then I forgot to switch her out for wave 2 next try, so I was gonna lose...... I just quit out and you are allowed to go back in and try again.Lemme know what do you mean by force quitting.
It shows I did not have a token remaining, but I am allowed to re-enter the shatter mode. So I got my first 3 shatter runs done and learned that just force quitting if your going to lose is the real strategy here.
I half invested in HT at the start, but then followed this thread.
I failed 2 times total, day 1 and day 2.
So I kept repeating chapter 1 for mastery points.
Cleared chapter 8 today.
Ill play Shatter tomorrow.
Re: breakdown of doom cycle and why this type of gameplay needs to go away forever.
you’re the same guy who said 'i don’t care if the content is trash, just make it easy and give me rewards' — so yeah, we’re clearly not expecting thoughtful takes from you. some of us actually care about the game staying good.You're not competitive to begin with, if you were you wouldn't whine about people having bigger decks than yours in BGs 🤡okay, you proudly missed the point, downplayed the problem, and acted like disengaging makes you wise, when in reality, it just makes you irrelevant to the discussion. here’s why:“We can’t ignore it”?.This much outrage on simply a gamemode that you can easily ignore is crazy,you completely missed the point or chose to ignore it. it’s not just ‘something you can easily ignore’ — they purposely stuffed it with great rewards so we can’t ignore it. that’s the issue. it’s low-effort, off-brand content shoved into the game with insane rewards to force engagement, not because it’s fun or good.
It also gives good rewards for minimal effort so won't advice to ignore.
acting like that’s fine is how we keep getting more of this lazy design.
I have since last Wednesday when it was released,..did one run of it for 15-20 minutes and I haven’t been back since,.,and I won’t for the remaining tine it’s available.
I don’t think the rewards make it worth playing the mode,.,(it’s that bad),.,so i don’t.
…see?,.., it’s easy.
i’m pointing out that kabam jammed valuable, top-tier rewards into garbage content specifically to force players — especially competitive ones — into engaging with it, whether they like it or not. It’s not about skipping it, it’s about how this tactic degrades the game design and sets a horrible precedent.
kabam’s entire goal with this kind of content is to test how little effort they can put in and still get engagement by attaching bait-tier rewards. players like you ignoring it does nothing if thousands more cave and buy arcade tickets.
As for all the whining, if you don't like it don't do it, miss out on the rewards nobody's forcing you to do anything you don't want to do lol.



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breakdown of doom cycle and why this type of gameplay needs to go away forever.
the game mode isn’t fun to me, some people may think it is because everyone is different but the fact is doom cycle has no place in mcoc. it needs to go entirely.
zero champion knowledge required – mcoc is about mastering kits, counters, and synergies. doom cycle throws all that out the window. you're just tapping to pump numbers.
no actual combat – it’s a completely different game genre slapped onto mcoc for quick monetization. you could replace doom with a cookie clicker skin and it would function the same.
progression is fake – the “build-up” mechanic is just a grind loop padded with timers, delays, and paywalled tickets. there’s no strategy. it’s manufactured difficulty.
ticket system is predatory – limited runs + paid tickets = straight monetization of frustration. kabam knows it’s bad, but as long as people spend to skip it, they’ll keep doing it.
low-effort event, high-profit bait – the entire thing screams "how cheap can we go and still make money?” it’s recycled design, low dev cost, and a fast cash-in.
people paying for it are the problem – as cheap as it is, if you’re dropping cash to speed through this, you’re sending kabam the exact message they want: "make more of this garbage." stop enabling it.
this isn't just “trash” it's actively bad design, and the only thing worse than the mode is pretending it's okay just because it has decent rewards. i care about gameplay not just watching rng auto fights and paying to skip content.
i've loved this game for nearly a decade, please don’t ruin it.
zero champion knowledge required – mcoc is about mastering kits, counters, and synergies. doom cycle throws all that out the window. you're just tapping to pump numbers.
no actual combat – it’s a completely different game genre slapped onto mcoc for quick monetization. you could replace doom with a cookie clicker skin and it would function the same.
progression is fake – the “build-up” mechanic is just a grind loop padded with timers, delays, and paywalled tickets. there’s no strategy. it’s manufactured difficulty.
ticket system is predatory – limited runs + paid tickets = straight monetization of frustration. kabam knows it’s bad, but as long as people spend to skip it, they’ll keep doing it.
low-effort event, high-profit bait – the entire thing screams "how cheap can we go and still make money?” it’s recycled design, low dev cost, and a fast cash-in.
people paying for it are the problem – as cheap as it is, if you’re dropping cash to speed through this, you’re sending kabam the exact message they want: "make more of this garbage." stop enabling it.
this isn't just “trash” it's actively bad design, and the only thing worse than the mode is pretending it's okay just because it has decent rewards. i care about gameplay not just watching rng auto fights and paying to skip content.
i've loved this game for nearly a decade, please don’t ruin it.
52
Thank freaking God, FINALLY!

This was the most brain melting slog I've done in this game since I stopped grinding arenas for featured 5 stars.
Please, for the love of sanity, don't ever bring this content back after this month.
Now, I'm off to collect my inevitable sig 80 red hulk.
15
Re: DIMENSIONAL ARCADE, DOOM CYCLE - CHECK IN!
I don’t get it at all.
I used a token, beat a level, and spent 10 points ranking up masteries. When I exited the masteries page I ended up back on the main game screen. I entered again, and I have to restart? Progress doesn’t save? I used a token to do nothing except waste my time?
The in-game “tutorial” was useless. The info immediately disappeared. I had zero idea about what was happening. Am I watching a passive turn-based scroller? The way I “play” is to watch the waves and then pick power-ups just to watch the next set of waves?
I want to be as diplomatic and positive as I can while providing constructive criticism, so here goes…this “game” is a dumpster fire, and so far I’d rather walk blindfolded and barefoot across a room with Lego strewn across the floor than ever consider putting any resources into this new mode.
I used a token, beat a level, and spent 10 points ranking up masteries. When I exited the masteries page I ended up back on the main game screen. I entered again, and I have to restart? Progress doesn’t save? I used a token to do nothing except waste my time?
The in-game “tutorial” was useless. The info immediately disappeared. I had zero idea about what was happening. Am I watching a passive turn-based scroller? The way I “play” is to watch the waves and then pick power-ups just to watch the next set of waves?
I want to be as diplomatic and positive as I can while providing constructive criticism, so here goes…this “game” is a dumpster fire, and so far I’d rather walk blindfolded and barefoot across a room with Lego strewn across the floor than ever consider putting any resources into this new mode.
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