Best Of
Re: From Magik to Tragik #justiceforMagik
”Feels bad” is crazy when a 5*, not a 6* or 7*, a 5* is already doing this to a RoL hp with no additional buffs supercharging her, or boosts or synergies increasing her damage
Just wild lol and this could’ve been faster if I didn’t eat multiple specials. Can’t wait for the 7* to release on the radiance store and once the top Celestial players get her and start showcasing the crazy stuff she’s capable of, then everyone else will follow like sheep and forget about nostalgia including Lagacy who’s on a big crybaby marathon currently 🥀💀
My best attempt to explain the new Magik loop
one of the key points i want to make about the playstyle is the importance of mystic dispersion and knowing how much power you gain from buffs ending.
The main loop i have found is to use the MD from limbo ending after a special attack to push you over another bar of power, to then chain another limbo. let me try break it down.
Any other input is appreciated.
So to start of, get you opponent over a bar, to bait sp so they have less power.
Then get yourself over a bar to trigger limbo, to then heavy to decelerate limbo.
Get to 1 bar and a half ( Depending on your MD Ranks, this may be more or less ) and drop an sp1. since you place a fury buff on the opponent, this will get neutralised and and you will be just under 1 bar again.
Since after a special attack you accelerate buffs, this will end your limbo after you dropped an sp1, to then push you back over a bar of power with MD to trigger another limbo. Hevay punish as soon as to pause.
Loop this to stack degens.
Once ready, get to just under 2 bars of power and let your limbo end, to push yourself over 2 bars to activate another limbo and heavy to decelerate the limbo.
do a 3-5 hit combo to get more power for after you have dropped your sp2.
Drop sp2 while in limbo and watch them degens go crazy.
The reason for the 3-5 hit combo is so that you can get back to 1 bar quicker to pause 20+ degens to then loop the degen damage over and over.
Thats the loop that i have found most success with but let me know if im missing anything.
Re: Anyone else get a reward bug for aq meta week?
This has now been confirmed by support staff. I received an email.
They said I didn’t qualify because I scored zero points (which is true).
but since when is that a criteria? In aq raids you can join, and do zero points and get the full rewards.
And like everyone else, I was assigned back up.
there’s 8 paths…..2 are asked to remain back up…so when the oaths are cleared.back up joins and runs to end…same in raids..same in war…
I don’t think it’s said anywhere that we need to score one point to get the stuff…
we participated…we did what we were asked to do..for the good of the alliance..and now..we miss out… :(
ns it doesn’t even make sense..you get the reward for completion, exploration, and don’t get the other rewards ?.??
next time…give us 10 lanes…that way the back ups won’t get screwed over…
That’s 6 people per alliance potentially getting screwed… 20% of the alliance….just because we followed orders…
Can someone please look into this..it’s incredibly unfair.
Re: Stream Recap - February 27, 2026
Very glad we got to meet at Summoner's Fest - for those of you who haven't had the pleasure, not only is Ackbar the infinitely helpful GOAT of stream recaps, he is also a wonderfully pleasant human being to be around. Thank you, @Ackbar67!
Re: Stream Recap - February 27, 2026
@Ackbar67 very good overview as always.
One key thing missing is the “position” taken with regard to the ascension of new champs and that you can only acquire the materials via pulling the champion from Featured Valiant Crystals. If you don’t acquire the champ this way I.e like the majority of people via titan crystals you’ll be waiting till 2027 for it even to be considered how you can get the chance to ascend the new champs.
This is quite an important point and something a lot of people are very concerned about. So deserves being acknowledged so people reading the summary that didn’t have a chance to watch the live stream are aware of this.
Re: Why not reduce the price of deathless pieces selector
Silence from the game team is probably the only reply this request deserves
Re: I think Kabam just **** up Ascension...
its the start of kabams fall
they gona try and be on our good side by banquet 2026 🤣
I think Kabam just **** up Ascension...
https://www.youtube.com/watch?v=uquJqaC5RMM
https://www.youtube.com/watch?v=T77QJXJGSAI
https://www.youtube.com/watch?v=fbqeX7zsw5A
https://www.youtube.com/watch?v=eV1NKUFgH-k&t=1183sI know there's another thread on this, but this will be more of a warning.
To the Kabam team
Most players understand that new systems need to support the game financially, and the community has generally accepted early-access monetization in the past. But locking something as impactful as Ascension behind spending until 2027 risks sending the wrong message to the people who have supported this game for years. For many of us, Marvel Contest of Champions isn’t just another mobile game, it’s something we’ve invested time, effort, and community into over a decade now. When a system that directly affects champion strength and competitive modes feels out of reach for an entire year unless you spend real money, it can make loyal players feel like their dedication matters less than their wallets. Even if the intention is to strengthen the game in the long run, this approach with Ascension could unintentionally erode trust and goodwill in a community that has stuck with the game through every major change. A healthier balance between monetization and accessible progression would help ensure players feel included in the game's future rather than left behind.
Given this, should also consider the wider ripple effects that a long pay-first rollout of Ascension could create across the game. Because Ascension directly increases champion stats and prestige, it risks affecting the perceived fairness of competitive modes like Battlegrounds and Alliance War, where even small advantages matter. Over time this could also strain alliances, as recruitment and roster expectations may begin favoring players who have access to ascended champions and the newest champions, unintentionally pushing dedicated but non-spending players to the margins. Just as importantly, motivation can decline when a progression system feels unattainable for an entire year; players who believe they are permanently behind the curve may reduce engagement or stop pushing challenging content altogether. If this sentiment continues to spread across forums, YouTube discussions, and community spaces, it could shape a negative narrative that becomes difficult to reverse, regardless of future adjustments. On the design side, this could also complicate content balance, tuning content for ascended champions risks excluding others, while tuning it for non-ascended rosters diminishes the value of the system for those who paid for early access. Taken together, these pressures could lead to player fatigue, community division, and long-term trust issues that outweigh the short-term benefits of monetizing the system for an extended period.
Now, I think a healthier approach would be to introduce Ascension with monetized early access, but ensure that a clear and reasonably short path exists for the broader player base to begin earning the resources through gameplay within a few months rather than a full year. Kabam could still offer paid bundles, faster progression, and premium milestones for players who want to accelerate their access, while gradually introducing Ascension materials through difficult but achievable content such as endgame quests, Battlegrounds objectives, or special events. This would preserve monetization opportunities without creating the impression that competitive progression is locked behind spending for an extended period. Just as importantly, communicating a transparent roadmap, showing when and how Ascension resources will enter normal gameplay through Free to Play means, would help players feel included in the system rather than excluded from it. When players believe that dedication and skill will eventually earn them access, they are far more likely to remain engaged, supportive of the game’s direction, and willing to invest both time and money into its long-term success.
Thoughts?

