Best Of
Re: Is this what they are aiming for?
It seems like they prefer losing their player base and keeping only the whales, but no game can sustain itself without a solid player base. Both are needed. Kabam is really losing it. They're making decisions that are exhausting their player base. If they keep going this way, the game won’t last as long as we all hoped. OPEN YOUR EYES KABAM!
Whales keep the revenue flowing, but active players keep the game alive… without them, the community, activity on forums and social media, and word-of-mouth recommendations all fade away. Without a healthy balance of both, the entire ecosystem eventually collapses.
I'm not a whale, but I spend $50–$100 monthly on the sigil, subscriptions, passes, and sometimes more of course. I'm sure there are a lot of players like me who will stop spending sooner or later, and that's the vast majority of the community imo. That loss of cash will hurt in the end.
The energy refill change is a lot worse than it looks
Imagine you run a business that runs on a try-before-you-buy model. Your business is simple, you want as many people in your store as possible for as long as possible, entrance is free, you hand out free samples, and you want them addicted to your product as fast as possible so they can start buying.
The nerf to energy only does the following:
-browsing customers get half as many samples and when they do the portion sizes are way smaller so they're less engaged with the product
-they get harassed by the shopkeeper to "buy something or get out!"
-and they have a new "security" policy that starts quickly kicking out non-spenders for "loitering"
Basically the entire business goes from a friendly, relaxed, come-as-you-please, stay-as-long-as-you-like atmosphere into a brow-beating high-pressure sales environment that treats its customers like walking wallets.
This change kills engagement, takes agency away from players, and secretly gives Kabam what they've always wanted: gets players to spend on DOING their content, not just with energy but it de facto kills revive farming, forever!
If they release another fun and interactive piece of content like necropolis for the next progression title in a few months, and it needs 400-600 revives, good luck farming that.
This change does nothing but ruin engagement for f2p and casual spenders and gets the hardcore base to do something they haven't done in a very very long time, spend on revives and refills not just regularly but for their hardest content.
Throughout the year players will lose a lot of units and Kabam will get more $$$ but will they compensate by putting out cheaper offers during their big sales? Will the unit store on Cyber Monday get lowered from 59k units worth of stuff like it was last year to 30k? Not a chance in hell.
Re: Is this what they are aiming for?
Couldn't be clearer. Amen.
This game is one of the most expensive I've ever seen. Now they even want us to pay for energy just to stay active? Ridiculous.
Re: Let’s talk crashed
I respect him for responding to the post. I usually disagree strongly when people predict doom and gloom for the game because of rough patches but I will say things feel different this time. Hopefully it’s growing pains but there’s a lot going wrong right now and the anger coming from the community is justified in my opinion. I tried to think about what I want that I’m not getting and I think it’s just a game I can count on to work. They drop a Titan it’s missing a character they drop a new story mode and the boss doesn’t work right. I have certain prestige Monday and by Tuesday it’s dropped. I had more than enough energy now it’s a problem. I like the forum now it’s awful.Yeah I don’t like the EQ or SQ tuning but mostly I want the basics to work. BTW I get how top 5 prestige won’t work in the current state of things. If I have 5 rank4 sig 200 and another guy has 20 rank 4 he should have things tuned higher. The poor execution is rushing to tie rewards with a change where people feel like their prestige was taken. Just spread it out a little or tune it so no one drops but some go higher. There have been some cool exciting experiments recently and I applaud that. But you have to execute fundamentals. We have to be able to count on a consistent experience. Or their will be anger.
Re: Will we get comp for how much the game has gone down
I don't even know what comp will be enough for all these issues. At this point Kabam needs to give us a minimum of 1k units and radiance.
Re: Is this what they are aiming for?
Game is a piping hot dumpster fire and the fix is to take away one of the few pro player aspects that is hardly game breaking… in the attempt to squeeze out more $$$ from the top players.
24 hours later and it just looks dumber and dumber…
Re: Is this what they are aiming for?
What we've got here is... failure to communicate. Some men you just can't reach. So you get what we had here last week, which is the way he wants it... well, he gets it. I don't like it any more than you men.
The energy post saying we said you didn’t need refills, but now you do, but also we will take away more refills, just wow.
Then DLLs take on how the arena grinder has destroyed the economy, double wow.
They want civil war with the player base, that’s fine. Seems like they have forgotten the fundamentals what made this game successful, perhaps those voices are long gone.
Re: Is this what they are aiming for?
Agreed. The must be some analytics that I'm missing, cause at face value, what you described just seems to cause less play time. Only thing I can think of, going back to analytics, is they're just banking on those extremely "addicted" summoners to still play. That just seems predatory. "Deaf & blind & born to follow"...
