Best Of
Re: My issue with Adaptive difficulty
No way we actually get a forum guardian that's
1: on the forum
2: on the community's side
A truly blessed day
 ahmynuts
ahmynuts            
                Relic bugged on Idol
 https://youtu.be/yXRQfC-2H1E?si=WogxVx6RWoAz8giw
https://youtu.be/yXRQfC-2H1E?si=WogxVx6RWoAz8giwMashed that relic button about ten times, you can see the flickering of it. It worked only when I almost somewhat pressed SP1. Wonder if this is a post effect of the September update.
@Kabam Pinwheel can you pass it to the devs please.
 IggyPop
IggyPop            
                Re: An honest plea to save eq for this month on a super simple way. A plea to kabam.
One solution, possible a bit simplistic/naive. Cut Defender Health Ratings by 25% across the board and Attack Ratings by 50%. I don't know if that'll be enough for some but it would at least help.
Taking a 5 hit combo to the face should never be an automatic KO for a 7* R3 or 4, in any current content.
 Chobbly
Chobbly            
                My issue with Adaptive difficulty
But there's only one Adaptive difficulty.
The idea of adaptive difficulty is to eliminate difficulty tiers, and instead have a monthly EQ that can grow with you. You get stronger, it gets stronger. You move up, your rewards move up. Whether they hit the target correctly, in theory that's great. The problem is there is no target to hit. If there exists a player twice as skilled as me (and there are) there is no difficulty you can design into Adaptive EQ that will properly challenge us both. I can eventually have the same roster, but I will never have the same skill. Or maybe I'm a casual player will less time. I am not likely to grow into a player with more time. Or maybe I'm a casual player that doesn't want to stress on content. I'm not likely to grow into someone that does.
There has always been a choice. Just because you're Uncollected, doesn't mean you have to do UC EQ. You can do lower tiers if you want. You can pick your difficulty level. You will get less rewards, but that's your choice. You can choose to play the game casually if you want. You can choose lower difficulty if you just aren't that good. Remember, almost half the players in this game are below average. If Adaptive difficulty targets the average player, that means half the players can no longer do monthly EQ. And that's a problem.
When I did my Act 6 difficulty analysis, there was a central point to all of it. The point was that things like Labyrinth, Abyss, Eternity of Pain, can be whatever difficulty the devs set. Whether its hard for the top 20% or top 10% or top 1% is a matter of design choice. But the story arcs were, and still mostly are, the main progression path to the game. They can't be balanced around what the top 20% can do, because that leaves the bottom 80% nowhere to go. Now, you do have some leeway with story Arcs: if you aim for the average player, below average players could try to "outlevel" it. They can grow much stronger than the average player gets before tackling it, to level the playing field. This has limits, but it can happen, and you don't have to aim for the very bottom of the playerbase as a result.
But you can't outlevel Adaptive EQ. Its designed to grow with you, so you can't make it easier by growing stronger. It will grow stronger with you. If you can't do it now, you might never be able to do it no matter how much you progress or how strong you build your roster.
What happens to the bottom 25% of the playerbase? What happens to the bottom 10% of the playerbase? I'm perfectly fine telling them they might never do the Grandmaster's Gauntlet. But monthly EQ *has* to be accessible to everyone. It is a central part of the game.
Maybe elder is too hard. Maybe classic needs more rewards. But none of that will matter if most of the playerbase can't do monthly EQ, because I doubt they'll stick around. But we also can't make Adaptive so easy that 90% of the players sleep walk through it with mediocre rewards. Really, we need difficulty modes.
We need an adaptive difficulty that asks the player: so, who are you? Are you MSD? Okay, here you go. Are you an average player? Here's your difficulty. Are you just looking to cruise casually? Well, we will let you do that also. We need something that can be fast, can be easy, can be simple to do. Its fine if it is harder and more rewarding for the players who can and want to do that. But while it is great that Adaptive scales with roster strength, that grows with me as I grow, we also need Adaptive to scale with the player. We have different tiers of roster. We also have different tiers of player. Adaptive needs to include as many of them as possible. Adaptive should grow with the player, but it needs to first know who that player is.
Whatever else happens, in my opinion if Adaptive doesn't scale with player, it is going to be a very serious long term problem for the game. No reward buff fixes this. No difficulty tweak fixes this.
Adaptive scales with roster. It must also scale with our players.
Everything else is tuning. But in my opinion, this is fundamental.
 DNA3000
DNA3000            
                Re: ADAPTIVE EVENT QUEST - DIFFICULTY & FUTURE
also, the node design and format of elder is completely outdated. Match the nodes to modern champ characteristics. Or get rid of the class restrictions. It’s an anachronistic quest design that was carelessly dropped into the new vision for EQ.
Re: ADAPTIVE EVENT QUEST - DIFFICULTY & FUTURE
What needs to be tested? Cut the health and attack of the defenders in half and the difficulty is acceptable. Pretty sure that could be implemented quite easily into the current EQ.
Next time test the Quests before you release them, not after. Then you would have realized that the Bleed from the first quest, despite being only 10% damage, is still absurdley high
 AndiKnight
AndiKnight            
                Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
The only people Kabam values are the whales in the CCP that buy out every sale. They are the ones with rows upon rows of R4s and say that everything is too easy. This, like everything else in the game, was made and tuned for a handful of people. People that are not you and me. They are the only ones that matter. They need something to use their credit card champs on that doesn’t feel like they are fighting Act 1 champs. They are the people who the devs “hear good things from” when you see frustration everywhere else on the internet that is immediately discounted with a flippant response about how there are a lot of other people who are really enjoying this content. It’s demoralizing.
I’ve been reading the discord a lot lately and when pressed, the Kabam reps admit that they don’t really care about all the complaints. They are used to hearing them with every update and we aren’t saying anything new. They don’t care. The only time they seem to “care” is when one of the CCP whales cries about something being too hard and organized a boycott so they can get a free Titan Nexus
 DocWest
DocWest            
                Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
Quote from Discord announcements:
"We’ve heard your feedback loud and clear - with the launch of Adaptive Event Quests, there's no content to autofight in Marvel Contest of Champions for casual sessions.The team is actively sorting through feedback for EQ, but in the meantime, to keep the action flowing, we’re thrilled to announce that Daily Quests are going live today."
They pushed out the dailies early to take some of the sting out of having zero casual content left in the game, but it's not nearly enough.
My takeaway is that they're aware that the playerbase is largely disappointed in the overtuned nature of adaptive difficulty and that they're formulating changes that will at least make people more likely to play through the mode (even if they still don't like it.)
Whatever they do from here, it's gonna be an attempt at meeting us in the middle... I wouldn't hold out hope for any substantial changes.
Re: ADAPTIVE EVENT QUEST - DIFFICULTY & FUTURE
Just to reiterate point #2 - not only is Classic a waste of time, it a waste of energy…. Of which our refills have been nerfed into the ground. This removal was to be because we wouldn’t need it for EQ going forward. Yet, here we are with daily quests we need to complete too with energy.
 Chuck_Finley
Chuck_Finley            
                


 
     
     
     
    