Best Of
Re: EQ rewards changes. Better or not?
I went from 8/15 to 12/19, which included some small sig stone additions from me to knock me to nearly 29.9K prestige. Managed to finish off Elder EQ with about 5 minutes to spare.
Classic wasn’t really hard for me the first time, but I’m laughing at jumping into 700K health pools and 15-16K attack out of the gate in the “revised EQ.”
I have zero idea what changed. At this point, I don’t really care. I will probably finish everything off again, but I’m really feeling the joy of playing MCoC turning into absolute Suckville.
Dr. Zola
Re: EQ rewards changes. Better or not?
Classic Difficulty doesnt look to casual of play. And why do we have to do a completion run again?
Re: Wow Kabam really cannot read the room regarding eq
Energy. They want you to use energy so they can monetize it further.
That's the whole thing. And no player wants it.
Wow Kabam really cannot read the room regarding eq
Jesus we don’t wanna do classic get it through your brains plain and simple
Re: Seatin’s recent video about the energy situation…
Sometimes the anger over a constantly repeating situation can just turn into depression.
Re: EQ rewards changes. Better or not?
I like the bump in T7B though, others is really negligible
We have to do classic mode again?
Re: Kabam needs to stop acting like they’re “hearing our feedback” and stop making terrible changes
I'd almost argue that Kabam is following a WoW model. I loved WoW 15+ years ago, but as the game continued to progress it became less challenging, gave more shortcuts to new players, lost its sense of community by ineffectively merging servers, and added a bunch of stuff that you could purchase.
Kabam doesn't know how to make a game challenging without making it frustrating, they give endless shortcuts to new players to the point where those players don't actually have to run progressing content, the sense of community is being lost as they've given up and let the forum provider have their way (plus many players opting to no longer do alliance content), and of course every month is a sale for the whales to get ahead.
Biggest glaring difference though - WoW was always pay-to-play, but never pay-to-win, so when they added cosmetics, mounts, pets, etc., that players could buy, it was just for fun. The options to buy things aren't frustrating because they don't put you behind if you pass. You get out of the game what you put in.
Kabam, however, is the opposite. Kabam has always had a pay-to-win aspect, but it has always been palatable and under control. Just in the last 6-8 months we have seen the gap between paying players and poorsies explode to insurmountable heights. Players that don't want to or can't pay can no longer make up the gap by putting more time into the game, and there's no real hope of a FTP player that hit Valiant today being where a whale is now, but a year from now. They won't get close, and by then the gap will be even worse. And to add to that, Kabam is now actively moving towards a pay-to-play model by limiting resources that allow players to play as much as they want whenever they are able.
WoW shot itself in the foot by being too friendly to kids, but paying to play the game was never the issue because everyone paid the same to access the same. This game is being far too hostile towards anyone that doesn't want to, isn't willing to, or more importantly isn't able to spend and as it moves closer and closer toward PTP it takes the spending gap that already exists and begins to ask the players "how would you like to pay to play a game you have no hope of ever being competitive in?"
Kabam is on a bad path and they just don't seem to care. Mr. Krabbs must be running the show these days.
