Best Of
How long this can go on without a change?
Mistakes can be expected at all levels and those can be even forgiven if you learn from it, but it seems that all throughout the years this is not the case with this game and with it's governance. I understand that this is a business for Kabam and sometimes they have to make harder decisions for the shareholders and such to raise the profit and all the corporate things you can imagine. But how long you are able to do that while you are burning out your customer base and basically shrinking it slow and steadily?
Let's try to break down some major block of this issues:
Basic game mechanics and fundamentals. Missing inputs, frameperfect AI and the never ending discussions around this. At it's core the most important part of the game is the fighting. If it's not working well and you have issues, you should have that as your no1. priority to make it better. Allocate your capacity mostly to it and make it happen.
Communicate well how you are doing and what is your plan. Timelines can shift we know that, but admitting to those and transparently putting it front of the community would increase your creditability. This has the largest effect all across the game, and it is swept under the rug, why?
Suggestion to make it better:
- There should be communication expert in the team that should build up a multi level communication plan, factor in the CCP opinion or the community wide sentiment, address what you can and commit to a smaller amount of deliverables, but aim higher. Constantly deliver smaller packages but in good quality to get back the trust.
This leads into another topic which is Kabam's internal resource allocation and priorities. Making the game profitable is not a surprise in a for profit company. How to make that happen on the other hand can be achieved in various ways. The tempo overall how thing are rolled out is just simply dialed up to a rate that the delivery can't really match. Again, step back a bit and deliver less but quality content. In cases less can be more.
While experimenting with new things modes should not be discouraged, modes like dimensional arcades and the poker game should be at the bottom of the priority list and never really see the daylight until other higher prio items are solved.
In these things, who approves those and who validated that it is a good idea to spend X amount of hours and resources delivering something that will end up receiving mixed feedback?
Plan more at the beginning - you can here, you dont always have to be agile - and then you can spare a lot of firefighting.
Overall the agile approach that "lets put out something as soon as we can and we will adjust it on the fly" really not sitting well with this community. We've been burned enough that we would like to have stability and consistency and well advanced communication about changes.
In any given company PMs should oversee these delivery project and should have plans or sorts of in place that they are following. From those the community managers and the experts should be able to synthetize enough information to feed the information hungry players. Once again, you see the people that you are playing this game and know how they are thinking as they are putting out lots of videos about it and why are you not listening to them?
You have your inner "focus group" the CCP and you barely involving them in anything and barely proofreading or testing things with them. Why?
Once again, in any given company if you are doing your job and you constantly failing it our making mistakes that upsets the customer base, there has to be a consequence for that. I am not saying that you should fire people - please don't - rather just invest time into learning the lessons from those mistakes and try to do better and not repeat the same thing.
Again, some suggestions:
- Have a meaningful way for the trello board - instead you allocating resources to things, offer X % of your capacity per quarter - give the community 5 options to choose from and allow them to select what they would like you to deliver and develop. Then, update the trello board items, leave meaning full updates, and once a month in the streams give a 5-10 minute update on your progress. (in software development you should be doing that anyways)
- What I mentioned earlier - dial back in the speed of pushing out new things and focus on the quality instead. It is noticeable that there is barely enough resource spent on testing. Involve the CCP more, do more BETAs like you are doing for Act 9 and such, involve us more. That way you can get a lot of valuable insight so you can polish the product and push out better things.
- Communicate more with more clarity and with more purpose and focus. In the recent communications it is visible that there wasn't enough effort or once again quality check implemented in these. You know your audience, tailor the update to them, make it clear, detailed. Say it high level in the streams, then provide a very very detailed breakdown in a forum posts - content creators can be involved so they can prepare explanation videos as they would normally do anyways. Also, goes one level deeper - inspect the effect of your actions, what this will cause and so on. Prepare for that too
This could go much much longer and we could go into a lot of specifics, but I wanted to keep this high level.
I am thankful for all the hard work that the team at Kabam is putting into the game, I dont want to be disrespectful with them, just one again, as this is a job, we are allowed to suggest and give feedback. And recently they overall performance leaves a lot to be desired.
Thanks for whoever is reading this, I really wanted to get this is out and see how other might feel about this.
I like playing the game but sometimes it's just bloody difficult to enjoy it due the things above!
Re: This fix is a start, but not enough
"The design of the Trade-In system is intended for there to be a steady drip of Essentia over time, to support the shift to Essentia, so that Summoners with a large stack of outdated resources don't get a major surplus of resources on day 1 compared to those who don't." That are our own earned resources. We get no advantage because the other did not earn a large stack or already spend it. So what is the point. And the expiration date for the trade in did not allow us to switch all resources to essentia until it expire. You rob us what we earned. Bring the stores back for a month that is the minimum.
Re: Took the whole community to outrage on kabam to make things change
So we should get on our knees and praise and give thanks to Kabam for simply responding?
We have higher expectations than just that. You should too.
Re: My thoughts on BG “experimental changes”
Alot of us valiants already quit out when we see a roster too small atleast I do because I dont want to fight easy battles I want a fight that will challenge me and make me improve.
Sigil Credits turn went from 9 per week to 3. Sigh.
Unless I missed it (and the old turnins were only 1 credit each?) seems we just went from 27 weekly to 9?
Re: Essentia Conversion is horrible
Absolutely. You can't make the exchange limit this egreggious and not let us know so we could spend our currency in advance
Essentia Story Problems
Next, the cap on the conversion rates is such a stupid and disgusting thing to do. I like many people I know, saved and didnt claim a lot of glory hoping to trade them in for a good amount of essentia for better purchases, but not only are the rates horrible, theres a limit to how much you can exchange, half the items are priced awfully.
Another problem is getting rid of all the other stores right on launch of the essentia store. Like they plan to do with the mysterium store, the launch of essentia should have also been a gradual change and shift to this new currency.
The last few problems, is the lack of items to purchase, and the HORRID pricing of raid tickets. Like half the essentia players can get at the moment will be used just for raid tickets, which is made worse by the fact that raids start today.
Honestly this is overall just a good concept, with horrible execution. I do not mind Kabam spacing out content and updates like the new Carina's coming out weekly and not at once to gain retention for the game, but adding the caps to already such horrible rates is not a good first look.

Re: Let's have a genuine, honest conversation Kabam
The fact they said "we tested this for months" and it came out as an absolute dumpster fire says it all.
Who the hell okay'ed the numbers exactly? 5 re-rolls? 1 relic sig? Wtf?!?
The currency trade in is still a joke even after they bumped numbers up.
What a gong show.
Re: New Champion Concepts: The Thunder Warrior &
"I've designed" and "I've put prompts into chatGPT" are two very different statements.
The Wii Fit trainers have come a long way.
