Best Of
Re: Calling It Quits
You (not just you there are many) have been complaining and spending continuesly for years. Like an old cassette tape. Switching sides.
Totem came, Totem spent, Totem exit. He gone. Same as Andrew, he is also not as old as most players.
The permanent enablers who also complains a lot, those guys are the part of this never ending vicious cycle.
I'm not your hater, picked up your narcissistic comments and posts, kinda done care. You are but a stranger on the interent. Most spenders don't even mention their ingame whaling in forums, as its irrelevant on most of the topics, some people do...you know who.
If you are going to call out other spenders to talk with their wallet, Start first. Be the ONE. But no, because I follow my made up rule to spend only on big events, that way I don't miss out. Brah logic.
You cant fool anyone with not spending comments, You make that comment loosely every now and then.
This game is "incapable" of keeping the spending complainers happy... its never Ever going to happen. It should be crystal clear after playing the game for 10 years.
Andrew and totem, they called quits, saying enough is enough. What's your call!! Don't say I'll stop spending, we know how that ends.
Re: Let's have a genuine, honest conversation Kabam
If you're saying that these changes were not intentional, then that just leaves incompetence.
A couple mistakes would be understandable. This many of them every week for months and months...come on.
Since you folks are already headed towards the level of Raid: Shadow Legends with the pop ups and monetization, just hire some of their staff, devs and all. They might be greedy as hell but at least their sheet works correctly (the majority of the time).
Re: Calling It Quits
Understand completely. I just did the same. Also end game account with well over 37k prestige, all deals etc..
Not a fan of this new direction and currency. I just get that feeling the game is on the brink anyway so best bail now as any more investment seems pointless.
Analyzing Essentia Store pricing: Comparing Essentia to Glory
A little historical detour about the Glory store. The Glory store had escalating pricing. In other words, the more of something you bought, the more expensive each successive item became. This seems backwards to people, but the original idea wasn't completely bonkers. The Glory store was itself a replacement for the old AQ crystals which were somewhat random, and also had the problem of not necessarily giving players what they wanted. Lower maps generated lower tier rewards, higher maps generated higher tier rewards, but what if you actually needed a lower tier reward? The only option was to have the entire alliance do lower tier AQ maps, which was ridiculous. Raise you hand if you were in an alliance doing Map 2 specifically to top up on T1 Alpha catalysts back in the day.
Glory was intended to give player agency. Instead of crystals, we got a store where we could buy whatever we wanted. We could do Map 6 and still buy T1A if we needed them. But a single store created an economy problem: if players were no longer getting rewards spread out among lots of different crystals and reward channels, they could focus all their rewards (Glory) on targeted resources and earn them much faster than the economy was balanced for. With engineered rewards the devs can decide how much of each thing players got. Devs can also overestimate some rewards to make sure less active players still got what they needed, because more active players couldn't abuse the fact they got way more of those things. But now, if they balance for low active players then high activity players get too much high tier stuff, and if they balance for high activity players then low activity players would starve for resources.
Escalating prices mitigated that. AQ could give out way more glory than necessary for the average player, and thus lower activity players would still get enough. But when high activity players tried to use all that glory to arm wrestle the glory store into submission, escalating costs meant their glory hoards generated diminishing returns. That's basically why those escalating prices are there. It is so glory can be plentiful for most players without being game breaking for higher ones.
In the modern MCOC, those escalating prices are no longer seen as palatable though, and so most stores don't have them. The BG store didn't, the Incursions store didn't, and the Essentia store doesn't. But that makes comparing Glory to Essentia much more complicated because you can't just compare a screenshot of the Glory store to the Essentia store. You need to factor in that prices increase in the Glory store, but not in the Essentia store.
I picked a few items that are present in both the (now absent) Glory store and the Essentia store to show how the prices we pay for stuff depends on how much we buy. I looked at two difference between the Glory store and the Essentia store: how much do things cost, and how available they are (i.e. how much can we actually buy). I looked at both using Valiant numbers. Let's start with T4 Alpha Catalysts.
T4 Alpha Catalysts currently cost 480 Essentia for 10% of a T4A (5700 fragments). That cost is constant regardless of how much you buy, and you can buy up to 20 bundles of fragments - equivalent to 2 full T4A. In the Glory store, 8200 fragments (8200? Really Kabam?) cost 500 Glory. Very obviously the initial Glory store price was much better: you got more fragments for less currency.
Note: the current conversion option for Glory is 100 Glory for 100 Essentia, implying a 1:1 valuation between them. It also implies we're going to earn about the same amounts of Essentia doing AQ as we did earning Glory once the cutover takes place. This has not yet been publicly confirmed: I am using this assumption for the rest of the analysis. If our actual earning power is different, the true value of the Essentia store will be different. Keep this big caveat in mind.
So at a glance, it looks like the Essentia store is a complete bust. But the Glory store prices rise rapidly: for each additional 8200 fragments the price in Glory went up by 150. So the next one was 650, then 800, and so on. How does the Glory prices compare to Essentia as the amounts we buy increase? Here's a chart visualizing the difference:

I've normalized the amounts to percentages of a whole T4A. Essentia sells T4A in bundles of 10% which the Glory store does so in bundles of 14.3859649% because of course it does. The break even point is at 0.5 T4A, or 50% of one T4A. If you buy less than that, the Glory store was cheaper. If you buy more than that, the Essentia store is cheaper. Or alternatively in currency terms if you were spending less than 2k Glory on T4A fragments the Glory store was cheaper, if you were spending more than that the Essentia store will be cheaper.
We can also look at overall availability. The Glory store topped out at about 0.72 of a T4A, or 72% of one T4A. The Essentia store allows up to 2 full T4A to be purchased:

Now, it would take almost ten thousand Essentia to buy that much T4A, but that's not out of the reach of very active AQ players. And even mid tier players were still collecting 4-5k Glory per week; that would translate to more than a full T4A if you wanted to commit the resources. T4A is an upper-mid tier rank up resource for end game players, and most of them would probably benefit from Essentia store pricing: they are far more likely to want more than half of one T4A a week.
Let's take a look at T6 Basic Catalysts next. They are more of a lower tier end game rank up resource. Here's the same pricing comparison between Glory and Essentia for T6B:

For T6B, the Essentia store starts off only slightly more expensive than the Glory store in relative terms, but then quickly gets much better than Glory as Glory's price curve rapidly rises above Essentia. The break even point is at about 2 full catalysts, but even below the break even point the Essentia store isn't terribly more expensive. It is slightly more, then rapidly becomes much better. And in terms of availability:

T6B is vastly more available. Let's try a lower tier resource and see if this pattern holds at the low end. Here's T4CC selectors:

Here we see that the Glory store pricing is actually significantly better until you reach the break even point of about 14 total catalysts, where Essentia pricing then gets significantly better than Glory pricing. 14 sounds like a lot, but given how T4CC is used in rank ups, anyone needing T4CC probably needs them in bunches: 14 is not a lot spread out across six classes of catalysts. Here I would say if you were only buying a couple here and there to top off your collection the Glory store was better, but if you're cranking these out to make significant lower rarity rank ups then the Essentia store is going to be better. And of course if you need a lot of them:

The Essentia store has way more availability at (in my opinion) very reasonable prices.
I was going to show T7B as an example of the highest tier resources that were available in both stores, but the Glory store had 1260 fragments for 1675 Glory to start while the Essentia store has 3375 fragments for 1300 Essentia, so that's an automatic win: the Essentia store is just always better in terms of pricing for T7B (by a wide amount).
For the most part, then, the question of "are prices better or worse in the Essentia store" is, if we are comparing Essentia to the Glory store, a question that has no clean yes or no answer. The answer is, in all the resources I've looked at, the prices are better if you need a lot, and worse if you need very few. In other words, for the consumers of the stores that were buying lots of stuff to use, the Essentia prices seem to be better for them. For people only buying tiny amounts of stuff it's not better.
I personally think that's a net win overall. If you're buying very little of something, you're getting worse prices but also not really losing much anyway, specifically because you aren't spending much on that thing. But if you're buying a lot, you'll save a lot. For most players, I think they will come out ahead on this trade. They will sometimes face worse prices and other times face better prices, but the times they face better prices will have far larger benefits than the times they face worse prices which will be tiny in absolute terms.
I haven't looked at comparing Essentia to the old BG store yet, in part because I think that's a much easier comparison for everyone to do personally. There's no complicated price changes. And I haven't looked at the stuff that was moved to the Mysterium store yet, in part because while Glory is being changed to Essentia in terms of in-game rewards so comparing prices is an apples to apples comparison between two currencies, moving things into the Mysterium store causes them to stop costing any of the original resources and starts costing a completely different resource that different people have completely different constraints on. For some players, the effective cost of the stuff moving there might be zero, because they were not using their Mysterium effectively prior to the change. So that one will take more thought beyond just calculations. There are also availability issues that require more discussion than here. The Glory comparison landed in the sweet spot for me of being complicated enough to make sense to do, without being so complex that any discussion of it would be premature and full of guesswork. We have all the Glory numbers necessary except the actual in-game rewards, which will take some time to roll out, but which I think we can at least reasonably guess from the transfer options will be similar in numbers. 1000 Glory earned in-game will probably end up earning something similar to 1000 Essentia. But we will have to see to be sure.
Re: Let's have a genuine, honest conversation Kabam
Appreciate the response, I suppose. The challenge now is, no one believes you guys. I don’t think for a second that your team didn’t know how far they were trying to move the goalposts with essentia. They knew it was an opportunity to hamstring the players with a lot of legacy currencies, and you took the opportunity. Sure you walked it back a little bit, but I’m sure this whole affair is still a W for the economy and monetization team even after the conciliatory gestures of adjusting the trade-in and bringing back the old stores temporarily.
“Rocky launch” is really laughable. If you didn’t foresee the issues your essentia plan was going to cause, then you guys would have to be really dumb. And I don’t think you’re dumb.
Re: Totem leaving highlighted a huge problem with Ascension (Peace Out Dude!)
With all due respect to Totem, this has been a problem and people have been raising hell (like he was) about ascension ever since its release, because it’s not a great system. Relying on luck to ascend champs feels miserable. Not being able to ascend new champs without exorbitant cost feels miserable. And now essentia feels miserable. The game as a whole is spiraling and they need to course correct fast
Totem leaving highlighted a huge problem with Ascension (Peace Out Dude!)
How is anyone, ever going to get any champion they want? I understand there are whales and that’s great, I spent pretty regularly but a 1:120 shot for a 1:30, were each crystal is 200 units is so, like unrealistic that it’s caused this feeling of complete indifference to this upgrade, almost like it doesn’t exist. I hope there are some ideas brewing because ascension, although I think the right idea just doesn’t do anything for anyone.
Re: Calling It Quits
we’ve had our differences, but all the best. I feel exactly the same as you, but I can’t bring myself to call it quits after sinking 10 years into this fiasco of a game
Re: Analyzing Essentia Store pricing: Comparing Essentia to Glory
If everyone knew the Essentia store was "better" I wouldn't have spent several hours writing up a pricing breakdown of the Essentia store.
Also, the low conversion limits were not even the problem in my opinion. Someone would have complained about them regardless, but the real problem was the old stores disappeared at Essentia launch which meant the conversion sales were the only way to spend those currencies for several weeks or possiblyly up to a month. If the old stores ran concurrently with the Essentia store launch, the conversions would have been seen as a way to double dip - we could spend in the Glory store and then on top of that convert some into Essentia and then spend there above and beyond normal glory purchases. It wouldn't have mattered as much if it was low, since it would have been genuinely extra anyway. Instead, the conversion was the only way to spend Glory, and that was compounded by the fact the Essentia launch did not factor in normal player behavior which for many players was spend Glory when the counters reset, then claim older AQ rewards before they expire from the stash.
To me, this was the biggest, most obvious problem with the Essentia launch, and it placed everything else - justifiably so - in a bad light. The conversions looked not just low but punitively so, because players were going to a) lose currency and b) be unable to buy anything with what they had. It amplified the pricing differences in the Essentia store because it was much less obvious that the Essentia store had much better pricing, if you had enough currency on hand to take advantage of the lack of Glory store-style escalating prices. It fed into the narrative that Kabam was adding unnecessary and arbitrary constraints that did not previously exist (like the far lower availability of lower rarity rank up materials in the Mysterium store). The Glory mistake was in many ways the Original Sin of the Essentia launch. It was not the only problem, but it made every other problem look worse, and made every other problem look deliberate.
Re: Let's have a genuine, honest conversation Kabam
As always @Kabam (Osaurus) Rex I appreciate the response, and I personally do not hold any of this on your head, none of the frustration is aimed at yourself. Might mean something might not but just want you to know that.
That being said, you ask me to stop claiming people don't care but your entire response on the issues is down to neglect and lack of care…
Incorrect purchase caps, incorrect amount of sigs, glory situation was an oversight, raid tickets were poor tuning. Every single reason is just something wasn't checked, if these were being handled with care there wouldn't be multiple oversights, incorrect numbers coming to game.
This is all down to lack of care, there shouldn't be this much chaos in a game that's existed 11 years, you know what you're doing, you know how the community will react and, as a lot of people are saying, it feels like you are genuinely pushing the player base to the limit, see how much they kick off and then give an inch
