Best Of
Re: More Symbiote Champions???
I'd rather not have venomized characters in the game. More symbiotes are fine, venomized characters would just be lazy and uninteresting.

5
Re: Apocalypse Signature ability rework
Isnt that somewhat a combined sig of yelena herc and serpents sig ability


21
Invisible Woman Objective - why?
Y'all couldn't have given us this objective during the actual War season?





23
Re: Is you a legend already? Please take a look at this Summoner profile in game 😠
The dude can't beat someone pausing in BGs but gets a legends title....
Re: Invisible Woman Objective - why?
They could have easily given us this objectives during raids last week and give us the AQ objective this week. Kabam doesn't even try to check their events dawg, what are they doing
Re: Isn't today the day???
I miss when all content came out at the start of the month/new cycle for the month. So much to get excited about. Now it feels like I need a whole google calendar to figure when to play what new content. I'm bummed, just thought crucible was today too.

10
Re: New players getting scared off?
It's tough for long time players and forum members to weigh in on the early game without a bias because most of us can create a new account and think this is the easiest, most simple and quick game ever since we've been playing for a long time.
But its true that this is one of the most complicated and dense games ever whether people like to admit that or not. You need an insane amount of bandwidth and investment to fully try to understand
But its true that this is one of the most complicated and dense games ever whether people like to admit that or not. You need an insane amount of bandwidth and investment to fully try to understand

17
New players getting scared off?
I noticed reading reviews on Apple Store and android store, that newer people seem to be overwhelmed by the sheer amount of information they need to know to take stuff on. I’ve read a lot of 2 and 3 star reviews that complain of pay to win suggesting that they need to pay to overcome an event, or that too much knowledge is needed etc to take on bosses.
I can totally see why new people will struggle. The learning curve from start to valiant is extremely steep, and without offering newer players some form of assist with knowing what to do in quests, I fear it will continue to push away newer players. Only very committed new players will reach out to global or forums or YouTube.
Most will just think “damn….this game is tough..I don’t like it any more.”
I wonder if there needs to be a new “training ground” for new players, that helps them with mid game also. The implementation of the parry training ground etc was a good start. But it really needs something like a testing ground, where people can select nodes, and get an assist with in game explanations.
Let’s be honest. Some of the in game descriptions of nodes and abilities are just horrid. They don’t explain things properly. They can be very ambiguous, and sometimes just confusing. It can be hard to work out how different node and abilities interact because of poor description.
I’ve lost count of the number of times in alliance we’ve said
“Does this champs abilities work on this node to counter it?”
And the general reply is
“No idea…it should do….guess we will have to test it ourselves and find out in war….good luck.”
Given that the end game players would like some sort of test ground, and it’d be great for newer players too, can this sort of stuff be implemented ?
I can totally see why new people will struggle. The learning curve from start to valiant is extremely steep, and without offering newer players some form of assist with knowing what to do in quests, I fear it will continue to push away newer players. Only very committed new players will reach out to global or forums or YouTube.
Most will just think “damn….this game is tough..I don’t like it any more.”
I wonder if there needs to be a new “training ground” for new players, that helps them with mid game also. The implementation of the parry training ground etc was a good start. But it really needs something like a testing ground, where people can select nodes, and get an assist with in game explanations.
Let’s be honest. Some of the in game descriptions of nodes and abilities are just horrid. They don’t explain things properly. They can be very ambiguous, and sometimes just confusing. It can be hard to work out how different node and abilities interact because of poor description.
I’ve lost count of the number of times in alliance we’ve said
“Does this champs abilities work on this node to counter it?”
And the general reply is
“No idea…it should do….guess we will have to test it ourselves and find out in war….good luck.”
Given that the end game players would like some sort of test ground, and it’d be great for newer players too, can this sort of stuff be implemented ?

29
If I am not wrong,.....
If I am not wrong, and my memory serves me right, There Is a compensation pending on the side of Kabam for the last month's issues & bugs, and they have admitted that the Compensation will be given after discussion with the Game Team. Did they think that it would fade away, and they won't have to roll out the Compensation? Or are they discussing with the Team what is taking it this long?