Best Of
Re: Star-Lord (Stellar Forged) doesn't feel like a 5/5 damage champion
I think his damage extremely low compared to other ramp-up champions.
You reach his ramp-up potential in one or two fights, but the result is extremely average damage; 20k on a medium hit is something most 7-star rank 4 champions can achieve without ramp-up or other kit utilities.
If only he had some immunity or something that would make me think, "Hey, I can use him here." Or if only he had an impressive amount of damage so I could say, "Wow, that's impressive."
I don't know what you guys plan, if there will be good synergies for him, specific relics like Venom the Duck, but being a landmark character for the game being reworked and brought back with a modern approach of fractured power bars and persistent charges, I expected him to be relevant in some way for endgame or veteran players. I don't see him being used in Alliance War, Alliance Quest, Battlegrounds, or Everest Content.
I liked the art team's work and found the kit extremely fun. The combo wave looks really cool, I like the fractured power bar, but I don't know where I can use it. We can only have one fight in the monthly event, the secondary event almost always comes with tags, and it doesn't have enough damage to deal with something like Necropolis.
Re: Star-Lord (Stellar Forged) doesn't feel like a 5/5 damage champion
I honestly think hit monkey can do more damage quicker, and hit monkey has utility.
If they kept his power drain and added in a critical frostbite to swap out with critical incinerate I'd be fine with it. I'm with you though, he seems slightly underwhelming.
We should probably reserve judgment though until we actually get our hands on him and see for ourselves.
Re: Star-Lord (Stellar Forged) doesn't feel like a 5/5 damage champion
Against lower stars champs….
When facing 7stars it should be less damage…
Re: Kabam Programmers
This reads less like insight and more like a misunderstanding of how real software development works.
“Working in software” isn’t the same as maintaining a large, live-service game with years of legacy systems, millions of users, and countless edge cases. Bugs going unnoticed until the community finds them is completely normal in complex systems, especially when the triggering conditions are rare or emergent.
Fixing a bug also isn’t just “spot it and patch it.” It’s reproducing it, finding root cause, making sure the fix doesn’t break ten other systems, running regression testing, certifying builds, and scheduling deployment. That’s why timelines stretch, even for high-priority issues.
The idea that a single “decent programmer” could fix this stuff quickly, solo, is honestly one of the most common and least accurate assumptions about software engineering. Scale, risk, and responsibility slow things down for a reason.
Re: The Venom The Duck Buff Was Lame
So it’s less the buff was lame, but that the acquisition of the relic was limited? Just want to make sure I’m reading this right
Re: Nico Minoru vs Buff Immune Champs
Nico→applies poison when a champ is immune to a buff
Titania→ immune to a buff
Therefore Nico applies a poison.
Pretty simple


