Best Of
Any way to revert to the old web forum site

Re: Relic ally event
II don't really comment here much but kabam team @Kabam Crashed @KabamDORK have really got this one awfully wrong. Hope they can reconsider and fix this.

Re: Add a Rebirth Selector to the last Objective of the Realm Event or give us a Token for FREE!
Good idea. I haven't been able to pull Chavez as a 7 star. I demand that Kabam give her to me. I with OP here, why should RNG dictate my champion aquicision, it's unfair and I'm going to be salty till I get what I want. Now that joke is out of the way. Welcome to MCOC where RNG is the name of the game. I'm not sure if you are a new player or one that likes to complain bu MCOC is all about RNG. RNG champ crystals, RNG reward crystals, RNG is the name of the game. With this knowledge I hope you calm down and have a nice day.

Re: State of the game - august 2025
Wasn't talking to you @GroundedWisdom, but the shoe definitely fits.
Whenever you start to think "Hey, it can't get any worse."
Previously, players could focus on a handful of champs to optimize prestige. The new system creates something chaotic.
F2P or low-spend players typically have fewer high-rank champs (obviously). Under this system, their rewards will be worse than high-spend players with larger rosters. Essentially, someone who fought tooth and nail to acquire like 5-9 r4s whether ftp or a low spender can basically kick rocks in comparison to someone with like 20 to 30 r4s.
This change directly pushes lower-resourced players further behind, because rewards now scale more heavily with roster size and rank, not skill or effort. So out of touch its starting to hurt.
It does not inherently “determine skill,” but it penalizes smaller rosters in terms of rewards, progression, and competitive content. WHO is making these decisions, get rid of them.
From the Dev Diary:
Adaptive Difficulty replaces the six EQ difficulties with one dynamic difficulty scaling to your account.
Players with higher Prestige can toggle Elder Difficulty.
...Ok?
Removing multiple difficulties eliminates the lower-tier farming opportunities for units and other resources.
Previously, F2P and moderate spenders could farm lower difficulty EQ for units and resources they couldn’t otherwise get quickly.
The new system means only higher-prestige rosters get meaningful rewards, leaving low-prestige accounts with less opportunity to progress efficiently.
Single-difficulty EQ reduces the ways F2P and low-spend players can farm resources.
Reward scaling with Prestige favors high-prestige (usually big-spend) players, further widening the gap.
Both changes together push non-whales further behind.
Top 30 Prestige increases the baseline needed for “good” rewards.
Single-difficulty EQ removes alternative ways to gather units/resources, making progression slower for F2P/low-spend players.
The game is no longer just about skill or effort—it heavily favors roster size and rank, which correlates with spending, I love how they typed that up like they're evolving the game when in reality they're making a bunch of players angry and killing it.

Re: Relic ally event
Yes, it's awful to put this into an alliance event.
My alliance won't make it to the last milestone but I am already over the 3k points needed for the last milestone.
I also hope somehow Kabam manages to adress this issue.
Re: Relic ally event
This is the secret plan....
Make 4 battle cast.
Divide into multiple variations that have possible combinations from a battlecast.
Sell. .. sell..... Sell
Do something to distract summoners from the plan. Give small compensation.
Well played Kabam.
Re: Forum changed again?
Maybe if they didn't waste time messing with the forums, Kabam could have given Sabretooth a real regen and put the Sasquatch synergy in his kit.
😁
Re: Add a Rebirth Selector to the last Objective of the Realm Event or give us a Token for FREE!
How about we change the request to "please give everyone another token through another avenue since the one in the relic event is unobtainable for a large majority of summoners"
