Best Of
Re: Rumor on Titan pool in Dec 2025
Yeah lizard and maybe frank are good
Knight,dracula are mid champs need a buff
Samurai well good atacker but no defence value
Cassie well ai dependent but yeah good atacker
Re: Rumor on Titan pool in Dec 2025
The very scary thing is, based on the 3 months swap in/out.
Unless there is a crazy MUST have RIGHT NOW coming out in the next 11 months champs.
In theory I could hoard my Titan shards all the way to September 2026, and would only miss out maybe 3 champs that I would like to have from the current pool.
Re: Please let us buy lower rarity sig stones.
Hi @hurricant ,
I'm not sure if you know, but you can get sig stone for 2 - 5* champions from the Solo, Greater Solo and Supreme Solo crystals.
Very accessible 😊
Re: Character Wishlist Thread 3.0
💚 Symbiote Hulk
Class: Cosmic
Tags: #Symbiote #Gamma #Villain #Size:XL
🧬 Champion Bio:
When the Venom symbiote sought the strongest host it could find, it bonded with the Hulk — unleashing an entity of limitless power and hunger. The merge of alien instinct and gamma rage created Symbiote Hulk, a cosmic predator who smashes and consumes everything in his path. He isn’t a hero or villain anymore — he’s evolution driven by fury.
⚔️ Base Attributes
- Health: ★★★★★
- Attack: ★★★★★
- Armor: ★★★☆☆
- Critical Rate: ★★★☆☆
- Critical Damage: ★★★★☆
- Block Proficiency: ★★★☆☆
🌌 Core Mechanics Overview
Symbiote Hulk grows stronger as he fights, converting Rage Charges into Symbiote Fury Buffs that increase attack power and regeneration. He thrives in long fights, feeding off debuffs and staying alive through sheer monstrous resilience.
💀 Signature Ability — “Hunger Unleashed”
When awakened, Symbiote Hulk’s healing factor mutates into a predatory regeneration system.
- Below 40% Health: Triggers Feeding Frenzy — gaining Unstoppable and Unblockable for 6 seconds (once per fight).
- While Feeding Frenzy is active: All hits steal 25% of the damage dealt as Health.
- Passive: Each Symbiote Fury Buff increases Life Steal potency by 5%.
🧪 Passive Abilities
- Symbiote Resilience: Immune to Poison and Bleed. When struck by either, instead converts the debuff into a Regeneration Buff restoring 3% Health over 5 seconds.
- Gamma Rage: Each landed or received hit grants 1 Rage Charge (max 25). Reaching max converts all Rage into Symbiote Fury Buffs, increasing Attack by 8% for each stack lasting 10 seconds.
- Alien Instinct: 20% chance to evade projectile attacks. Each successful evade grants 1 Fury Buff.
💥 Special Attacks
SP1 — “Smash and Feed”
A brutal slam and feral bite.
- 100% chance to inflict Bleed, dealing 100% of Attack over 8 seconds.
- If the opponent is Bleeding, Symbiote Hulk heals for 40% of Bleed damage dealt.
SP2 — “Gamma Howl”
Hulk roars, sending symbiote shockwaves through the ground.
- Inflicts Armor Break, reducing Armor Rating by 1000 for 10 seconds.
- Applies Symbiote Infection, reducing Power Gain and Regeneration by 50% for 12 seconds.
- Grants Unstoppable for 5 seconds.
SP3 — “Planet Devourer”
The symbiote fully engulfs Hulk, turning him into an enormous void-titan.
- Consumes all Rage Charges.
- Each charge consumed increases Attack by 15% during this attack.
- Regenerates 40% of total SP3 damage dealt over 10 seconds.
🧩 Synergies
Venom / Venompool – “Symbiotic Brothers”
→ +10% Attack for all #Symbiote Champions.
Hulk / Immortal Hulk – “Gamma Kinship”
→ +20% Regeneration potency.
Carnage – “Evolution in Motion”
→ Bleed Debuffs last 20% longer.
Spider-Man (Symbiote) – “Shared Instincts”
→ Both Champions start fights with +1 Symbiote Fury Buff.
⚖️ Strengths
✅ High sustain and regeneration
✅ Immunity to Poison and Bleed
✅ Long-fight ramp-up potential
✅ Power drain resistance through Fury stacking
❌ Weaknesses
🚫 Mystic Champions with Nullify or Stagger
🚫 Power control (Dr. Doom, Magik, Spider-Man 2099)
🚫 Armor Break immunity (counters SP2 utility)
Re: Summoners Fest and Why I quit MCOC
I would've loved to attend, and Vancouver is an awesome city.
But my wife only allows me one personal trip a year, and I already used it up for an onlyfans convention in September.
Mathing: The Concept of 1 Million Units
529 battlechips yield 1 unit and 1,360 gold
1 million units would require 529 million battlechips depending on RNG
Milestones aside since there are limited milestones every 3 days
1 fight yields 100 battlechips
So you need to win 5.29 million arena fights
Let's say you average out to 30 seconds for a 4* fight, you need 2.645 million minutes
Which converts to 44,083 hours
Let's say you grind arena after work for 8 hours per day since your day job pays you more than grinding arenas
You need 5,510 days while the game has existed for 11 years which is 4,015 days
Let's say you started grinding units since day 1 of the game, you need to put in about 11 hours per day to accumulate 1 million units not considering the free units and milestones you get from time to time
Let's say you start grinding units now, you need the game to last another 15 years based on 8 hours of grinding a day
1 million units is about $32,258 USD depending on where you bought the units
Any faster way to earn $32,258 USD to buy 1 million units from Kabam? Yes there is
Appreciation in your property and flipping properties will easily yield you much more money than just grinding arenas
Investing in US stock market will yield you more money as well
There are a million ways to make money faster and buying units than grinding arenas
It is not the most efficient way to get insane amount of units
Re: Mathing: The Concept of 1 Million Units
You also didn't count the units from the milestones which increase the total quite a bit as well.
I think the 4* Arena has 270 units alone every 3 days. 540 a week there. 28,080/year. 135 Units in the 6* Arena as well. 14,040/Year. 42,120 Units there.
Re: Next titan champs
Yes but in this titan enters Cassie, is confirmed.
Spiderman is for the next update in march.
So this titan should be:
- Mr Knight
- Silver samurai
- Dracula
- Frankencastle
- Lizard
- Cassie Lang
Re: Contest of Champions 2025 Q3 earnings report
Since I’m here already anyway, I’ll mention that while I’ve done active player estimates in the past, it should be obvious to anyone with a brain that there has to be more than 20,000 players in the game because there are more than 20,000 players that show up in the Gladiator Circuit alone.
There’s about a million active players in the game, depending on how you count “active players” which is a discussion not worth having here. The typical mobile game spending conversion rate hovers around 5% (this is easily Googleable) so the game has something on the order of 50,000 spenders, plus or minus. Collectively, they are spending north of $200m USD a year, which works out to about $4000 USD per player per year. Of course, most spend less, some spend massively more, but that’s a decent average.
(Note: we spend more as players than Netmarble reports, because they don’t get all of our spend. Apple and Google keep 30%, xSolla keeps about 8%).
Come on guys. This isn’t a serious line of discussion. This is not even a particularly good troll.
