Best Of
Re: When Will We See Them as 7*’s?
Again, we're releasing 8 of them into the 7 Star Pool next month, I think that's quite a lot at once.I don't entirely understand the question here.Quote a simple question really. What’s stopping you from increasing the release cadence of champions not available as 7*’s?
We consistently release new Champions to the 7 Star pool in various ways.
There are 8 new 7 Star Champions coming in August -
Are you wanting us to just mass drop every 7 Star into the pool all at once?
We’re already at the rank 4 progression of 7* and there’s a lot of champions not released in the highest rarity. At the pace we’re on we’ll be moving towards 8* before the full champion pool has been released as 7*’s.
We need to have somewhere to go and things to release -
There are 300 Champions in the game now. When 6 Stars were released, there were about 150...
Of course, all of those Champions entered the highest rarity quicker than 7 Stars did because there were about half as many of them.
Re: Battle Grounds Question
Yeah it’s 2 teirs, if you finish anywhere in GC you start in diamond 5, so anywhere you end just count back 10 and that’s where you will start next season. Thats what I did before I started hitting GC.
Re: I've reached mental capacity for champions (and what that can mean for the game going forward)
If only the game engine and servers could match the complexity of current and new champs…
Dr. Zola
Dr. Zola
12
Re: When do we learn who won the 2025 Champion Rework?
Vote ends today, probably will reveal winner on friday
Re: Is the update coming today???
What does it say about the quality of a buff if people couldn't even tell if it was live 💀
3
Re: Battle Grounds Question
I forget the exact number, but it's roughly two full tiers before where you finish a season. So if you finish Diamond 1 you should start somewhere around Gold 1 next season.
2
I've reached mental capacity for champions (and what that can mean for the game going forward)
1. Dunbar's Number is a sociology concept about the ideal maximum community size of approximately 150, with that being the limit to how many relationships one can maintain.
While not an obvious connection to that concept, I feel like I've reached my limit of champions I can hold in my head.
Looking at Solvarch/Cassandra's abilities, my eyes glaze over and I can't remember in detail what they do even an hour later. This has probably been the case for most of the 2025 champions. However, I can still tell you that off the top of my head that Vox's SP3 can neutralize Inhuman champions (even though I've never used it) or that Kamala can nullify buffs (despite never actually using her). I just think that I can't stuff any more champion knowledge into my brain.
2. Champions are getting more complicated, and the number of champions is constantly growing as well. For normal game modes, this doesn't really matter since you have time to plan and resources (potions) to retry. However, even for game modes like Arena, this starts becoming an issue.
For competitive game modes (AW, BGs) this means that most casuals won't be able to keep up purely from a champion quantity/quality perspective. While one could argue that a player only needs to commit 30-50 champions to memory each month (based on meta relevancy), it still is a mental ask that not all players will be inclined to continue. Setting aside complaints about matchmaking, I wonder if there will be a natural attrition rate just from there being too many champions.
I don't think this is an actual problem, its intrinsic to the game (2 champions added each month) and just the natural progression of the game (champions have to be different from pre-existing champions). But I just think it highlights that this game will have a shelf-life for old farts like myself.
While not an obvious connection to that concept, I feel like I've reached my limit of champions I can hold in my head.
Looking at Solvarch/Cassandra's abilities, my eyes glaze over and I can't remember in detail what they do even an hour later. This has probably been the case for most of the 2025 champions. However, I can still tell you that off the top of my head that Vox's SP3 can neutralize Inhuman champions (even though I've never used it) or that Kamala can nullify buffs (despite never actually using her). I just think that I can't stuff any more champion knowledge into my brain.
2. Champions are getting more complicated, and the number of champions is constantly growing as well. For normal game modes, this doesn't really matter since you have time to plan and resources (potions) to retry. However, even for game modes like Arena, this starts becoming an issue.
For competitive game modes (AW, BGs) this means that most casuals won't be able to keep up purely from a champion quantity/quality perspective. While one could argue that a player only needs to commit 30-50 champions to memory each month (based on meta relevancy), it still is a mental ask that not all players will be inclined to continue. Setting aside complaints about matchmaking, I wonder if there will be a natural attrition rate just from there being too many champions.
I don't think this is an actual problem, its intrinsic to the game (2 champions added each month) and just the natural progression of the game (champions have to be different from pre-existing champions). But I just think it highlights that this game will have a shelf-life for old farts like myself.
36
Re: Fantastic Force Recruitment Midpoint analysis
400k was indeed very close to the cutoff for the top 100.




