Best Of
Re: Make a First appearance effect for Deathless champs that were acquired during the original chase!
Deathless world being this one:
Make a First appearance effect for Deathless champs that were acquired during the original chase!
So my suggestion is:

Look at Deathless Thanos in my pfp, same purple 7* frame.
But...

In fights, the Deathless' frame changes to this unique black. So I think a cool First appearance would be: simply, if you've got all the Deathless of a same rarity in your account via the chase - they will appear with the black frame EVERYWHERE - top champ pfp, champs tab, pre fight screen, everywhere possible, and not just during fight.
Ofc either that, or just for every individual Deathless you've acquired in the chase, instead of having to have acquired them ALL by the chase, in order to have the effect.
So id really love that, and maybe have a background that resembles the Deathless world
Re: Double drop compensation
People on discord are reporting that you get the comp issued every time you progress in title as well. EX. Thronebreaker to Paragon triggers the Paragon Compensation to be issued. Then Paragon to Valiant triggers the Valiant Compensation.
So if you started a side account and wanted to speed run to Valiant: Now would be the best time.
Stealthy silent buff?
The question is why this balance wasn’t announced?
Re: Hulk (Immortal)
I used Count Nefaria with Ironman synergy. Place a decelerate debuff on the opponent for every energy build up and at 7 that shuts down evade/unstoppable completely. He cheesed the 3 fights that allow for health to be reversed and ended those with 100% hp.
Re: Input/control issues are particularly bad for me this update.. anyone else?
We acknowledge the input and AI issues all the time.
I believe everyone has the right to voice their frustrations and vent, so we leave all similar threads up, but we can't comment on all of them.
"The AI is very frustrating - I get it and feel the same. It's something that is still being worked on every day," was something I said in a similar thread just a few days ago.
None of what was listed is an easy fix, especially since many of them end up being device-specific.
I personally never experience half of the list, but do experience the others intermittently.
I'm not an engineer, but I can only imagine that level of variance in experience makes these issues particularly tricky to fix.
Re: Input/control issues are particularly bad for me this update.. anyone else?
Fair @BigBlueOx
I just knocked out 9.3 and apart from three fights (Sauron pre-boss, Sable boss and Doom) I don’t think I used any heals or revives.
I’ve had them expiring regularly, so it was kind of nice to use them. That’s the only saving grace of the controls issues—when they inevitably happen and I’m not prepared to play around them, extra potions are a safety net.
Not meant to be a brag post—I’m never posting videos of my (frequently laughable) game play. Just noting that the mechanics issues won’t be a major problem (other than frustration) as long as pots are plentiful.
Dr. Zola
