Best Of
Re: New daily quest energy consumption
So personally I think this would be nice:-
- 2 Full Refill in the Sunday Supply Quest
- Ability to buy once a day 1 Full Refill for the cost of your max Energy (71, 72 ect).
Why, so it give players just that little flexibility of control when they play. People work, study, does whatever they in in real life, only a certain small amount of time to play the game, by being to trade in your current energy for the refill later, you have more control.
It wouldn't cost Kabam anything, but make a much better environment for MCOC.
Re: Question about alliance weekly event units
Those 150 Units in the Valiant EQ tests cannot properly be added to the equation for a consistent measurement here, as that was essentially an early preview of the new EQ content that existed for 4 months - so those 150 Units were not consistent, but a bonus.
I understand this isn't the answer you want to hear, but at this time, there will be no changes @SirGamesBond
Re: Question about alliance weekly event units
You're missing the 150 units that are now in the Event Quest exploration at the top level.
That's another roughly 1,800 units per year you're leaving out of your calculations.
As of now, nothing else is going to be changing regarding the tuning there.
Re: Quit after Titan opening
He didnt just vent - he straight up quit… pretty extreme
I opened 21 basics, and 4 nexus - not a high evo in sight. Not going to quit over it though.
Pulled and duped falconi, and pulled 4 dupes on my magic-spider
Re: Im not one to usually make these kinds of posts.
He has no problem complaining when stuff affects him.
It's just usually he has no skin in the game with the other stuff so he feels free to just be a contrarian for the sake of getting attention.
Just my humble opinion.
Re: My issue with Adaptive difficulty
I think the whole “scale with you” thing is less about literally scaling content to always be difficult (or whatever) and more about always having something appropriate for you to do. The previous EQ had the problem - and it was a problem that players complained about constantly, it was just such a long-standing persistent problem you didn’t see it highlighted as often - that there were not enough tiers to support all the players. Especially at the top, where for the longest time all we had was Cav, then TB, and then we didn’t even get a Paragon tier we got something else entirely to fill the gap. Setting the Valiant tests aside, we didn’t get anything appropriate for Valiants for quite a while. So much so that there are now so many Valiants with such a wide range of roster strength and player skill that there is literally no possible way to make a difficulty tier that would be appropriate for all Valiants. As much as the feedback of the test Valiant stuff was mostly positive, that’s just because there was so little for Valiants before that, that anything was welcome. It was still not remotely appropriate for all Valiants. It was just better than nothing. How long do you think people would be looking favorably at the Valiant test maps even if it was an option to simply deploy them and call it a day? Not long, really, and we’d be waiting years for the next tier above it.
It has been stated explicitly by the devs in the past that they can only support so many tiers of difficulty - so much so that they eliminated a tier back in the day to make development space forTB. That’s one of the reasons we don’t have a true Paragon and Valiant tier of EQ to this day. Ideally, we should have more than a dozen difficulty tiers spanning the full range of players in the game. But we don’t, the devs can’t, and so we never will. Adaptive is designed to short circuit that problem, and make the problem of not having enough difficulty tiers less problematic, because in effect new difficulty tiers are created automatically.
It is the side effects of doing that which are problematic, but that doesn’t mean the original problems it was meant to solve don’t exist. It is just that in this case, the solution came with its own, in many ways far worse, problems.
In any case, the devs have acknowledged that in trying to make EQ adapt to players, they made it adapt in a way that eliminated many options for the way players wanted to play it at all, in particular more casual or less stressful ways. That’s a good step forward, and I think it is a positive step that not only have the devs acknowledged that there is a problem, but also what they are acknowledging as the problem is in line with both my and many other’s core complaint: that the problem is not just that the difficulty is too high or the fights too tedious, rather it is that their target falls far away from many if not perhaps most players’ expectations for what EQ is even supposed to be. Personally, I still think that no target will be “right” if there aren’t some options to choose difficulty, but at least the devs agree that the problem is not that they missed the target but rather were aiming at the wrong target in the first place. I hope they eventually conclude that no target is the right target, but we’ll have to see what happens next week and moving forward.
…and I hit Post and nothing happens.
… and I hit Post again and I get a network error.
Re: Side Quest: Boss Rush: Big Blue Week 1
how do I access the dark solo event?
I cannot find it
Side quest question
Re: Why silk so weak in this fight?
Abs man gets +9000 physical resistance in his black uru form. You need to deactivate it to do damage or push him to sp2 to activate magma form. Silk deals physical damage.