Best Of
Re: Please let us buy lower rarity sig stones.
Hi @hurricant ,
I'm not sure if you know, but you can get sig stone for 2 - 5* champions from the Solo, Greater Solo and Supreme Solo crystals.
Very accessible 😊
Re: Character Wishlist Thread 3.0
💚 Symbiote Hulk
Class: Cosmic
Tags: #Symbiote #Gamma #Villain #Size:XL
🧬 Champion Bio:
When the Venom symbiote sought the strongest host it could find, it bonded with the Hulk — unleashing an entity of limitless power and hunger. The merge of alien instinct and gamma rage created Symbiote Hulk, a cosmic predator who smashes and consumes everything in his path. He isn’t a hero or villain anymore — he’s evolution driven by fury.
⚔️ Base Attributes
- Health: ★★★★★
- Attack: ★★★★★
- Armor: ★★★☆☆
- Critical Rate: ★★★☆☆
- Critical Damage: ★★★★☆
- Block Proficiency: ★★★☆☆
🌌 Core Mechanics Overview
Symbiote Hulk grows stronger as he fights, converting Rage Charges into Symbiote Fury Buffs that increase attack power and regeneration. He thrives in long fights, feeding off debuffs and staying alive through sheer monstrous resilience.
💀 Signature Ability — “Hunger Unleashed”
When awakened, Symbiote Hulk’s healing factor mutates into a predatory regeneration system.
- Below 40% Health: Triggers Feeding Frenzy — gaining Unstoppable and Unblockable for 6 seconds (once per fight).
- While Feeding Frenzy is active: All hits steal 25% of the damage dealt as Health.
- Passive: Each Symbiote Fury Buff increases Life Steal potency by 5%.
🧪 Passive Abilities
- Symbiote Resilience: Immune to Poison and Bleed. When struck by either, instead converts the debuff into a Regeneration Buff restoring 3% Health over 5 seconds.
- Gamma Rage: Each landed or received hit grants 1 Rage Charge (max 25). Reaching max converts all Rage into Symbiote Fury Buffs, increasing Attack by 8% for each stack lasting 10 seconds.
- Alien Instinct: 20% chance to evade projectile attacks. Each successful evade grants 1 Fury Buff.
💥 Special Attacks
SP1 — “Smash and Feed”
A brutal slam and feral bite.
- 100% chance to inflict Bleed, dealing 100% of Attack over 8 seconds.
- If the opponent is Bleeding, Symbiote Hulk heals for 40% of Bleed damage dealt.
SP2 — “Gamma Howl”
Hulk roars, sending symbiote shockwaves through the ground.
- Inflicts Armor Break, reducing Armor Rating by 1000 for 10 seconds.
- Applies Symbiote Infection, reducing Power Gain and Regeneration by 50% for 12 seconds.
- Grants Unstoppable for 5 seconds.
SP3 — “Planet Devourer”
The symbiote fully engulfs Hulk, turning him into an enormous void-titan.
- Consumes all Rage Charges.
- Each charge consumed increases Attack by 15% during this attack.
- Regenerates 40% of total SP3 damage dealt over 10 seconds.
🧩 Synergies
Venom / Venompool – “Symbiotic Brothers”
→ +10% Attack for all #Symbiote Champions.
Hulk / Immortal Hulk – “Gamma Kinship”
→ +20% Regeneration potency.
Carnage – “Evolution in Motion”
→ Bleed Debuffs last 20% longer.
Spider-Man (Symbiote) – “Shared Instincts”
→ Both Champions start fights with +1 Symbiote Fury Buff.
⚖️ Strengths
✅ High sustain and regeneration
✅ Immunity to Poison and Bleed
✅ Long-fight ramp-up potential
✅ Power drain resistance through Fury stacking
❌ Weaknesses
🚫 Mystic Champions with Nullify or Stagger
🚫 Power control (Dr. Doom, Magik, Spider-Man 2099)
🚫 Armor Break immunity (counters SP2 utility)
Re: Summoners Fest and Why I quit MCOC
I would've loved to attend, and Vancouver is an awesome city.
But my wife only allows me one personal trip a year, and I already used it up for an onlyfans convention in September.
Mathing: The Concept of 1 Million Units
529 battlechips yield 1 unit and 1,360 gold
1 million units would require 529 million battlechips depending on RNG
Milestones aside since there are limited milestones every 3 days
1 fight yields 100 battlechips
So you need to win 5.29 million arena fights
Let's say you average out to 30 seconds for a 4* fight, you need 2.645 million minutes
Which converts to 44,083 hours
Let's say you grind arena after work for 8 hours per day since your day job pays you more than grinding arenas
You need 5,510 days while the game has existed for 11 years which is 4,015 days
Let's say you started grinding units since day 1 of the game, you need to put in about 11 hours per day to accumulate 1 million units not considering the free units and milestones you get from time to time
Let's say you start grinding units now, you need the game to last another 15 years based on 8 hours of grinding a day
1 million units is about $32,258 USD depending on where you bought the units
Any faster way to earn $32,258 USD to buy 1 million units from Kabam? Yes there is
Appreciation in your property and flipping properties will easily yield you much more money than just grinding arenas
Investing in US stock market will yield you more money as well
There are a million ways to make money faster and buying units than grinding arenas
It is not the most efficient way to get insane amount of units
Re: Mathing: The Concept of 1 Million Units
You also didn't count the units from the milestones which increase the total quite a bit as well.
I think the 4* Arena has 270 units alone every 3 days. 540 a week there. 28,080/year. 135 Units in the 6* Arena as well. 14,040/Year. 42,120 Units there.
Re: Next titan champs
Yes but in this titan enters Cassie, is confirmed.
Spiderman is for the next update in march.
So this titan should be:
- Mr Knight
- Silver samurai
- Dracula
- Frankencastle
- Lizard
- Cassie Lang
Re: Contest of Champions 2025 Q3 earnings report
Since I’m here already anyway, I’ll mention that while I’ve done active player estimates in the past, it should be obvious to anyone with a brain that there has to be more than 20,000 players in the game because there are more than 20,000 players that show up in the Gladiator Circuit alone.
There’s about a million active players in the game, depending on how you count “active players” which is a discussion not worth having here. The typical mobile game spending conversion rate hovers around 5% (this is easily Googleable) so the game has something on the order of 50,000 spenders, plus or minus. Collectively, they are spending north of $200m USD a year, which works out to about $4000 USD per player per year. Of course, most spend less, some spend massively more, but that’s a decent average.
(Note: we spend more as players than Netmarble reports, because they don’t get all of our spend. Apple and Google keep 30%, xSolla keeps about 8%).
Come on guys. This isn’t a serious line of discussion. This is not even a particularly good troll.
Re: Summoners Fest and Why I quit MCOC
If you walk into a restaurant, you sit down and before you even say anything, you smile at the waiter and they have a disgusting look on their face what do you do? Come on
Furthermore, have you seen how DLL treats people when they give any sort of criticism on his spotlight videos? Lol if you need a refresher go read his comment section real quick.
I can understand being excited because of all the stuff that Kabam announced but let's not downplay the experiences from people who were actually there. He paid for the ticket, a hotel, probably a plane ticket as well, he was there and you weren't. If this was his experience and it made them quit the game then it's probably true.
I personally feel like their CEO is full of it too. He says they are listening yet nothing about AI has been addressed in who knows how long.
Re: Contest of Champions 2025 Q3 earnings report
Over 700k players scored points in crystal cleanse. Which means at least that many players exist and were active during that period. And since there was a progression minimum (I think it was proven) the actual active player count at the time must be significantly higher. And not everyone was aware of the event (every event in the game ever has had people unaware it was going on regardless of all the chatter surrounding it) and opened crystals during it.
Technically, those are accounts not players, but the vast majority of players only run one account actively. Given all the other data points we have where we can definitively state a reasonable estimate for number of players total or number of players within a certain subset (say, the subset of all players that play BG, the subset of all players that participated in AQ, the subset that participate in a certain event, etc) a million active players is probably a pretty good estimate.
A bracketing number is the 1.3 million people we know (or at least we were told) pushed the Rocket button. If there were 1.3 million at the time (and there was no beneficial reason to lie about that way back then) the idea that the game had 1.3 million active players then, and that number has decreased over time to about one million now is also a very reasonable extrapolation.
As to the revenue numbers, I haven’t looked at them closely yet as I am still in Vancouver, but the $33.8M USD would be the lowest quarter I’ve tracked, but year over year quarter comparisons are a bit tricky with MCOC, especially these days, as revenue has been a bit more sloshy than in the past. For example, 2025 Q1 numbers were higher than 2024 Q1, then 2025 Q2 were lower than 2024 Q2, and overall the net of both is roughly the same. We won’t really know the significance of the lower Q3 until we see Q4.
Also keep in mind Netmarble reports per game revenue percentages in whole numbers. That means there is as much as a 0.5% margin for error with these calculations. We really cannot say 2025Q3 is objectively lower than 2024Q1 because those numbers are well within the conversion margin for error. The report doesn’t say MCOC made $33.8M USD. It says MCOC made $33.8M USD plus or minus about $2.4M USD. Ditto 2024s numbers (with different calculated margins of course).
(Note: it doesn’t really say that either: to be technically accurate this is an estimate that does not factor in the fact we cannot reverse engineer the currency conversion properly. Back when I and Kam used to post dueling analyses, I used to make an assumption of currency conversion from USD, factoring in the dominance of the North American market, and Kabam used to assume the spread of MCOC revenue roughly reflected the spread of all Netmarble revenue from all sources, both assumptions having
