Best Of
WOOF. Solvarch, for what it’s designed to do, is a nasty, nasty kit
I know the Eidols haven’t necessarily landed for a chunk of people, and the last two were not easy/cheap to get, but at the same time, they haven’t been game breaking kits, either, so no one has to feel left out.
They are certainly kits that players do not have to have in order to do anything.
But if you do have them, you see there are some funky little things they can do that make them interesting and fun to play, for what they are. Kinda niche, kinda fun. Just a little different.
Solvarch, man. That kit is not going to change the game at all. You can counter it easily — any armor-breaking Cosmic, physical damage dealer…straight in the bin.
But.
Man, if you mess around and try to take that kit with Energy damage OF ANY KIND?!
LOLOLOL
What a nasty kit design for that specific thing.
I have just been messing around with it in various matchups and it is just kinda funny.
Any kind of Energy damage against that kit is LOL.
But again, you don’t need it and you’re not missing out.
It’s just a fun, interesting, niche kit and I wanted to say so if a Kabam person was reading the forums.
They are certainly kits that players do not have to have in order to do anything.
But if you do have them, you see there are some funky little things they can do that make them interesting and fun to play, for what they are. Kinda niche, kinda fun. Just a little different.
Solvarch, man. That kit is not going to change the game at all. You can counter it easily — any armor-breaking Cosmic, physical damage dealer…straight in the bin.
But.
Man, if you mess around and try to take that kit with Energy damage OF ANY KIND?!
LOLOLOL
What a nasty kit design for that specific thing.
I have just been messing around with it in various matchups and it is just kinda funny.
Any kind of Energy damage against that kit is LOL.
But again, you don’t need it and you’re not missing out.
It’s just a fun, interesting, niche kit and I wanted to say so if a Kabam person was reading the forums.
5
Re: Reminder About Future Foundation Event
Where did you see that? I’ve seen references to it but don’t know the original source.@DrZola Do you think we will need to do this in Classic or Variant mode?The final reward is a class seven star crystal so I'm assuming it's supposed to be done in variant.
I ask as this was objective for all levels of progression.
Thank you for the insight onto who the fight could be with.
Dr. Zola

Re: Reminder About Future Foundation Event
@DrZola Do you think we will need to do this in Classic or Variant mode?The final reward is a class seven star crystal so I'm assuming it's supposed to be done in variant.
I ask as this was objective for all levels of progression.
Thank you for the insight onto who the fight could be with.
Re: Reminder About Future Foundation Event
Looking at the Underground Blade quest, the only defender who would seem to have any obvious connection to the FF is Reed on the far left path. There is a Squirrel Girl (who was very effective against Galactus), so I guess that’s also a possibility.
Dr. Zola
Dr. Zola
1
Offensive & Defensive Tier Lists (Updated August 2025 - Rebirth and Buffed Champions)


I have a MCOC Website: https://www.guiamtc.com/
Those Tier Lists are based on:
➜ Relevance on Alliance War
➜ Ease of Use
➜ General Utility
➜ Impact on Battlegrounds
➜ Survivability
These Tier Lists are uptated monthly on:
https://www.guiamtc.com/tier-lists
➜ On that website I also have the Prestige + Stat Focus + Relics List, Immunity & Abilities Page and much more. I hope you like it, and please if you have any sugestion leave it on the comments.
8
Baron zemo crystal position FYI

For some reason paragon crystals are now on the left side, ive bought these before and thats always where the valiant crystals are.
(I only realised when I got a 4*)
Re: When Solvarch releases? with the update or sometime later?
How does the optional update window work with the buffed champs? If I update and my MODOK can stun on autoblock, and someone in BGs fights me without updating, do they get stunned? Do they see the new abilities? Are the ability updates done on Kabam’s side? Or are we all going to have the force update happen at once today with the update rollout?i think the tune ups are universally update while the main update takes more time to sync due more content
Re: Where to get the 30% boosts?
I just bought 30% boosts from Val eq.
But I need them for high tier wars.
There are very few options.
1- plain simple cash offers.
2- radiance store, too expensive just ignore it.
3- extremely expensive AQ bundle. Ignore it. .
4- Legend crystal luck in every August. I pulled few from the free weekly webstore crystal.
Lucky for you that this is the legend crystal month. (on average we tend to get ~10 boosts of each type throught the month, wishful thinking)
Try not to get used to 30%, they are not worth outside the highest difficulty content.
But I need them for high tier wars.
There are very few options.
1- plain simple cash offers.
2- radiance store, too expensive just ignore it.
3- extremely expensive AQ bundle. Ignore it. .
4- Legend crystal luck in every August. I pulled few from the free weekly webstore crystal.
Lucky for you that this is the legend crystal month. (on average we tend to get ~10 boosts of each type throught the month, wishful thinking)
Try not to get used to 30%, they are not worth outside the highest difficulty content.
Re: Explain solo raids to a 5 yr old
It's not a new piece of content, so don't get too excited about it. Literally just a testing grounds for champ and role boost combos so you can test if your choices will work prior to entering real raids. Once it's intro period ends there won't be any of these "rewards" with it.
2
Re: New players getting scared off?
Definitely the nerfing or dumbing down of the story mode didn’t help, as it made it too easy for people to progress to higher rank and then get utterly lost.
I think one more thing that could help a tiny bit is some actually useful filters for immunities and resists. So far the filters are mainly for finding heroes when a challenge limits you to “robots” or “avengers” etc. having a useful function like filter all nullify immune, bleed immune, bleed resist. Etc. would be great. It’d be a massive help for newer players, and a time saver for veterans for team building.
Need a bleed immune/resist, nullify immune/resist champ. Click click filter..oh. Omega sentinel, thing.. ok cool. It’d be great if it also showed synergy effects too, such as on this example if it showed colossus also and said it required a synergy.
I’ve seen so many times on global someone confused about a debuff. And someone just says…”use a bleed immune champ.”
It may seem so obvious to all the veteran players. But if you’ve never been shown this, how would you know. And you’d have to essentially click on every hero, and read every ability to find the bleed immune champ.
Whereas veterans can name like 20+ off the top of their head or at least know where to go to refer to the Venn diagram of immunities on internet.
But again..if it was implemented, it’d be great for a training guide to be added for new players. To help them learn how to use game resources to work things out.
The type of new player that is prepared to willingly study the game to this level of required detail is incredibly small.
If we want new players, we really need a better learning curve, and not give them a short cut to end game.
Give them loads of relevant star rated crystals to keep them entertained while they learn the game.
They’ll love getting a shed load of 4 stars for 4 star strength quests. Give them plenty of rank up materials so they don’t get annoyed with not being able to use those heroes.
Then when they go up a challenge level and require 5 stars, give them a load of crystals and rank up materials to keep them entertained..etc.etc.etc.
Basically give them what they want, and what they need. And hopefully they’ll stick around long enough to learn the game as they go naturally.
It’ll also make them understand that as they go up a level, they may need to get stronger heroes, or get more skilled or a combination of both.
Perhaps even in the start of game, have that. If they die , a litttle pop up appears…
“Ok so you died…no biggie.. a stronger champ would be able to last longer. Or…. You can work on your skill…what would you like to do? Click option one to try and fight again. We will give you a revive and some heals to go back in and we will reset the hp of the opponent. If you win you will get 2 x 4 star crystal as a well done for challenging yourself to do better. Click option 2 to get materials to rank up your hero by one level. If you win you will get some gold and 1 x 4 star crystal. Sometimes, it’s just easier to leave a quest until your hero is stronger. Normally in game the rewards won’t change and the hp will stay the same, so it’s possible to use revives to slowly chip down your opponent. But in this tutorial, we are trying to teach you different ways to approach a quest, and rewarding perseverance with an extra 4 star !
Along with some assists on knowledge base, that could actually help new players see how good this game is.
In fact..why isn’t there an indepth ingame wiki that they can click on more easily? There could easily be a tldr for each hero with strength and weaknesses, along with a play difficult rating. I’ve seen this on other games before also. It just requires someone to write in…
Eg
They get crossbones.
Difficulty of play - 1 star (easy to play)
Good points. Simple play instructions
He’s a solid “skill class” champ that can remove debuffs when awakened (his extra ability activated, ideally you want sig 200 which is maximum sig ability and removes debuffs 90% chance) (debuffs are bad effects that opponents place on you to weaken or damage you) this is common on “science class” champs and also on nodes such as hazard shift, weakness.
He’s very simple to play. You basically hit the opponent to get furies (higher atk). This results in your opponent being less likely to use their abilities (this is good for you) as he reduces the chance of their abilities triggering (commonly called ability accuracy reduction), so it makes the fight simpler and hopefully easier.
Advanced play
Try and counter opponents special attacks when they end with a heavy atk (hold button to charge heavy). This pauses your furies (atk boost) and means you will hit harder for longer.
Bad points
Be careful of
Mutants - they often punish you for removing their debuffs. Not all of them… but take care.
Mystics - many mystics will get more powerful if you use buffs. Crossbones furies are buffs.
Nodes that make the defender immune to ability accuracy modification. Nodes such as force of will, etc etc..
Maybe in the initial part of the game, if something like this was present, people would be in the habit of reading a characters abilities and then get used to learning how to make a character work.
So it could give a new person crossbones, direct them to the information page. Then give them a fight where you see his abilities working, where the game pauses and says “see, sandman’s sp1 has tried to place debuffs on you, but many didn’t stick because you removed them and replaced them with furies, which make you hit harder. Now..finish him!!
Teaching new people how to play and look for information they need, rather than making it super easy for them to get to high level and then get stuck.
I think one more thing that could help a tiny bit is some actually useful filters for immunities and resists. So far the filters are mainly for finding heroes when a challenge limits you to “robots” or “avengers” etc. having a useful function like filter all nullify immune, bleed immune, bleed resist. Etc. would be great. It’d be a massive help for newer players, and a time saver for veterans for team building.
Need a bleed immune/resist, nullify immune/resist champ. Click click filter..oh. Omega sentinel, thing.. ok cool. It’d be great if it also showed synergy effects too, such as on this example if it showed colossus also and said it required a synergy.
I’ve seen so many times on global someone confused about a debuff. And someone just says…”use a bleed immune champ.”
It may seem so obvious to all the veteran players. But if you’ve never been shown this, how would you know. And you’d have to essentially click on every hero, and read every ability to find the bleed immune champ.
Whereas veterans can name like 20+ off the top of their head or at least know where to go to refer to the Venn diagram of immunities on internet.
But again..if it was implemented, it’d be great for a training guide to be added for new players. To help them learn how to use game resources to work things out.
The type of new player that is prepared to willingly study the game to this level of required detail is incredibly small.
If we want new players, we really need a better learning curve, and not give them a short cut to end game.
Give them loads of relevant star rated crystals to keep them entertained while they learn the game.
They’ll love getting a shed load of 4 stars for 4 star strength quests. Give them plenty of rank up materials so they don’t get annoyed with not being able to use those heroes.
Then when they go up a challenge level and require 5 stars, give them a load of crystals and rank up materials to keep them entertained..etc.etc.etc.
Basically give them what they want, and what they need. And hopefully they’ll stick around long enough to learn the game as they go naturally.
It’ll also make them understand that as they go up a level, they may need to get stronger heroes, or get more skilled or a combination of both.
Perhaps even in the start of game, have that. If they die , a litttle pop up appears…
“Ok so you died…no biggie.. a stronger champ would be able to last longer. Or…. You can work on your skill…what would you like to do? Click option one to try and fight again. We will give you a revive and some heals to go back in and we will reset the hp of the opponent. If you win you will get 2 x 4 star crystal as a well done for challenging yourself to do better. Click option 2 to get materials to rank up your hero by one level. If you win you will get some gold and 1 x 4 star crystal. Sometimes, it’s just easier to leave a quest until your hero is stronger. Normally in game the rewards won’t change and the hp will stay the same, so it’s possible to use revives to slowly chip down your opponent. But in this tutorial, we are trying to teach you different ways to approach a quest, and rewarding perseverance with an extra 4 star !
Along with some assists on knowledge base, that could actually help new players see how good this game is.
In fact..why isn’t there an indepth ingame wiki that they can click on more easily? There could easily be a tldr for each hero with strength and weaknesses, along with a play difficult rating. I’ve seen this on other games before also. It just requires someone to write in…
Eg
They get crossbones.
Difficulty of play - 1 star (easy to play)
Good points. Simple play instructions
He’s a solid “skill class” champ that can remove debuffs when awakened (his extra ability activated, ideally you want sig 200 which is maximum sig ability and removes debuffs 90% chance) (debuffs are bad effects that opponents place on you to weaken or damage you) this is common on “science class” champs and also on nodes such as hazard shift, weakness.
He’s very simple to play. You basically hit the opponent to get furies (higher atk). This results in your opponent being less likely to use their abilities (this is good for you) as he reduces the chance of their abilities triggering (commonly called ability accuracy reduction), so it makes the fight simpler and hopefully easier.
Advanced play
Try and counter opponents special attacks when they end with a heavy atk (hold button to charge heavy). This pauses your furies (atk boost) and means you will hit harder for longer.
Bad points
Be careful of
Mutants - they often punish you for removing their debuffs. Not all of them… but take care.
Mystics - many mystics will get more powerful if you use buffs. Crossbones furies are buffs.
Nodes that make the defender immune to ability accuracy modification. Nodes such as force of will, etc etc..
Maybe in the initial part of the game, if something like this was present, people would be in the habit of reading a characters abilities and then get used to learning how to make a character work.
So it could give a new person crossbones, direct them to the information page. Then give them a fight where you see his abilities working, where the game pauses and says “see, sandman’s sp1 has tried to place debuffs on you, but many didn’t stick because you removed them and replaced them with furies, which make you hit harder. Now..finish him!!
Teaching new people how to play and look for information they need, rather than making it super easy for them to get to high level and then get stuck.