Best Of
Re: Highly disappointed
Besides buying tickets to clear all of this in one day, all of the items available through the objectives are easily obtained by ftp as well. How is that not fair?
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Re: Radio Silence from the Team + Unaddressed Problems
Big post incoming
Let's address everyone's points here. It's 2am, so forgive any slight errors.Mysterium
It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.
Intimidate
Intimidate reduces the Opponents chance of throwing a Special by 30%.The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).
I don't understand why multiple people are referencing her Deep Dive.
The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.
Silk Lock Knock-ons
This is absolutely a valid concern and something I brought up internally.At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.
Further AI Concerns
I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.QOL Requests
These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
Fwiw, I understand the request and I agree it would be better if it operated that way.
Conclusion
If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.
We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.
All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
Re: Radio Silence from the Team + Unaddressed Problems
That's ridiculous when you say the chances of intimidates are not cumulative. So why in game, she has 3 or 4 intimidates at times instead of refreshing the current single intimidate debuff if that's exactly what you guys aimed to design her at the beginning.
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Re: Highly disappointed
Hey so you get 84 entry tokens. I don’t know how much story there is but I think it’s 10. So 10. Then all the shatter objectives which is 1,3,5,10,15, and 25 add all those up and it’s 59. 69 total so if you lose you get about 15 free extra.
Re: Please bring skins into the game 🙏
Why introduce skins when you can sell new versions of the champs?
Re: Radio Silence from the Team + Unaddressed Problems
Her Intimidate is not "working as a taunt."The "wasted" part is from intimidate working as a taunt, not from whiffing 1 hit of her sp1.Is the team radio silent right now? There have been some very good and relevant suggestions and discussions in forums recently and no communication. There’s also still unaddressed bugs. Here’s an overview from last 2 weeks to this week:
Unaddressed:
- If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points
- Still no cumulative comp the team was “discussing”
- No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well.
- AI is probably the worst it’s ever been (at least I can intercept now) by holding specials until debuffs fall off, etc. It’s almost as if they react to what’s in their kit/counters and it’s learning. But it should never be to the point of unregistered hits landing and then after the second one AI throws a special to the face…
- Lack of mysterium for first two weeks of crossover
- QOL request pertaining battle groups (they seem to be just suggestions at the moment)
Not asking for all the answers, but some insight/acknowledgement from the team would be nice. Even just a blanket statement saying “we hear you as a player base”.This was addressed. We will be comping the points.
- If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points
Wasted is a very, very, very strong word here.
- No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well.
Her Special 1 is still whiffing, I'll poke on that one, but in general there are many cases resulting from 60 FPS where this is happening, and an overall fix is being worked on, this has been on Trello and addressed many times.I don't exactly understand what you're saying on this one, in any case, the AI is not "learning."
- The AI bit
Mysterium has been addressed multiple times. It wasn't around for 1 week in the build, and the quantities were increased in the latter weeks. The discontent for the Mysterium shift has been passed along to the team.
- Lack of mysterium for first two weeks of crossover
I will also need specific examples here if you want something addressed.
- QOL request pertaining battle groups
This has been talked about countless times on the forums at this point - Intimidate is not a Special Lock.
It decreases the chance for the Opponent to use a Special, but it isn't guaranteed - and the potency of this chance does not stack with multiple Debuffs.
Try chaining heavy in the corner with Champions who don't have Intimidate, and then do so with Titania - I guarantee you, Titania will prevent it significantly more times than a Champion without the debuff.
Titania, above all other Intimidate users, has added safety built into her kit with her Unstoppable and Indestructible, where if the Opponent uses a Special, you're pretty much in the clear.
From a player POV, I recommend going for a 4 hit combo after SP3 before going for a heavy, as I anecdotally find it has a strong chance to get the Defender to turtle up for the incoming Heavy.
Re: Please explain the thought behind this Kabam
they are trying to send a message - "save your money, sanity and uninstall the game"
21
Re: Please explain the thought behind this Kabam
The Content Creator Program is not a group of free beta testers.I struggle with understanding why these experiments are done in production. There is no focus group or feedback from the community on these modes until after you have spent time and money to create them.Why even have the CCP at this point?
The program exists to help Creators produce content for their channels and support their careers.
Re: Please explain the thought behind this Kabam
I just can't understand why you guys are introducing these new game modes?To expand on what Pinwheel said above, most of the issues you list (input problems, overtuned AI, defender reaction time, skipped frames). are gameplay engineering problems. There were zero gameplay engineering resources spent on the Recruitment and Doom Cycle modes.
Mcoc Poker and Turn based autorun, they take away from the core of MCOC for the last 10-years of building your skill, expanding your roster and these game modes come away from this completely.
I feel like something like this might be a good if the rest of the game wasn't flawed; we still have input issues from 4 years ago you never fixed, an overtuned AI that can skip frames, recover exceptional fast and is still ringing the game. Not to mention the promises to add variety to Batllegrounds, that game mode that hasn't changed since it was released 2 years ago.
How much resources and money went into these modes that could have been put into improving the game? Nobody asked for this, everybody asked for a properly working game
-11
Re: Arcade Rewards Are Kinda Insane
Someone is going to endure this for 20 more sigs on red hulk…. Probably more than a few actually.I see it as no different than autofighting EQ for units.
You don't have to touch anything once the mode starts. The timer on the hacks expires on its own and selects them for you. And I don't play the special mini-game either and haven't died ever after filling up the masteries.
So it's one touch of the screen for each quest.