Best Of
No good rewards for watching Summoners Fest

1. We have to watch it LIVE, NO VOD
2. Titan crystal is final milestone, which will depend on how many summoners are watching it live, so don't think many will watch it LIVE.
3. Rebirth crystals amount is increased but not expecting to be in double digits. Hell I dont even expect to double it.
All in all, dont expect too much for watching it!
Your thoughts?
Re: Summoner's Fest 2025 livestream
I am so charging my spare phone to leave it streaming somewhere in the house so I can get the drops...
Re: Congratz Kabam, ruining the Monthly Event Quest has driven my Brother to Quit the Game
You can't just tell people to toughen up at every argument. Let's be honest.
How well-received has the new EQ been? Does it look like people complaining about everything, or are the numbers something to pay attention to?
Re: Congratz Kabam, ruining the Monthly Event Quest has driven my Brother to Quit the Game
The section with the Electro boss is some of the laziest game development I've ever seen. Booooooring.
Contest of Champions 2025 Q3 earnings report
Netmarble generated revenue of 696b in KRW for the fiscal quarter, of which Marvel Contest of Champions accounted for 7%. This equates to 48.72b in KRW, or $33,811,680 in USD based on 11/6/25 posted conversion rate of 0.000694.


The 7% share is equal to the Netmarble games Jackpot World, Lotsa Slots and Cash Frenzy.
MCOC Q3 earnings are down 24.6% Quarter to Quarter (2025Q2-Q3) and down 5.92% Year over Year (2024Q3 to 2025Q3). It is down 60% from the Q3 (and entire history of Netmarble reporting) high mark of 2020, where it accounted for 15% of 642.3b KRW, or $86,325,120 (est) USD (historical conversion of report date of 11/20). It is the lowest reported quarter since 2024Q1, where it accounted for 8% of 585.4b KRW. However, depending on conversion methods, the $33,811,680 (est) for 2025Q3 is lower than the $34,327,856.00 (est) historical conversion rate of 2024Q1, potentially making this the lowest grossing quarter in MCOC Netmarble history.
Overall 2025 YTD earnings are up 1% from same timeframe 2024.
Source: https://company.netmarble.com/en/invest/library
conversion: https://www.x-rates.com/average/
I'd post the master spreadsheet I upkeep but nah.
Enjoy Summoners Fest!
Re: Congratz Kabam, ruining the Monthly Event Quest has driven my Brother to Quit the Game
I finished it already. It’s quite boring honestly. I would rather shorter fights with different nodes and be able to reuse the same champ. Rewards could def use a tune up. To slog though that to not even get enough T7 to rank a champ up or enough shards to get a 7*AG. It needs to be a weekly EQ. There isn’t enough content left for those of us that have been playing for a few years or more.
Kabam, I fixed EQ for you.
The new EQ setup just isn't working. You have taken away the champs that most of us are investing in, you've made synergies a nearly irrelevant aspect of the game, and you're forcing resource cost onto content that is supposed to be the most carefree and enjoyable in the game because of the level of investment it has previously required. While there are things you are working on (classic-gate and difficulty choice), there is more work that needs to be done, and like all of your play-testers that aren't getting paid, I'm here to make your life easy.
Assuming we maintain the current one-path, crucible style format (which we should), here are changes that can and should be made that keeps a health balance between challenge and rewards and actually allows us to use our rosters without being punished because they don't fit the mold.
- Each quest maintains it's one-class limit outside of the boss fight.
- Team limit changes from 1 champion to 3 champions.
- Swap nodes are after every 5 fights and require you to swap all 3 champions.
- Before each swap node, you cross over a node that gives you the option to either revive one champion to 40% health or heal one champion to 100% health. This will help mitigate some resource usage without eliminating it.
- Each set of 5 fights is tailored to challenge a different aspect of the given class. For example, skill would have 5 fights that require countering unstoppable/evade, 5 fights that require debuffs, and 5 fights that require purify. Mystic could focus on power drain, nullify, and punishing buffs, etc. Other nodes could of course be added to increase the level of challenge appropriately.
- All quests will have a universal node on path fights as follows. Class Dependency - [Insert Class]: For every 10 hits in the fight, [class] champions gain a passive fury effect, increasing damage by 35%. Max stacks: 10. This would work in the same way as Civil Warrior's armor gain. Any 10 hits, contact or not, would apply toward these furies. Since most fights can be done if you've got the right champ now in 40-70 successful hits, this would be more likely to slow down some fights, but it would make all champs viable to benefit from the node.
Re: Congratz Kabam, ruining the Monthly Event Quest has driven my Brother to Quit the Game
I'm no one here, but I stopped doing the monthly quests since the change.
I had never left a quest, I had always completed the monthly quests.
the change to the valiant quest made me stop questing.
I'm nobody, just another player who doesn't do the quests anymore.

