Best Of
Re: Arcade Rewards Are Kinda Insane
Someone is going to endure this for 20 more sigs on red hulk…. Probably more than a few actually.
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New game mode idea...
It's called "paint drying" mode. Hear me out! You click a link in game that takes you to a web page where someone has just freshly painted a wall. You choose a character and then that characters sits and watches the paint dry. Once it's dry, you can save it, but if you don't, you'll have to wait until the next day to repaint the wall. Or if you spend $10 you can get "instant dry" which allows you to get a minor amount of shards which you can use to pull Red Hulk.
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Re: DIMENSIONAL ARCADE, DOOM CYCLE - CHECK IN!
I wish there was a clearer outline of what the strengths and weaknesses of the four champs were. I know what the strengths and weaknesses of their regular MCOC counterparts are but I don't know how that translates into the new game mode, if at all. It seems like they will diverge in various ways as you spec into their respective masteries, but on Day 1 they all felt very samey. Especially if you, like me, initially decided to start speccing into their shared skills until I'd figured out which of them I wanted to focus on.
If I had given any feedback prior to this launching, it would have been to make the introductory story levels free of that energy requirement. I don't have any particular problem with the energy system in and of itself, but it seems like something that suits the latter mode better. I think that it might have been a good idea to let people play through the story mode unobstructed in order to give them a proper feel for and understanding of the new game mode, and then introduce the energy system after that. As it stands, it felt as if I ran into a roadblock during the prologue, which I found rather off-putting.
On the plus side, I do like the RPG opportunities when it comes to the mastery setup. I've always enjoyed tinkering with stuff like that in games, and it was something that I enjoyed tinkering with in MCOC proper back in the day before I settled on my current setup. It's fun to be able to do that again. I do wish there was a way to see how masteries progressed, though. Let's say the first points give you 2% extra crit chance. What do point 2 and 3 do? Do they each also just add 2% extra crit or are the numbers different in future tiers?
The mode also feels a bit impatient at times. The dialogue ticks along whether you've read through it or not and I think there was a timer somewhere after the fight that auto-chose one of those post-fight buffs for me when I had to put the phone away for something. I don't really understand the need for these small stressers in a solo game mode.
All in all, I'm...curious...about how this will turn out. I can see this becoming more fun once you really start building out your masteries, but the Day 1 experience was rather lacklustre.
If I had given any feedback prior to this launching, it would have been to make the introductory story levels free of that energy requirement. I don't have any particular problem with the energy system in and of itself, but it seems like something that suits the latter mode better. I think that it might have been a good idea to let people play through the story mode unobstructed in order to give them a proper feel for and understanding of the new game mode, and then introduce the energy system after that. As it stands, it felt as if I ran into a roadblock during the prologue, which I found rather off-putting.
On the plus side, I do like the RPG opportunities when it comes to the mastery setup. I've always enjoyed tinkering with stuff like that in games, and it was something that I enjoyed tinkering with in MCOC proper back in the day before I settled on my current setup. It's fun to be able to do that again. I do wish there was a way to see how masteries progressed, though. Let's say the first points give you 2% extra crit chance. What do point 2 and 3 do? Do they each also just add 2% extra crit or are the numbers different in future tiers?
The mode also feels a bit impatient at times. The dialogue ticks along whether you've read through it or not and I think there was a timer somewhere after the fight that auto-chose one of those post-fight buffs for me when I had to put the phone away for something. I don't really understand the need for these small stressers in a solo game mode.
All in all, I'm...curious...about how this will turn out. I can see this becoming more fun once you really start building out your masteries, but the Day 1 experience was rather lacklustre.
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Re: Is there any reason I can’t just max out HT in Doom cycle?
One of the guys in my alliance maxed out IW and smashed through it, eventually putting extra mastery points into the team masteries.
So it does seem like maxing out one character works.
So it does seem like maxing out one character works.
Re: Radio Silence from the Team + Unaddressed Problems
Is the team radio silent right now? There have been some very good and relevant suggestions and discussions in forums recently and no communication. There’s also still unaddressed bugs. Here’s an overview from last 2 weeks to this week:
Unaddressed:
- If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points
- Still no cumulative comp the team was “discussing”
- No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well.
- AI is probably the worst it’s ever been (at least I can intercept now) by holding specials until debuffs fall off, etc. It’s almost as if they react to what’s in their kit/counters and it’s learning. But it should never be to the point of unregistered hits landing and then after the second one AI throws a special to the face…
- Lack of mysterium for first two weeks of crossover
- QOL request pertaining battle groups (they seem to be just suggestions at the moment)
Not asking for all the answers, but some insight/acknowledgement from the team would be nice. Even just a blanket statement saying “we hear you as a player base”.
"If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points"
- This was addressed. We will be comping the points.
"No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well."
- Wasted is a very, very, very strong word here.
Her Special 1 is still whiffing, I'll poke on that one, but in general there are many cases resulting from 60 FPS where this is happening, and an overall fix is being worked on, this has been on Trello and addressed many times.
The AI bit
- I don't exactly understand what clarity you're asking for on this one, in any case, the AI is not "learning." If you elaborate further I might be able to provide more context.
- Mysterium has been addressed multiple times. It wasn't around for 1 week in the build, and the quantities were increased in the latter weeks. The discontent for the Mysterium shift has been passed along to the team.
QOL request pertaining battle groups
- I will also need more specificty here if you want something addressed regarding Battlegroups.
Re: Duels?
Could also be that your DUEL RESET TIME is not in the middle of wherever you are that you call “night”.That could be it, I don't remember if I had any. It was very unclear because there were some missing graphics on the duel screen after spending the daily 5You likely have some duel credits (item) saved up. It used to be a thing previously, but nowadays we don't get duel credits. It allows you to do duels instead for free.What im saying is i did 10 duels yesterday and it cost me no unitsWe can only do 5 free per day.Don't spend units.I tested and no units were spent on my end
You'll get 5 more duel credits tomorrow.
It's a trap, only 25 units but still a trap.
I can guarantee there will be thousands of players who will spend units on this.
And that you did 5, and then the Reset Time occurred for you, and then you did 5 again.
Just like everything else, timezones.
But also the time is not the same as Daily Quest reset time (or EQ, AQ, etc) reset times.
Re: DIMENSIONAL ARCADE, DOOM CYCLE - CHECK IN!
Lol I'd really like to have seen the meeting where it was decided that this was a good idea. Someone does not have job security after this, I'd imagine.
It's complete ass. The ONLY reason anyone is suffering through this is the rewards.
It's complete ass. The ONLY reason anyone is suffering through this is the rewards.
Re: Highly disappointed
Besides buying tickets to clear all of this in one day, all of the items available through the objectives are easily obtained by ftp as well. How is that not fair?
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Re: Radio Silence from the Team + Unaddressed Problems
Big post incoming
Let's address everyone's points here. It's 2am, so forgive any slight errors.Mysterium
It was stated that Mysterium would be absent from the build in the first week of the month, yet the overall amount of Mysterium would remain the same throughout the month.The feedback is heard that you don't like the lack of Mysterium during the first week of the month - that has been passed onto the team a few times now.
Intimidate
Intimidate reduces the Opponents chance of throwing a Special by 30%.The additional potency listed is for block penetration - if multiple stacks exits, the block penetration increases.
Intimidate simply is not a Special Lock - that effect exists and is different from Intimidate.
If we ever do a Tech version of Titania 2099, there's a solid chance she'd have a Special Lock instead of Falter & Intimidate (no, this is not a WOW LEAKS moment).
I don't understand why multiple people are referencing her Deep Dive.
The Deep Dive states "take advantage of her Intimidate to KO the Opponent," and that's about it, while showcasing her utilizing her heavy attacks after her Special 3 with an appropriate amount of Power on the Opponent.
Silk Lock Knock-ons
This is absolutely a valid concern and something I brought up internally.At this time, the team feels the changes made to prevent Silk (and others) from breaking the game are too important to revert, even if it's impacting Titania if she happens to push the Opponent red. As an avid Titania user, I fully understand the impact when closing out a fight and you need to continue using your Heavy after your Haymakers have come and gone.
I can poke at this again, but I would recommend using her Special 3 when the Opponent isn't at 3 bars of power.
Further AI Concerns
I understand the AI can be frustrating at times - it can be frustrating often. Don't forget, I'm a very high level player as well and run into all the same AI, I believe the kids call it "clown fiesta moments" that you all do. "Fixing the AI" is a very touchy subject, and as outlined in our previous AI Dev Diary, there are lots of talented people working behind the scenes to try and make this as amazing an experience as possible. That reminds me, we need to get a follow up to that Dev Diary out soon. All that being said, the AI is not "learning" or waiting for debuffs to fall off before using Specials. I understand why it could feel that way, and I've often found myself saying "oh, come on now" when it happens to me. Think about how many fights you do in MCOC per day; if you're on the forums, you probably play a lot. The times when the AI feels bad are, unfortunately, going to be more memorable to you than the times things go smoothly and as expected.QOL Requests
These requests are larger than you might imagine. Unfortunately, there isn't just a "lock players to the Battlegroup" button we could press to make that happen overnight. There are additional knock-ons to consider as well. What happens if, for some reason, a player needs to join a different Battlegroup due to backup concerns?Unlikely, I know - but it's something that needs to be considered if that imaginary button did exist.
Fwiw, I understand the request and I agree it would be better if it operated that way.
Conclusion
If you think you're being ignored, or we aren't reading what you're saying - that's incorrect.Again, it's 2am, and instead of winding down for bed I'm sitting at my desk trying my best to address everyone's concerns and make sure they know they're heard.
We aren't always going to be able to address the same questions or topics in multiple threads when multiple exist.
The forums are huge, and things get lost easily. I think a solution for that could be combining threads more often, but regardless, the point here is that I'm actively scanning the forums all day, all of your concerns are always heard, and passed along where they need to be.
All of THAT being said, goodnight, sleep tight, don't let the bed bugs bite.
Re: Radio Silence from the Team + Unaddressed Problems
That's ridiculous when you say the chances of intimidates are not cumulative. So why in game, she has 3 or 4 intimidates at times instead of refreshing the current single intimidate debuff if that's exactly what you guys aimed to design her at the beginning.
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