Best Of
Re: Xp
It won't be noticeable. After level 60, you need a ton (or refined XP) to level up. There are lots of posts already if you need more info.
Re: Penalizing every player who saved 4hr crystals
Buddy, the Green crystals lose drop rates of revive every progression you cross. The lower the progression, the higher the chance to get revives.
Valiant crystals do not hold up thier value as a source of revives.
(Cashed in before the nerf) I opened some to hit 10 refills in my stash as backup.
Re: I just think it's funny how
You're funny. The Disagrees are literally troll bait. They were added because people were abusing the Flag function.
This isn't Reddit. You can't downvote people out of existence.
Re: Let’s talk crashed
While I don't think this is entirely without merit, I do think it is a bit unfair to pin the blame on just one person. It's a room full of tone deaf people, not just one tone deaf person
Re: I teach Computer Science, I’m working on my Doctorare, Kabam, it’s time, you must do this:
Forum culture will always be peak human interaction.
Re: I just think it's funny how
There are several reasons. The most pertinent is that compensation is intended to compensate for the effects of an issue. You can't tally that while the issue is still persisting. You can send "care packages", and that has occasionally been the case, but you still need some sort of generic gauge as to what people are missing out on.
They have in the past, with issues that have been with game modes that are recurring, and they know the standard reward structure on what people usually earn, and also for resources people are spending dealing with issues. In every case, it was never enough for some and more than what others used in other instances. That essentially becomes throwing resources into the game willy-nilly.
Then there's the whole expectation issue and I won't go into that much, other than to say people grow dependent on them. That's a problem overall.
Compensation is to compensate. It's not a stipend or allowance. In order to compensate you have to know what the overall effect is, and you can't measure that with ongoing issues, even less when not all Players are affected. It's more complex than just tossing things into the game.
Energy Economy Suggestions
I think that the idea of fixing the energy economy is actually a good one. It has always felt unhealthy for energy refills to be expiring so frequently on my account and the need to use energy refills so much seems like a problem in resourcing in general. However, just reducing the amount of refills you can get while maintaining the cost of everything just feels inherently bad. Especially as they remove a form of currency that I’ve used to replace energy in battlegrounds.
Instead of just criticizing, I’d love to offer some possible solutions to make the energy ecosystem healthier in a way that would keep players around.
1) There is no real reason for the extremely high energy per tile cost in a lot of content right now. 5 energy per tile on monthly quests is just ridiculous as that means you’ll get to do about one fight an hour. The new daily quests taking two full rotations of energy also feels bad to the player as I can’t do any actual content now without feeling like I’m missing out. If Kabam lowered the cost of EQ to match the old lower difficulties (1, 2, 3 energy per chapter) and made dailies cheaper by one energy each, the lower refills could be a great fix.
2) If having inflated energy costs is needed for some reason, Kabam could also increase the energy cap to 100. 70 has always felt arbitrary and this would allow players to do more content at once without needing so many refills. It would also let players do some BGs and a quest per day, which is perfect for people with full time employment. Lastly, a higher energy cap would increase the value of 2 energy refills a week to about 3 refills a week while still encouraging spending on refills since 100 energy would leave an awkward amount left for a second quest.
3) Kabam could add energy boosts or refills to out of date content/weekly content to encourage players to play more of different modes. This could be every 5 zones of incursions, part of solo raids, arena milestones, or even the frequently underwhelming weekly events for monthlies like the current boss rush. It would be cool as a player to finish some harder content and be rewarded with energy, allowing you to effectively trade revives (40 units) into energy (30 units) which would still help Kabam make money.
I want to end off by saying I understand why everyone is so frustrated by all of this, especially ftp accounts. Changes like this can be scary and could hurt the game that’s already getting pretty glitchy these days. But I do think @KabamCrashed has been getting a little too much hate for somebody trying to communicate with the community about upcoming changes to try to help improve the game. I’d love to see more constructive criticism from creative players giving solutions that innovate on the mobile game genre to help us draw in and keep new players since this is a game many of us love.
Let me know your thoughts and please be kind to each other,
Toastmaster
Re: SP3 BLACK SCREEN... NO FEEDBACK!?
havent had this problem till now. it started with last update
Re: Is the game down?
Scheduled my irl, so I could finish Elders now before it resets tomorrow, but apparently Kabam doesnt want us to plan out our own time and decide when we want to play the game. They want to dictate it 🤷🏻♂️
