Best Of
Re: Drops and promo codes for the accounts that are connected with Google play
There’s a lot of persistent confusion about “linking” game accounts, particularly to Google Play or Apple iTunes accounts. In fact, there’s no actual “linking” between game accounts and Apple or Google accounts. What’s happening there is a matter of how the game client logs into your game account.
When you first download the game, the game has no idea who you are. But your game client can’t just say “log me in, you don’t know me, but just connect me to whatever.” In actuality, the game creates an invisible ID and password (simplifying a bit here, more or less) and uses that to log you into your account. If you’re logged into Apple Game Center or the Google Play alternative, those systems are handed these invisible credentials to log you into your game. That’s how you can get back into your game account even if you change phones. As long as you’re logged into the corresponding Apple or Google account, your game client can get you back into.
This invisible behind the scenes stuff is not connected to you the player in any way. Kabam has no idea who you are, because both Apple and Google require this stuff to be anonymized. That’s why you need an actual Kabam ID to log into the web store. If you do not create a Kabam ID and connect it to your game account, Kabam has no way of sending rewards or purchases to it. They would have no way of knowing which game account bob@gmail.com was playing.
A lot of players think that if their game is currently linked to a Google Play or Apple Game Center account, that means Kabam knows that the player with Google ID XYZ is playing the game account ABC. But that’s not true. Google does not send your identifying information to Kabam (nor does Apple). Google knows enough (because it has been told by the game) to log you into your MCOC game account, but it does so anonymously. Kabam only knows that somewhere out there is a phone that is logging into game account #979961023. Kabam doesn’t know who.
All services outside of the game itself, from the xSolla webstore to Twitch (drops) require Kabam know who you are, and what game account you are playing. That requires creating a Kabam ID. Creating a Kabam ID does NOT “unlink” your game account from your Google Play or Apple Game Center account. All that means is theoretically speaking, you don’t actually need your Kabam ID or password to log into your game account. A have a Kabam ID and password, and I can use them to log into the game from any phone or tablet, on iOS or Android. However, if I play on my own phones that are logged into iTunes and Game Center, I don’t need to do that. I can just log into the default game account that is still linked to my Apple ID. That’s all that means.
Basically, the “link” from Apple or Google to MCOC is an anonymous link. You can get into the game, but that’s it: Kabam doesn’t know who you are. Kabam IDs are IDs Kabam associates with you directly: when using those, Kabam actually knows who you are and can connect a game account to external services like the webstore or Twitch.
When you first download the game, the game has no idea who you are. But your game client can’t just say “log me in, you don’t know me, but just connect me to whatever.” In actuality, the game creates an invisible ID and password (simplifying a bit here, more or less) and uses that to log you into your account. If you’re logged into Apple Game Center or the Google Play alternative, those systems are handed these invisible credentials to log you into your game. That’s how you can get back into your game account even if you change phones. As long as you’re logged into the corresponding Apple or Google account, your game client can get you back into.
This invisible behind the scenes stuff is not connected to you the player in any way. Kabam has no idea who you are, because both Apple and Google require this stuff to be anonymized. That’s why you need an actual Kabam ID to log into the web store. If you do not create a Kabam ID and connect it to your game account, Kabam has no way of sending rewards or purchases to it. They would have no way of knowing which game account bob@gmail.com was playing.
A lot of players think that if their game is currently linked to a Google Play or Apple Game Center account, that means Kabam knows that the player with Google ID XYZ is playing the game account ABC. But that’s not true. Google does not send your identifying information to Kabam (nor does Apple). Google knows enough (because it has been told by the game) to log you into your MCOC game account, but it does so anonymously. Kabam only knows that somewhere out there is a phone that is logging into game account #979961023. Kabam doesn’t know who.
All services outside of the game itself, from the xSolla webstore to Twitch (drops) require Kabam know who you are, and what game account you are playing. That requires creating a Kabam ID. Creating a Kabam ID does NOT “unlink” your game account from your Google Play or Apple Game Center account. All that means is theoretically speaking, you don’t actually need your Kabam ID or password to log into your game account. A have a Kabam ID and password, and I can use them to log into the game from any phone or tablet, on iOS or Android. However, if I play on my own phones that are logged into iTunes and Game Center, I don’t need to do that. I can just log into the default game account that is still linked to my Apple ID. That’s all that means.
Basically, the “link” from Apple or Google to MCOC is an anonymous link. You can get into the game, but that’s it: Kabam doesn’t know who you are. Kabam IDs are IDs Kabam associates with you directly: when using those, Kabam actually knows who you are and can connect a game account to external services like the webstore or Twitch.
1
Re: SOLVARCH DISCUSSION
Not to mention that he has the highest health in the tech class.
Re: Mcoc 1 champ per week - Ep. 81 - Elektra 📍🗡️🗡️🔴
She used to be one of my favourite champions, and I even unlocked the mastery that gives a chance to inflict Weakness debuffs on hits (whatever it's called) just to increase her usefulness in AW - this was back in the 4* champion days.
Re: Curiosity about tomorrow...
@Anotherconcernplayer I heard he moved to Antarctica to play with the penguins
Re: SOLVARCH DISCUSSION
Solvarch is really really good at what they're supposed to do.
BMcG has been on a rampage with Solvarch ever since taking him up to Rank 4.
He's uploaded some of it:
https://youtube.com/shorts/qre8uoedt1U?si=fRxYt-Fdjd_nwgae
BMcG has been on a rampage with Solvarch ever since taking him up to Rank 4.
He's uploaded some of it:
https://youtube.com/shorts/qre8uoedt1U?si=fRxYt-Fdjd_nwgae
Re: SOLVARCH DISCUSSION
Idk why we didn't have a serious thread until now but I'm glad someone finally decided to make one! As for my personal opinion, I firmly believe that he sucks! He is consistently slow unless suffering from constant energy damage like a neuroshock passive from Onslaught, then he becomes quite fast but that's about it. For battlegrounds he is just not worth it, everest content like Necropolis is far beyond his reach. May work in AW, I'm not sure.
His problem for general matchups is that you need to go for the sp3 rotation pretty much. The issue is that he doesn't deal any damage until that point and guess what happens when you're finally ramped? You throw that sp3, deal around probably 300k damage at r3-r4 and lose all the ramp just to start over! Adding up the basic hits which are non-crits, you deal a total of 400k damage per minute where most of that damage comes from the sp3 at the end of your ramp. You're basically tickling for a minute, deal some huge burst and start again from scratch. This loop just doesn't work and is not satisfactory at all most of the time especially in short fights that are beyond the reach of this rotation.
Another thing is that his target matchups are so limited that I'd genuinely find more use for my ascended Immortal Iron Fist overall. Solvarch ramps up faster against mutants and energy damage which is cool but he doesn't counter the mutant class that well.
1)Nothing to counter ability accuracy reduction so his abilities can fail against Domino, at least he heals some of the crit fail damage back and can counter her evade with coldsnap.
2)Not a robot and combined with 1 he doesn't have anything special against Sinister, he doesn't crit and that's all.
3)Not sure if Solvarch has a line in his kit that makes him work around it but he doesn't have an armor up "buff" so he will take plasma detonation damage from Havok.
4)If Gentle gets to throw his sp2 he is so cooked.
5)Even against Iceman who is a mutant that deals constant energy damage for the first 12 seconds of the fight, Nick136 lost 10% hp in his showcase video at same ranks. He was fast but still lost a considerable amount of hp.
All these points aside he nukes Onslaught, Jean Grey and Captain Britain which definitely has some value in its own. Just unfortunate that his target matchups don't even cover the majority of top mutant defenders.
To conclude my thoughts, I find him super situational and matchup/node reliant. I think his design is way too forced just to implement the fractured power bar mechanic in a unique way. Don't think his utility is that practical either, seems like a bunch of generic tech abilities thrown at random parts of his kit. Other than a handful of defenders he is straight up terrible for short, time based fights; he can't do long fights at all. I'm honestly struggling to find a purpose for him, maybe he can at least be of use in AW since that's his only hope left. There are a lot more flaws in his design I didn't even get to mention that I'd rather stop here.
My decision is final. He is mid.
His problem for general matchups is that you need to go for the sp3 rotation pretty much. The issue is that he doesn't deal any damage until that point and guess what happens when you're finally ramped? You throw that sp3, deal around probably 300k damage at r3-r4 and lose all the ramp just to start over! Adding up the basic hits which are non-crits, you deal a total of 400k damage per minute where most of that damage comes from the sp3 at the end of your ramp. You're basically tickling for a minute, deal some huge burst and start again from scratch. This loop just doesn't work and is not satisfactory at all most of the time especially in short fights that are beyond the reach of this rotation.
Another thing is that his target matchups are so limited that I'd genuinely find more use for my ascended Immortal Iron Fist overall. Solvarch ramps up faster against mutants and energy damage which is cool but he doesn't counter the mutant class that well.
1)Nothing to counter ability accuracy reduction so his abilities can fail against Domino, at least he heals some of the crit fail damage back and can counter her evade with coldsnap.
2)Not a robot and combined with 1 he doesn't have anything special against Sinister, he doesn't crit and that's all.
3)Not sure if Solvarch has a line in his kit that makes him work around it but he doesn't have an armor up "buff" so he will take plasma detonation damage from Havok.
4)If Gentle gets to throw his sp2 he is so cooked.
5)Even against Iceman who is a mutant that deals constant energy damage for the first 12 seconds of the fight, Nick136 lost 10% hp in his showcase video at same ranks. He was fast but still lost a considerable amount of hp.
All these points aside he nukes Onslaught, Jean Grey and Captain Britain which definitely has some value in its own. Just unfortunate that his target matchups don't even cover the majority of top mutant defenders.
To conclude my thoughts, I find him super situational and matchup/node reliant. I think his design is way too forced just to implement the fractured power bar mechanic in a unique way. Don't think his utility is that practical either, seems like a bunch of generic tech abilities thrown at random parts of his kit. Other than a handful of defenders he is straight up terrible for short, time based fights; he can't do long fights at all. I'm honestly struggling to find a purpose for him, maybe he can at least be of use in AW since that's his only hope left. There are a lot more flaws in his design I didn't even get to mention that I'd rather stop here.
My decision is final. He is mid.
13
Re: Can kabam reduce the price of sigil ? (Polite req)
I don't care what country or what exchange rate is being talked about. If its too much compared to what you are earning, you shouldn't buy it at all.
13
Re: SOLVARCH DISCUSSION
*Disclaimer*
Don't upgrade him if you are still progressing through the game.
Go for the 7* shards trade instead.
I took 6* Luma and upgraded him.
I'll take the upcoming Ursula and will upgrade her.
Some of us can do random rankups out of the blue and won't worry one bit. Don't be like us.
Upgrade useful champs or the ones you like.
Don't upgrade him if you are still progressing through the game.
Go for the 7* shards trade instead.
I took 6* Luma and upgraded him.
I'll take the upcoming Ursula and will upgrade her.
Some of us can do random rankups out of the blue and won't worry one bit. Don't be like us.
Upgrade useful champs or the ones you like.
Re: SOLVARCH DISCUSSION
@ DARKWhisper (I don't prefer tagging people)
I totally agree with 95%* of that.
I'm also thankful that you put forward your findings and opinions in a respectful manner which seems be lacking these days. 🙏
He seem to be doing exactly as advertised from what I observed.

These stats shouts mid.
He is a survivor. Bunch of armor crit resistant and couple immunities.
Using energy based attacker on him and failing a single dex during a special will cost.
I won't trust someone who is saying solvarch is supposed to be THE OP nuke meta attacker.
Doing quiet decent vs quiet a few mutants and energy matchups. And that's where his reign ends.
One sp3 cycle kills, but he doesnt have any damage to finish of the remaining heath on the defender. If sp3 doesnt kill, going for another takes extra time. There's sp2 rotation looks better vs mutants.
A lot slower vs others, for a being a 6*, which is fine. Got a hard learning curve. Got him for free just playing the game though.
A single 1 minute sp2 sp1 sp3 cycle took 60% of storm in ROL. That's about 300k health. Not bad for a defender.
A 7r4 will definfilty be relevant in BGs (niche on attack). 6* is not tho.
He gets the title of fun rankup.
...
*5% on point 5, it was 31 second fight. Pretty nukey for a niche champ without coldsnap immunity.
I totally agree with 95%* of that.
I'm also thankful that you put forward your findings and opinions in a respectful manner which seems be lacking these days. 🙏
He seem to be doing exactly as advertised from what I observed.

These stats shouts mid.
He is a survivor. Bunch of armor crit resistant and couple immunities.
Using energy based attacker on him and failing a single dex during a special will cost.
I won't trust someone who is saying solvarch is supposed to be THE OP nuke meta attacker.
Doing quiet decent vs quiet a few mutants and energy matchups. And that's where his reign ends.
One sp3 cycle kills, but he doesnt have any damage to finish of the remaining heath on the defender. If sp3 doesnt kill, going for another takes extra time. There's sp2 rotation looks better vs mutants.
A lot slower vs others, for a being a 6*, which is fine. Got a hard learning curve. Got him for free just playing the game though.
A single 1 minute sp2 sp1 sp3 cycle took 60% of storm in ROL. That's about 300k health. Not bad for a defender.
A 7r4 will definfilty be relevant in BGs (niche on attack). 6* is not tho.
He gets the title of fun rankup.
...
*5% on point 5, it was 31 second fight. Pretty nukey for a niche champ without coldsnap immunity.
