Best Of
Re: How Much fun are you having playing MCOC?
It easy to say if your not having fun stop playing but I have to much of investment in this game about 8 years to be exact and money to just quit. I didn't say I never had fun playing this Im taking about currently. I'm allowed to have a opinion on this game without being called names..
Re: ACT 8 CRUCIBLE COUNTERS List
If possible can someone help in creating a spreadsheet for this?
Re: How to Not Lose Points to Modders
The damage was already done, during his whole climb of VT, and up to 400ish points in GC, probably in AW as well.. most likely have more than 10 people reporting him before this, it took a coincidental pop in a CCP livestream to get banned. I think that's a bigger problem than saving a few peoole in the upper part of GC.I don't think banning a player prevents Kabam from investigating how the player did what they did. They still have the past matches, why would they need future ones at the expense of the playerbase? Judging by Crashed's comment that he bans modders after he faces them, I don't think the time at which they were banned is a factor in helping Kabam get to the bottom of anything. And if it can prevent more damage, then its clearly the better option.The goal should be to figure out how on earth that guy managed to get where he was undetected by the "anti cheat" system. Not shooting first and investigating after. Because obviously he didn't just cheat that match.I respectfully disagree. I think the goal should be minimizing harm. All of those steps would be pointless since a Kabam employee knew the person was modding with certainty. Do you also think that if a Kabam employee faced a modder, that after the match instead of banning the modder to minimize any more harm they could cause, that they should instead report them and let the modder continue to cause harm until they do get banned through the "proper channels?"Not really sure I understand your point.I dunno where you guys are from but a police officer in plain clothes gotta identify himself and also have jurisdiction in the place of the crime...This isn't a case of the police being called and arriving quicker to the folks they favor. This is a case of the police being present when the crime is happening and doing their jobs. Completely different scenario.It's cool that Lagacy didn't get screwed over by this lowlife cheater.Yeah I mean, I'm happy that Lags got saved and the cheater got banned.
But why can't Kabam now go back and delete the lost points for everyone else who got screwed over by this cheater?
It literally took these Kabam bros 30 seconds to move the wheels of justice for Lagacy.
They must've been parkouring across the office trying to help their broski.
But why does that mean we also have to be happy with a clearcut case of selective enforcement?
I've seen this on nextdoor/facebook when I used to still go on those sites.
The police would respond immediately to a robbery at a rich person's house, and other people would say, why do they never respond like that when we call about intruders in our homes.
And then some frequent commenters would always say stuff like: "Shut up and just be glad the police caught the robbers this time."
What's even crazier is that these frequent commenters weren't even affiliated with the police department in any way, and the police itself would never try to defend its actions like that.
At the end of the day, the facts here speak for themselves, and I'm seeing this being talked about in various other channels.
So everyone is entitled to their opinion, and there is no need for me or anyone else to keep posting the same opinions again and again, so I'm out on this one.
Anyway we are talking about a game where cheaters went as far as shipping devices for merc services...
I guess this is just another story ...
The course of the ban should have taken the natural course that everyone goes thru, report, investigate, ban. That's just my opinion though.
I think the thing a lot of you don't realize is that banning that modder right then and there didn't just help Lagacy, but all the future people that modder would have faced until they got banned from a report.
The harm was already done to 20 or 30 people before Lagacy, to other game modes where he acquired items. What's a few more cheated matches gonna do anyway? "Collecting more data" to figure out how the mod is going undetected by the "anti cheat technology" seems like a smarter route.
Re: How many seven star shards are Paragon players getting from new doom cycle event...?
Not sure what you mean.I've heard that staying in Paragon is not worth that much right now with the rewards etc so was confused with thatThat was the help. Anyways, higher you go progression wise, more rewards you get. So there is no point in asking.Just hit paragon and then worry about it, instead of spamming the same threadIf you can help then help if can't you can ignore 👍🏼
It’s always better to progress. Kind of the point of the game.

1
Re: How many seven star shards are Paragon players getting from new doom cycle event...?
That was the help. Anyways, higher you go progression wise, more rewards you get. So there is no point in asking.Just hit paragon and then worry about it, instead of spamming the same threadIf you can help then help if can't you can ignore 👍🏼
Re: ACT 8 CRUCIBLE COUNTERS List
I’d say the biggest problem is going to be finding the fights where you really NEED to use a certain champ. That’ll thin out the list a little for others. That’s the biggest issue with any crucible style quest actuallyThat's why I think there should be 2 use per hero instead of one and done.

2
Re: Best time to KO the Winter Soldier in RoL? (With and without synergies)
A. 7am GMT
B. 1pm GMT
C. 11pm GMT
B. 1pm GMT
C. 11pm GMT

17
Re: Solvarch Deep Dive is out
They say the deep dives take too much money to make. Some dude with an hour of capcut experience could make the same video for free.This is so incredibly incorrect
Re: August Rewards
CRUCIBLE
10x Level 3 Revives
2x Rebirth 7-Star Crystals (Cull Obsidian, Doctor Voodoo, Anti-Venom, Night Thrasher, Sabretooth, Viv Vision)
1x Generic 7-Star 3-4 Gem
1x Titan Nexus Crystal
Glykhan Emote
10x Level 3 Revives
2x Rebirth 7-Star Crystals (Cull Obsidian, Doctor Voodoo, Anti-Venom, Night Thrasher, Sabretooth, Viv Vision)
1x Generic 7-Star 3-4 Gem
1x Titan Nexus Crystal
Glykhan Emote
Re: 🔥1st World Gho Gho Gho Ghost Rider's Mcoc Meeting🔥
Here's something to get the discussion started, Peixe; from my main rework thread, https://forums.playcontestofchampions.com/en/discussion/328552/complete-buff-designs-for-classic-champions/p1Nova flame immunity?
This is a mild to moderate Tune-up, rather than a full rework; so Ghost Rider's primary mechanics aren't really changed. He continues to be based around inflicting Judgements on his opponent, which progressively weaken the opponent, and strengthen subsequent judgements.
Ghost Rider
Health 54876
Attack 4061
Passive
A bloodless skeleton wreathed in Hellfire, Ghost rider is immune to Bleed and Incinerate effects; and Poison effects from non-Mystical opponents suffer -70% Potency.
Bane of Evil
Against #Villain opponents, Ghost Rider gains +15% to his Attack, Armour and Critical rating.
#Villain opponents passively suffer -10% Critical rate and Attack rating for each Judgement upon them.
Against #Hero opponents, all Judgements apart from the Judgment of Guilt suffer -15% Ability accuracy (most heroes feel guilty about something...)
Judgements
Ghost Riders judgements are triggered by certain actions or combos. Judgements last indefinitely when placed, but can only be placed once. When a judgment is first placed, Ghost Rider inflicts a secondary effect (Fury, Degeneration, etc) that gains +75% duration for each Judgement already in effect when it is placed.
The list of Ghost Rider's Judgments, and their secondary effects is:Special Attacks
- Complete MLLLL combo: Judgment of Spite - Inflict a Degeneration passive causing 5969 damage over 3 seconds.
- Complete MLLLM combo: Judgement of Corruption - Gain a Fury passive, +4466 Attack for 9 seconds
- Heavy attack: Judgment of Malice - gain a Lifesteal passive, enabling Ghost Rider to Steal 1371 Health on each Attack. Ghost Riders Lifesteal only works against the living, and will not generate health against #Robots.
- Hit opponent with Special-1 Attack: Judgment of Pride - Inflict a Fate Seal passive for 6 seconds.
- Hit opponent with Special-2 Attack: Judgment of Anger - Inflict power drain passive removing 20% of the opponent's Maximum Power over 2 seconds. If the opponent is immune to Power Drain, inflict a 120% Wither passive, instead.
- Hit opponent with Special-3 Attack: Judgment of Guilt - Ghost Rider's Penance state inflicts a Damnation passive upon the opponent for 5 seconds. Damnation causes 2464 damage, and also inflicts Fate Seal, Heal Block and Power Lock.
When Damnation ends, remove all Judgements from the opponent. This does not remove any active secondary effects.
SP1 - Inflict Judgment of Pride.
If this Judgment is already active, instead Nullify one buff for each two Judgments on the opponent (rounded up).
SP2 - Inflict Judgment of Anger.
Additionally, inflict Incinerate for 5228 damage over five seconds. Incinerate Potency increases by +25% for each Judgement currently active on the opponent.
SP3 - Inflict Judgment of Guilt. This attack additionally refreshes any other secondary effects that are in place when it is activated.
Signature ability:
At the start of the fight, activate Judgment of Cruelty. As a secondary effect, this judgment grants a Power Gain passive for 12 seconds, generating 3% of a bar of Power per second.
Additionally, each Judgement placed on the opponent increases Ghost Rider's Offensive combat power rate by 12%.
So, this Tune-up would provide Ghost Rider with the reliability he currently lacks (his judgements have a pretty significant failure rate, right now); his debuffs are all replaced with passives; he switches out Bleed for Degeneration (which will go nicely with the Ghost Rider relic...), gets Wither to manage any cosmic opponents immune to Power Drain, and a fairly hefty Incinerate on his SP2. And that extra Judgment in his Sig should be quite a significant boost to getting his rotation started in shorter fights.
But it's still a Tune-up rather than a full rework - what do people think? And what else would people like to see?