Best Of
The Act 8 Crucible - Team Builder
Hello everyone,
I'm back again with a new Crucible planner for the upcoming Act 8 Crucible launching next Wednesday:
https://docs.google.com/spreadsheets/d/18bHFf0zX7dyfIQjVgomu-_f5uqh_iKZoDTecU1oA-uA/edit?usp=sharing
Basic instructions are:
-Egg
I'm back again with a new Crucible planner for the upcoming Act 8 Crucible launching next Wednesday:
https://docs.google.com/spreadsheets/d/18bHFf0zX7dyfIQjVgomu-_f5uqh_iKZoDTecU1oA-uA/edit?usp=sharing
Basic instructions are:
- Make a copy
- Use the dropdowns to select between Normal and Legendary difficulty
- Fill in the "Your Champion" and "Champion Rank Column"
- Entering your Champion is now done using a dropdown rather than manual entry (to avoid spelling errors messing with the duplicate champion check)
- There is now a Champion Rank dropdown
- The sheet also understands if two of the same champions at different rarity are being used; it will only go red if both the champion AND the rarity are identical
- There is now a Node Glossary dropdown; every single node that is on the Act 8 Bosses has been included
- There is now a Quick Reference tab; after pre-planning your run, you can easily have the Quick Reference tab open to see pictures of your next fight (bonus: it's mobile friendly!)
- Links to Simula's boss guides have been added (with his permission)
-Egg

21
Re: Voodoo buff didn't disappoint 🔥
His damage isn't anything insane tho he just has crazy power and buff control, other than countering Serpent and Dark Phoenix I don't see him really being busted so I don't think we have to worry about that lol.Dude.... You are giving too many details that could make them nerf him 😭Yeah I just tested him myself and the buff is great, you get that sp2 off and you get into an infinte loop of heavy to apply a loa and steal power, then sp1 spam and stack a ton of poisons, they'll never get another special off once you fire that sp2. Best buff by far and my favorite, even more than Cull and that's the buff I cared about the most.Wow you switched up really fast from it looks like trash to it's great lol glad someone tested it already and confirmed it really was just the wording that made it sound mid.I always had hopes but you're right they worded it bad but the buff is solid I'll say. Both effects are easy to maintain although I wish power dissolve also last for 15 secs instead of 10. He is still heavily nullify reliant for applying all his effects, but in matches he can nullify he is really fun. Power dissolve damage is decent as well
Re: Yondu is kinda heat now
I was preparing my own thread, but have decided I should add my thoughts here.
For anyone who hasn't read Yondu's buff notes, it's mostly about damage:
But simple, in a game where champs are increasingly complex, can be good. Yondu is a simple character, but he's effective. Particularly at armoured champions, and those that regenerate or have Prowess. Or those that like to turtle up, because he can do very solid damage through block.
He's got no timers to watch, no charges to manage, no complex rotations to learn: play completely normally. Hit into block if you like, because the damage is still good. Throw SP2s for a high-damage phase. That's literally it.
So, despite playing him very simply indeed, the damage is a lot better. Here's ROL Winter Soldier with a 5/65 Yondu, pre-buff and post-buff. Take a look at the times, and especially the relative DoT damage:
Pre-buff:

Post-buff:

However, whilst this could be mistaken for a simple damage tune-up, that's not the full impact of these changes. Because of the switch from Bleed to Rupture, this buff is going to be beneficial for a huge number of opponents. But some of them aren't immediately obvious, so I thought it could be interesting/helpful to call some of them out.
Now I'm not going to try listing every bleed-immune champion this is going to help with - you can find one of those elsewhere. But considering opponents who actually benefit from or punish Bleed/Armour Break, or who are immune to both, this buff makes him substantially better against these opponents:
Mutants
Apocalypse, Bishop, Cable, Domino, Dust, Gambit, Havok, Magneto, Omega Red, Onslaught, Sauron, Storm, Weapon-X
Mystics
Absorbing Man, Clare Voyant, Destroyer, Dragon Man, Mangog, Man-Thing
Cosmic
Corvus, Serpent, Superior Iron Man
Skill
Attuma, Elsa Bloodstone, Moondragon
Tech
Arnim Zola, Bastion, CapSam, Civil Warrior, Hulkbuster, Lady Deathstrike, Nimrod, Omega Sentinel, Sentinel
Science
Abomination, Photon
Of course, there are a handful of opponents where this buff isn't helpful: Mister Sinister is still an issue. And arguably Yondu is actually a lot less good against Emma Frost: that Armour break was clutch for keeping her under control, and it won't activate against her, any more.
Also, he'll be less effective against quite a few Science champions:
Mostly, those who are rupture-immune (Scorpion, Silk, Spider-punk), those with very high physical resistance, and a few who actually have a specific weakness to Bleed (Human Torch, Invisible Woman, Thing)
Utility
So what else does Yondu do?
Sig ability - unchanged; this helps him tank Special attacks quite spectacularly.
Combat power mitigation - also unchanged, although he places more Rupture debuffs for longer than Bleeds, which will make this ability more effective. It's definitely visibly effective at limiting the number of Specials you have to deal with; although not so effective that it prevents you ramping up your SP2 Fury ability. I can see that these two abilities might appear counter-intuitive; but really, it works fine in practice.
Pilfer armour and Prowess - he's a little better at doing both of these. This is actually very useful, particularly since he can do it using basic attacks, and through block. And he can manage Armour buffs on champs resistant to Armour Break or Nullify, like Red Skull and Civil Warrior.
Finally, for some reason, they've given Yondu an immunity to Concussion Debuffs when fighting against Mutant Champions. This seems pretty niche; because although Concussion is actually something several mutants do (Apocalypse, Gambit, Emma Frost, Mister Sinister, Stryfe), they mostly do it by hitting you with an SP2, at which point the actual concussion is the least of your worries. So I suspect that this tweak is intended to help him deal with particular War node placements where people like to put Mutant defenders.
Can he defend?
I'd predict that Yondu is going to be a useful stall defender:
Nice to see other people's thoughts, especially a well-known Yondu fan, @Cat_Murdock
Personally I think this is a good buff, broadening the useability and enhancing the damage of an unusual champ. And he's gone from being useable but niche (and very dependent on RNG) to being much more effective in a wide variety of situations; as an effective DoT-dealing champ.
For anyone who hasn't read Yondu's buff notes, it's mostly about damage:
- Bleed has been switched out for Rupture.
- Also he inflicts Rupture more often than he used to inflict bleed.
- And his Fury boost after SP2 lasts a lot longer (functionally, around twice as long)
- He's got a small boost to his Block and Armour penetration
- And some minor tweaks you'll barely notice.
But simple, in a game where champs are increasingly complex, can be good. Yondu is a simple character, but he's effective. Particularly at armoured champions, and those that regenerate or have Prowess. Or those that like to turtle up, because he can do very solid damage through block.
He's got no timers to watch, no charges to manage, no complex rotations to learn: play completely normally. Hit into block if you like, because the damage is still good. Throw SP2s for a high-damage phase. That's literally it.
So, despite playing him very simply indeed, the damage is a lot better. Here's ROL Winter Soldier with a 5/65 Yondu, pre-buff and post-buff. Take a look at the times, and especially the relative DoT damage:
Pre-buff:

Post-buff:

However, whilst this could be mistaken for a simple damage tune-up, that's not the full impact of these changes. Because of the switch from Bleed to Rupture, this buff is going to be beneficial for a huge number of opponents. But some of them aren't immediately obvious, so I thought it could be interesting/helpful to call some of them out.
Now I'm not going to try listing every bleed-immune champion this is going to help with - you can find one of those elsewhere. But considering opponents who actually benefit from or punish Bleed/Armour Break, or who are immune to both, this buff makes him substantially better against these opponents:
Mutants
Apocalypse, Bishop, Cable, Domino, Dust, Gambit, Havok, Magneto, Omega Red, Onslaught, Sauron, Storm, Weapon-X
Mystics
Absorbing Man, Clare Voyant, Destroyer, Dragon Man, Mangog, Man-Thing
Cosmic
Corvus, Serpent, Superior Iron Man
Skill
Attuma, Elsa Bloodstone, Moondragon
Tech
Arnim Zola, Bastion, CapSam, Civil Warrior, Hulkbuster, Lady Deathstrike, Nimrod, Omega Sentinel, Sentinel
Science
Abomination, Photon
Of course, there are a handful of opponents where this buff isn't helpful: Mister Sinister is still an issue. And arguably Yondu is actually a lot less good against Emma Frost: that Armour break was clutch for keeping her under control, and it won't activate against her, any more.
Also, he'll be less effective against quite a few Science champions:
Mostly, those who are rupture-immune (Scorpion, Silk, Spider-punk), those with very high physical resistance, and a few who actually have a specific weakness to Bleed (Human Torch, Invisible Woman, Thing)
Utility
So what else does Yondu do?
Sig ability - unchanged; this helps him tank Special attacks quite spectacularly.
Combat power mitigation - also unchanged, although he places more Rupture debuffs for longer than Bleeds, which will make this ability more effective. It's definitely visibly effective at limiting the number of Specials you have to deal with; although not so effective that it prevents you ramping up your SP2 Fury ability. I can see that these two abilities might appear counter-intuitive; but really, it works fine in practice.
Pilfer armour and Prowess - he's a little better at doing both of these. This is actually very useful, particularly since he can do it using basic attacks, and through block. And he can manage Armour buffs on champs resistant to Armour Break or Nullify, like Red Skull and Civil Warrior.
Finally, for some reason, they've given Yondu an immunity to Concussion Debuffs when fighting against Mutant Champions. This seems pretty niche; because although Concussion is actually something several mutants do (Apocalypse, Gambit, Emma Frost, Mister Sinister, Stryfe), they mostly do it by hitting you with an SP2, at which point the actual concussion is the least of your worries. So I suspect that this tweak is intended to help him deal with particular War node placements where people like to put Mutant defenders.
Can he defend?
I'd predict that Yondu is going to be a useful stall defender:
- He's got a non-contact opening Light attack.
- He's going to slow down attackers with a solid Stifle ability from his special-1.
- He's going to resist damage with his Sig ability
- He also inflicts serious Rupture damage through block.
Nice to see other people's thoughts, especially a well-known Yondu fan, @Cat_Murdock
Personally I think this is a good buff, broadening the useability and enhancing the damage of an unusual champ. And he's gone from being useable but niche (and very dependent on RNG) to being much more effective in a wide variety of situations; as an effective DoT-dealing champ.
Re: Confusion with Cull changes
Yeah this should just be text not fully being updated yet, visual issue onlyThanks for the update Mike! Appreciate it 🙌🏼
🫶🏻
Re: Potentially 7 Star Red Magneto coming soon…?
What they really mean is that as an attacker x champ is too op. Which would ruin their bottom lineI don't understand the whole "this champ is too OP to be a 7*" thinking....The game “isn’t ready” for 7* Hulkling but somehow it’s ready for future ant man, Tigra, nick fury, red guardian, and human torch💀🙏🏽"The game isn't ready for him yet"In the most recent live stream, I saw that in the new relics section of the stream, there was red magneto battle cast being released soon. Does that mean red mags is finally coming as a 7 star now?That would mean a 7* hulkling, I’m down for that.
Cuz if I’m not wrong, didn’t they say something like the new relics will enhance the abilities of those champs specifically but ofc can be used with other champs too? Maybe I’m trippin XD.
What do you guys think?
Yet they made a 7* Serpent.

2
Re: Yondu is kinda heat now
He was already great, this just made him way betterRahhh always has been 😤💙🔥🦅‼️ best tech 4 ever