Best Of
Re: Prestige down by 5000
2 of our guys just quit the game. I cant believe they actually followed through with this. Its basically the death of f2p in competitive alliances

Re: New eq difficulty
ok sure that actually makes sense. It makes sense. But I’m ftp, ok I’m not tryna be one of those. But I can’t be like spenders. Where top 30 prestige is getting rewards. I completed EVERY piece of content. I have nothing to do. 9.3 rewards suck. Bg radiance is the only way to get really good materials, now prestige based reward system for eq. It’s so stupid and there has to be a better way to implant this
Re: Prestige down by 5000
I didn’t pay attention to my prestige. I’m still ranking who I want. Also doesn’t change how bad I am at this game, too.
Re: New eq difficulty
Varying the rewards by prestige actually makes a lot of sense, especially as they seem hesitant to release a new progression. The gap from a new Valiant account to an old Valiant account is probably the largest gap a progression has ever seen. Expanding rewards for larger accounts makes sense.
But tanking the accounts of players that have worked hard to get to the top, but who have also been unable to drop thousands or more on the game to expand their R4s, is an unfair effect of this change. It is a change to the benefit of spenders before it is a change to the benefit of larger Valiant accounts.
Re: Act 7.2 Guide
7.2.6
7.2.6 - Heavy Assault, Encroaching Stun, Under Pressure, Foresight
Heavy Assault: Both champions' heavy attack damage is increased by 500% and while the defender is charging their heavy, they become unstoppable for the duration of it.
Encroaching Stun: Every 20 seconds if you are not in the middle of a special attack you will be stunned.
Foresight: Intercepting the defenders dash attack grants a passive fury for 7 seconds which increases damage by 200%
Under Pressure: Whenever the defender dashes back they gain a disorient timer for 1.2 seconds, dashing back again a disorient debuff activates on the defender
True Strike: Defenders attacks ignore, armor, (some)resistance, evade and autoblock.
Path Defenders: CGR, Mephisto, Mole Man, Elsa, Sabretooth, Redskull.
Used: r3 Torch r3 Doom, 5/65 Hyperion, 5/65 Nick Fury, 1/25 Mister Fantastic.
Due to true strike, one of the best encroaching stun counters (quake) becomes useless, Champions with easy access to special attacks such as CGR, Ghost and Hyperion work fantastic here. Champions with immunity to stun like Nick Fury and Emma Frost are awesome for this lane. Since it has foresight and heavy assault you can nuke down the defenders pretty quick. Mephisto can be a little bit annoying on the lane, so make sure you bring an incinerate immune, or a champ that can mitigate incinerate somehow. Torch, Claire, Void, Colossus are some options that will work well for this. I brought Mister Fantastic for the Doom synergy again specifically for Red Skull to deal with his armor ups. For encroaching stun just hold onto your specials and throw them when necessary, dont over use them or else you might get trapped.
7.2.6 - Mix Master, Armoured Assault, Debuff Synthesis Stun/Armor Break
Mix Master: Performing the same basic attack twice grants the defender a 100% chance to evade that same consecutive attack
Armored Assault:When the defender has an armor up buff, they go passively unblockable and gain +65% attack.
Debuff Synthesis Stun/Armor Break: Whenever the defender receives an armor up buff while they are under a stun effect, it is converted into a coldsnap debuff dealing 200% of the attackers base attack over 15 seconds. This also prevents evading.
Hit Me I Dare You: Whenever the defender is struck, they gain a chintin charge, at 10 charges they are converted into an armor up buff lasting 30 seconds.
Path Defenders: Old Man Logan, Masacre, Gulk, BWDO, Emma Frost, Elektra
Used: r3 Ghost, r3 Magneto, 5/65 Wasp, 1/25 AntMan, 5/65 The Hood
For This path I mainly used ghost for it, she works quite well with mix master, as when she has that passive precision she cannot be evaded so this works nicely for the lane. Magneto works super well for the metal champs on the lane, but be aware of old man logan. Old Man Logan's ability accuracy cannot be reduced, so make sure when using magneto you use your sp2 first to armor break him, for Gulk there is no risk and you can go straight to your sp3. Falcon also works great for this lane, as he shuts off mix master, keep in mind the same thing applies to Old Man Logan, you cannot shut off his evade with locked on. So if you want to bring an OML counter make sure they shut off evade but without ability accuracy, so someone with true strike/accuracy, coldsnap, ghost, quake etc. Overall not too bad of a path, provided you have some good armor breakers / evade counters.
7.2.6 - Buff Synthesis Fury/Precision, Special Connoisseur, Icarus, Matador
Buff Synthesis Fury /Precision: Whenever the attacker gains a precision buff while they have an active fury buff, they are converted into a prowess buff increasing special attack damage by 50%
Special Connoisseur: The defender takes 90% less damage from all sources except special attacks with prowesses.
Icarus: When the defender is struck by an attack or stunned, the attacker gains a fury buff increasing attack rating by 10% for 10 seconds, once the attacker reaches 8 fury buffs they degenerate over 8 seconds dealing 100% of the attackers attack over 4 seconds. Landing an attack removes these furies.
Matador: The attacker gains 0 power through combat, but every time the defender activates a special attack the attacker gains a bar of power.
Path Defenders: Ultron, g2099, Silver Surfer, Hulkbuster, Gambit, CMM.
Used: r3 Doctor Doom, 5/65 Wasp, 5/65 The Hood, r3 Doom, r3 Mags.
Icarus is a common cheese node for champs like Angela if duped, Ghost (phases the degen) KM + Void, lots of regen and power gain, Corvus cant die, CMM binary indestructible. Any champ can deal with the special connoisseur node, as they gain furies from icarus and then dex to convert it into a prowess buff. Magneto also works ok for the metal champs, the main issue is he shuts off matador, so he won't really get power. Also keep in mind that DOT effects completely ignore this node, so quake is another excellent option. Angela is probably the overall best option or ghost, as you really cannot die with them here. G2099 is a bit sketchy at the end since she power drains, so try your best to push her to a sp2 and bait then.
7.2.6 Buff Synthesis Armor/Precision, Flare, Physical/Energy/Critical Resistances.
Buff Synthesis Armor/Precision: When the attacker activates a precision effect while they have an armor up effect they are converted into a true strike buff for 15 seconds ignoring evade, autoblock, armor and some resistances.
Flare: Increases your damage by 300% but you degenerate over 60 seconds
Physical Resistance: +90% Physical Resistance
Energy Resistance: +90% Energy Resistance
Critical Resistance: +90% Critical Resistance.
Path Defenders: Daredevil, Havok, Starky, Nightcrawler, Wasp, Ronin,
Used: r3 Ghost, 5/65 Wasp, 5/65 The Hood, r3 Magneto, 5/65 Warlock.
For this path the resistances are annoying, but if you bring champs with an armor up, true accuracy, true strike, or true damage then you will have no worries. Keep in mind critical resistance only effects crit rate, not crit damage, since Corvus has the true damage buff he completely ignores all these resistances, bring a regen champ to survive flare if you want, Ghost + hood works great here as you will not take damage from flare under phase so do phase 1 hits. Magneto was used for the metal champions. Make sure you bring some kind of havok counter, Colossus would be a great choice here.
7.2.6 - No Retreat, No Surrender, Heavy Assault, Right Back At It
No Retreat: Dashing back places a degen timer on you, dashing again within 1.2 seconds you will degenerate dealing 200% of the defenders attack over 5 seconds.
No Surrender: The attackers has up to 90% degen damage resistance, damage resistance potency is based on your filled power meter, which is reduced by 30% per each bar filled.
Additionally knocking the defender down removes all degen effects inflicting one of the defenders dealing 1000% damage over 5 seconds.
Heavy Assault: Both champions' heavy attack damage is increased by 500% and while the defender is charging their heavy, they become unstoppable for the duration of it.
Right Back At It: When the defender is knocked down they become debuff immune for 4 seconds.
True Strike: Defenders attacks ignore, armor, (some)resistance, evade and autoblock.
Path Defenders: Superior Iron Man, Claire, Green Goblin, Symbiote Supreme, Captain Marvel, MS.
Used: r3 Torch, r3 Doctor Doom, r3 Mags, r3 Ghost, 5/65 Wasp.
For this lane you have the safety net of degen resistance as long as you don't have power so keep that in mind, also if you gain a degen, knock down the defender to remove it. I used Torch for the mystics, and Mags for the metal champs, Ghost was used for the rest of the champions, basically almost every champion works here, just quake does not work at all.
7.2.6 - Energy Adoption Fire, Shake It Off, Shifting Immunity Bleed/ Poison, Bleed Vul
Energy Adoption Fire: Making contact with the defender has a 50% chance to inflict an incinerate on you dealing X% damage over 5 seconds. While the defender has a bleed effect on them, they cannot inflict any incinerate on the attacker. Additionally, incinerates on the defender deal 100% less damage and the defender heals 1% max health per seconds while the incinerate is active on them.
Shake It Off: Whenever a skill attacker dashes back they instantly purify a debuff on them, there is no limit on how many times they can purify debuffs.
Bleed Vulnerability: The defender takes 200% more damage while under a bleed effect.
Shifting Immunity Bleed / Poison: The Defender is immune to all bleed effects for 10 seconds, then rotates to being poison immune for 10 seconds.
Path Defenders: Spider Ham, Mordo, Red Guardian, Annihilus, Longshot, mister fantastic.
Used: 5/65 Nick Fury, 5/65 Quake, r3 Ghost, 5/65 Wasp. 1/25 antman
I used Nick Fury for spider ham, but found it too slow since I only have 1 point in DW, so I decided just to ghost the rest of the lane, which worked beautifully, keep in mind longshot has a base 300% ability accuracy, so you will likely proc an incinerate debuff every single hit, Keep in Mind Red Guardian can block the unblockable so it is very unwise to throw sp2s with ghost. For this lane, any incinerate immune champ, and skill champ, or any bleeder are somewhat viable for this lane.
Gwenmaster
Gwenmaster in my opinion is one of the most well designed (if not THE most) designed fights in the game. She has a bunch of unique phases (6) Do not be intimidated by her large health pool of 4.7 million, because just like the GrandMaster, there are ways to melt her down. First Off Gwenmaster cannot lose more than 5% of her max health from a single hit which is 238,782. Damage. Gwenmaster reduces the potency of damaging debuffs by 100% Also debuffs last 50% less.
Gwenmaster is immune to Power Burn, Power Steal, Power Lock, and Power Drain abilities. Gwenmaster reduces attackers power gain (non combat) rate by 75%. Gwenmaster is also immune to all ability accuracy modification. Gwenmaster is also not afraid of no Ghosts, her sp1 and basic attacks cannot miss.
At the start of the fight and after using her sp2, she activates a countdown for 30 seconds. While this countdown is active, her sp2 is special locked. Countdown of Destruction is paused for 3 seconds, while the attacker lands a clean hit while she is dashing forward (intercept) or recovering from a heavy, special or combo ending attack. If this is interrupted by a special attack, it is paused for the duration of the special attack, and 3 seconds after. So this ability works identically to BWDOs insight ability. On Expiry of the Countdown of Destruction, Gwenmaster gains 2 bars of power and her special 2 becomes unlocked. If Countdown of Destruction expires naturally, Gwenmaster requipps her current plot armor, and the damage is dealt onto the attacker instead of the defenders. If Countdown of Destruction expires due to you completing her plot armor, the damage is inflicted onto the attacker and she enters her next plot armor phase.
When Plot Armor is destroyed, Gwenmaster gains a prowess for each 5 seconds remaining on the countdown of destruction. Each of these prowesses, deal 3% of Gwenmasters maximum health as direct damage on her sp2.
Plot Armor - Emma Frost's Insulated Legs
While 1 power level or equal power level to the attacker, Gwenmaster activates diamond form granting immunity to crits and debuffs. While 1 power level above the attacker, leave diamond form, and gain a prowess increasing attack by 50% Gwenmasters sp1 also has reverse controls for the duration of the special attack. Destroy this plot armor by dexing her sp1 while it has 4 prowesses active.
So this phase all you want to do is get Gwenmaster into her diamond form 4 times, and then get her out of her diamond form 4 times to dex her sp1 and remove the plot armor. Be aware you control her diamond vs non diamond forms, so throw your special attacks to keep control of whatever phase she is in. Also if you do not feel comfortable with reverse controls, you can bring a champ with immunity to reverse controls like Professor X, Mr Sinister, and Emma frost + Mysterio. To dex her sp1 you only need to dex the gunshot part, so keep that in mind that you can block the first part. If you are feeling a little rusty on the reverse controls, you can practice it in 6.3.6, 6.3.1 and 6.1.6.
Plot Armor - Killmongers Royal Necklace
Gwenmaster gains 60 counterpunch charges granting unstoppable for 0.75 seconds while blocking an attack. 1 charge is removed when Gwenmaster is struck or blocks an attack. 3 are removed when she is knocked down. Gwenmasters sp1 inflicts reverberation dealing 100% damage back as physical damage on contact special attacks. Intercepting removes this reverb. This plot armor is destroyed when you reach 0 counterpunch charges.
The #1 thing you need to keep in mind in this phase, is DO NOT hit her block. If you do, she will go unstoppable and retaliate and smack you up. This is obviously not ideal so do not do this. Also keep in mind that you should not throw any special attacks onto her while she has reverberation up, or else it will deal a bunch of damage back to you. If you want to throw a special attack make sure you intercept.
Plot Armor - Invisible Woman’s Wedding Ring
Gwenmaster gains a forcefield, which has the strength of 286538.9 health. The force field takes 90% of all incoming damage. Intercepts and special attacks grant the attacker a passive fury increasing attack by 300% for 5 seconds. Gwenmaster’s sp1 grants an invisibility passive for 2.2 seconds, causing all unblocked attacks to miss. The duration starts paused and is unpaused when the defender is struck or is bleeding. This plot armor is destroyed when the force field reaches 0.
For this phase you need to do a bunch of intercepts to remove the force field as fast as possible. Gwenmaster is quite aggressive so it's pretty safe to do intercepts. When Gwenmaster uses her sp1, immediately dash in with your medium to hit her and trigger the invisibility timer, then immediately dash back before she can recover and hit you. This method works super well and is most effective in the unblockable mode.
Plot Armor - Doom’s Favorite Hoodie
On Activation, Gwenmaster gains the aura of hazarath, granting unstoppable to any attack that has knocked her down. She passively steals 5% of the opponent's power every second. Each time Gwenmaster is knocked down the attacker gains an energize buff increasing combat power rate by 45% Gwenmasters sp1 inflicts a passive shock dealing 0 damage, which lasts 2 seconds, and an additional 2 seconds for each energize buff the attacker has. If the Gwenmaster charges a heavy she inflicts a passive stun replacing the shock for 1.5 seconds. Destroy this plot armor by knocking down the defender with specials 1,2,3 and a heavy attack.
There are a few things to keep in mind for this phase. First off do not knock the defender down with an attack you have already knocked them down with. So if you do 2 heavies the first grants an energize buff which is good, but the second one will be resisted and you will get smacked. Also keep in mind that you should not bait any heavies in this phase while you have a shock on you, or else you will get slapped. It's very likely that the AI will not use her heavy attack unless you are blocking. If you want to be 100% safe bring a shock immune like doctor doom, thing or moleman.
Plot Armor - Aarkus Retro Cape
While near the attacker Gwenmaster gains 10% of a bar of power every second. Every 2.2 seconds that gwenmaster is away from the defender she inflicts an armor break reducing armor rating by 238.89% Gwenmaster cheats so this ignores armor break immunity. Gwenmasters sp1 activates a frozen air buff, so any champion near Gwenmaster gains a passive coldsnap dealing 639.7 energy damage per second. Destroy this plot armor while knocking down the defender with 10 armor breaks on yourself.
For this phase you just want to stay away from gwenmaster as long as you can. If you have a long projectile special attack this can assist you greatly, as it will keep her away while inflicting yourself with a heavy attack. If you get trapped in a corner with her, use a heavy attack to knock her away. Also when you dex her sp1 it pushes her back allowing you to gain armor breaks. If you fail to complete this mission, turtle up and hold block, which makes the ai less likely to throw a special attack. Keep holding block to gain armor breaks, then if she attacks reparry and knock her down, then immediately hold block again until you gain 10 armor breaks. This may not always work, but it is worth a try.
Plot Armor - Iron Man’s Flashy Aviators
On activation, Gwenmaster gains 6 passive armor ups, plus 1 every 14 seconds. Each grant +537 armor. While Gwenmaster is armor broken, pause this timer.
Gwenmasters sp1 gains an indefinite chance to autoblock, you can remove this autoblock by heavy countering her heavy attack. This also removes 1 armor up. Destroy this plot armor when 0 armor remains, every 4th light removes one armor up.
For this phase you want to do light attacks, if you die and enter this fight perform an entercept with a light, then finish the combo with only lights starting you off in a good position. Keep doing parry LLLL, until the armor is broken. If you want to avoid the autoblock, you can try to hold block , then reparry to stun and then keep using light attacks to remove armor. If gwenmaster does use her special 1, there are no big issues, just keep in mind she will autoblock you. So hold block, let her attack you, and when she uses her heavy attack, counter it with yours.
Links - These modifiers are disabled by default and only activated when the associated link is removed:
IS0 Fantastic: While the attacker has more than 15 combo the gwenmaster becomes unblockable. When Plot armor is destroyed, all combo is consumed, and Gwenmaster loses 1% of her max health for every 10 hits removed.
This Link can be a bit tricky in the Invisible Woman and Iron Man phases. With IW phase, you must counter her sp1 with a medium, then dash out to activate invisibility, or else it will be super hard to not. Just for this link always keep in mind she is unblockable above 15 combo. For the iron man phase it might also be tricky, thankfully I never dealt with this phase as I killed her too quickly. If you need to take a hit, that is ok.
GWENMASTERY: Gwenmaster receives the following masteries: Mystic Dispersion, Parry, Willpower and Limber.
Keep in mind for this link try to not bring too many buff heavy champs or else you will spend a lot of time evading specials. Also keep in mind when gwenmaster goes idle (if she does) and you attack her, she will parry stun you. Also your stuns have a reduced duration due to limber.
POWER RUSH: Countdown to Destruction lasts 5 seconds less, but the attacker has +20% combat power rate.
Just remember to complete challenges as fast as you can, and you have a slightly reduced timer.
JUICED: The attacker gains +300% attack rating through a passive fury every 10 seconds. However attack inflicted through Countdown TImer is reduced by 100%
This is the easiest link by far and I recommend it for completion. You can completely nuke this fight with this link, you end up hitting 80k mediums, this lane is super easy, and allows people to do sub 2 minute solos.
As always I hope my guide has assisted you in exploration
Agent X zzz
Re: Prestige down by 5000
It’s the most anti-roster diversity move they’ve ever made. Get ready to see most high amend slliancesconky care about the same 50 champs.
It leads me to believe that Kabam, for all the preaching they do about diversity doesn’t believe in it or naively hopes people will just rank who they like… so they are either hyper controlling or blind fools… recent history says it’s a 50/50 shot at either.
In any case the player base takes the L.
Re: Prestige down by 5000
Leave it to Kabam to screw players, this has to be the biggest screw job by this company yet. Kabam has no shame and in order to get money will now drop our prestige and make things harder so they roll in money. Wake up these clowns care nothing about players. What a waste of humans that work for Kabam

Re: Can we please make seperate relic pages in game.
You can filter them by battle cast and stat cast.
Re: Glykhan
And…just got the win. Man it was rough, but glad to have in essence this sneak preview for when taking on Glykhan in Act 8 Chapter 4 Quest 6 in the future.
Re: Prestige down by 5000
5,000? Must be nice. I went from 35k to 27k. So excited to see the spending gap flourish all the more.