Best Of
Re: New Doom Cycle event
Karate Mike just posted on Vega’s stream thatI included the limited amount of entries in my sentiment report for leadership. Have definitely heard this feedback
“This mode was made for engagement, not to make a lot of money tbh”
If the mode was made for engagement being able to do 3 runs, then 1 a day isn’t going to keep me engaged. Being able to play once per day is going to frustrate the hell out of me I can’t actually spend time getting into the game and playing it. If you wanted to get people engaged this is not the way.
Re: Character Wishlist Thread 3.0
Elite (Vigilante Squad)

Vulcan

Mandarin

Legion David Heller principal Personality

Styx (Legion Personality)

Gestalt (Legion Personality)

Endgame (Legion Personality)

Mud-Thing

Man-Spider

Venom (Punisher)


Vulcan

Mandarin

Legion David Heller principal Personality

Styx (Legion Personality)

Gestalt (Legion Personality)

Endgame (Legion Personality)

Mud-Thing

Man-Spider

Venom (Punisher)

Re: Character Wishlist Thread 3.0

Angel Salvadore

Deathlok

Anti-man

Impossible man

Punisher war machine
Re: Character Wishlist Thread 3.0
Characters they should add to the game together:
A-Bomb (Science)

Red She-Hulk (Science)

A-Bomb (Science)

Red She-Hulk (Science)

Re: Character Wishlist Thread 3.0

Marquis of death (Clyde Wyncham jr.)

Mathew Malloy

Laufey

Black Tarantula

Black ant (Eric O’GRADY)
Re: Radio Silence from the Team + Unaddressed Problems
Twitch drops points for folks who claimed before the realm event started will be added later in the realm event. We've said that in a few different threads but not a central place so that might be why it got lost.
Unaddressed:
- If you didn’t wait to claim the twitch drops until after the event started, you didn’t get the points
- Still no cumulative comp the team was “discussing”
- No news on Titania (wasted r3/r4s with the AI). Still whiffing hits on SP1 as well.
- AI is probably the worst it’s ever been (at least I can intercept now) by holding specials until debuffs fall off, etc. It’s almost as if they react to what’s in their kit/counters and it’s learning. But it should never be to the point of unregistered hits landing and then after the second one AI throws a special to the face…
- Lack of mysterium for first two weeks of crossover
- QOL request pertaining battle groups (they seem to be just suggestions at the moment)
Not asking for all the answers, but some insight/acknowledgement from the team would be nice. Even just a blanket statement saying “we hear you as a player base”.
Cumulative comp was brought up with the team again yesterday. We dont have any news and until we have more its gonna look like we "forgot" about it cause we dont just want to string you along until we can actually promise/deliver something.
The rest I'll update here soon, but I just wanted to respond that yes, its been a bit of a wild month, but we are here and working on these issues.
Re: New game mode
The lamest stuff i have ever seen , unbelievableIts seems very cheap development indeed

1
Re: Dimensional Arcade Broken Already
You guys gotta follow the golden rule next time: Don't play any newly released content from Kabam within the first hour.No you HAVE to play the new content in first hour, so you'll get eligible for the c word
Re: Please explain the thought behind this Kabam
Three free entries per day.So couple of things here, first as others have said this is another experiment, like force recruitment, trying out new and novel ways to make interesting limited time content like our side quests which pretty much everyone agrees had gotten a bit stale/boring. So gotta try out new things and tweak and improve. As for dev resources, the nice thing about these two new modes is that the impact was relatively minor and just not having them would not have impacted the issues in other modes the way you might think. Its not a one to one stop doing this and focus on that.I’ve really been enjoying these side games that have out of the ordinary mechanics to them. Dimensional Arcade especially brings me back to the flash games I used to play while pretending like I was paying attention in class.
Ultimately the core of MCOC is a game we love and we're not moving away from it, we just want to add fun new ways to engage with the game in addition to that core.
I do think that it seems over-aggressively monetized. To get all of the rewards, you need to clear the story (8 entry tokens) and clear shatter mode 25 times (25 more entry tokens). That’s a total of 33. The tokens refresh every 24 hours. Is that three per day or only one? If it’s three, that’s not terrible. If it’s only one… that’s not good.
I discovered the hard way that it is extremely easy to accidentally exit mid run because of the big X button on the top of the screen. There also needs to be a way to review the perks you’ve picked up mid run. I took one that gave me a “random rare drop,” but I had no way of learning what that drop was. Not ideal.
Anyway, I really enjoy it. I could see myself sinking real time into a silly mode like this. But it’s got a *lot* of rough edges right now in need of smoothing.