Best Of
Re: The Problem with The Compensation
It’s not “jealousy” or FOMO, and here is how you know:
Nobody has a problem with people being compensated for opening crystals that were bugged. No one at all.
If a person wants that 1-to-1 compensation, OK. Fine.
Claw back those affected accounts 12:59 p.m. Eastern time, then — no extra stuff. You get the crystals or shards back.
Seems to me that if a person was really wanting to simply have the opportunity to open the correct crystal amount for what they truly earned and not benefit from an exploit, they’d be totally in favor of that.
Right?
Nobody needs to hide behind “Kabam doesn’t have the ability to do that!”
Maybe we need to find out exactly how much Kabam would be willing to do for people who aren’t trying to exploit a bug
Re: Heartfelt question about deadpool quest..
Took Path E (tech) and got 1,000 7* awakening gem crystal shards.
Re: Heartfelt question about deadpool quest..
Jeez God forbid some people pick some shards....
Re: Bad kabam team work
Accusing someone of breaking the rules doesn't justify your choice to break the rules.
Re: Please stop putting things like deathless pieces in battleground rewards
I need you to explain how not putting star-forged pieces in battleground rewards would "force you to play casually."
I feel like you're trying to straw-man me every time you reply. I'm not saying get rid of battlegrounds. I'm not saying nobody should like battlegrounds. I'm not saying all rewards should be handed out for zero effort.
I'm saying that I would like kabam to not put pieces of special champions, which will be needed for other content/events later, in battleground rewards, because not everyone likes doing battlegrounds.
You are allowed to have your own opinion on this, and you do not have to agree with me, but I'd appreciate it if you'd stop accusing me of saying extreme things I didn't say.
Re: Please stop putting things like deathless pieces in battleground rewards
I didn't ask for it to be effortless or be a handout, I asked for it to not be in battlegrounds. There's many other ways they could make the piece available without making it effortless.
Also, imo, it SHOULD be meant to be enjoyable. Every part of the game should be meant to be enjoyable. But even if that's what they're trying to do, everyone's different and likes different things, and you can't please everybody. So because of that, how about we don't try to force everyone to do every game mode?
Re: Who designed this path for a randomizer quest?
Yeah, that path was such a freaking chore to get through. I brought Jean because she can hit really hard, but what I didn't realize was that it would be impossible to build her up like you normally do. As soon as you threw her SP1 to convert the neuroshock debuffs into passives instead, you then had to bait out six specials from the opponent before you could punish them with an SP2. Not only did that take an insanely long time, the neuroshocks had also fallen off well before I was ready to throw that SP2.
I hated that path. It wasn't hard, just pointlessly annoying and grindy.