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A few quirks about Strikers
I've been keeping track of a few weird things I've noted about Strikers. Some might be entirely predictable. Some might be unintended/bugs.
Either way, I was finally inspired to write them down, by a recent thread (below), because I thought that these things might be worth being aware of, now that Kabam is working on new Relics (although I missed the Livestream, and I guess it's possible that the new relics might have a different mechanic instead of Strikers...).
Hopefully some of these things might be useful for players who haven't spotted them; so please feel free to add any other 'Striker abilities', interactions or possible bugs that you've noted.
First, a couple of easy and obvious ones, which are almost certainly intentional:
Anyone else have any more?
Either way, I was finally inspired to write them down, by a recent thread (below), because I thought that these things might be worth being aware of, now that Kabam is working on new Relics (although I missed the Livestream, and I guess it's possible that the new relics might have a different mechanic instead of Strikers...).
Hopefully some of these things might be useful for players who haven't spotted them; so please feel free to add any other 'Striker abilities', interactions or possible bugs that you've noted.
First, a couple of easy and obvious ones, which are almost certainly intentional:
- Striker hits don't add to your combo meter. But they do add to the defender's, if they have an ability that activates on hits received.
- Striker hits don't generate you any combat power (this can be helpful, sometimes; say, if you're waiting out an Indestructible before launching an SP2)
- This may seem obvious, but Strikers bypass a lot of abilities that trigger against basic attacks (Bullseye's Evade, or Red Skull's Autoblock for example) or that trigger against Special attacks, since they're neither.
- If you have a proximity-based power (like Omega Red's death spores, or or Mephisto's Aura) it disappears when the striker is active. If the Defender has a proximity-based power, it keeps working whilst the striker is active. That seems a bit unfair, but whatever...
- In this thread (here) it's described that a Striker can be parried. It's never happened to me, but it's interesting that it's possible - should it be?
- Power Shield - Striker hits do normal damage; I guess because they're neither basics nor specials
- Safeguard - they can bypass the damage cap, as if they were DoT effects
- Mr Sinister's Crit Healing - they don't trigger this at all. Which is a bit odd.
- Strikers don't Miss. At all. It's easy to test: Duel Photon with a champ who can't bypass Miss. Parry her, then activate your striker. Good, eh?
- I'm less confident this is a universal thing, but Strikers don't seem to get Autoblocked either, even by opponents who should block any attacks. At least, not when I've tested it tonight, dueling IMIW and Arcade...
Anyone else have any more?

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Re: Getting sick of new champions just being Defender or Counter to Defender
Twitch chat was going insane. I doubt many are happy about marvel contest of defenders

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Re: Stop Losing Yourselves Money Please...
I have almost 33k units and ready to spend some cash. This 4th of July, I didn’t buy a single units or cash offer. It’s that bad.

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Re: What previously buffed champ should get another buff?
Cull Obsidian might be the first champ who got nerfed in the past and now getting a buff lol...Please reverse namor's nerf 🥀
Getting sick of new champions just being Defender or Counter to Defender
After seeing the previews of Maker and High Evolutionary, we get Onslaught counter #2 and Tough-Defender-Science-Edition.
And that comes on the heels of:
June (Arnim Zola counter #1 and Tough-Defender-Mystic-Edition)
May (Tough-Defender-Skill-Edition)
April (Enchantress counter #2)
March (Onslaught counter #1 and pre-Yelena counter #1)
Feb (Enchantress counter #1 and Bullseye counter #2)
Jan (Tough-Defender-Tech-Edition and Bullseye counter #1).
Yes, I am being reductive, but it does seem like there is a specific design philosophy for 2025 champions where there is a direct causal link to why a champion has a specific ability.
Even 2024 champions already showed somewhat of a pivot to this type of design philosophy.
Looking at the list of 2023 champions makes me nostalgic now for the previous era where there didn't seem to be a direct causal link to why a champion's kit is the way it is.
I want to emphasize that there isn't anything wrong with Kabam deciding to design champions this way. The argument of "well if they can handle (insert champion name like Serpent), that means they should be useful in a ton of ways" is true, as Spiderwoman being an Enchantress counter doesn't take away from how amazing she is overall. I just want to say that that this type of champion design to fit a specific formula is not really my cup of tea, and will likely decrease my interest in the game as it continues.
And that comes on the heels of:
June (Arnim Zola counter #1 and Tough-Defender-Mystic-Edition)
May (Tough-Defender-Skill-Edition)
April (Enchantress counter #2)
March (Onslaught counter #1 and pre-Yelena counter #1)
Feb (Enchantress counter #1 and Bullseye counter #2)
Jan (Tough-Defender-Tech-Edition and Bullseye counter #1).
Yes, I am being reductive, but it does seem like there is a specific design philosophy for 2025 champions where there is a direct causal link to why a champion has a specific ability.
Even 2024 champions already showed somewhat of a pivot to this type of design philosophy.
Looking at the list of 2023 champions makes me nostalgic now for the previous era where there didn't seem to be a direct causal link to why a champion's kit is the way it is.
I want to emphasize that there isn't anything wrong with Kabam deciding to design champions this way. The argument of "well if they can handle (insert champion name like Serpent), that means they should be useful in a ton of ways" is true, as Spiderwoman being an Enchantress counter doesn't take away from how amazing she is overall. I just want to say that that this type of champion design to fit a specific formula is not really my cup of tea, and will likely decrease my interest in the game as it continues.

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Re: Stream Recap - July 2, 2025
Just twitch drops (which were a test so a bit lighter than normal) and the promo code JogiDas shared that had the normal stream rewards
Re: Stream Recap - July 2, 2025
That's what I figured...and I've noticed the other threads that are covering it (and spiraling...).They touched on battlegrounds a little bit. One thing they mentioned is exploring a blacklist/whitelist. There wasn't much concrete information so I didn't include itHuh? Are you referring to something that's not covered in the recap? There's nothing in this recap that mentions Battlegrounds.
Battlegrounds- LEAVE BATTLEGROUNDS ALONE! Me taking up my favorite champ to R4 and other players banning them every match I can deal with. Me taking them to r4 for kabam to ban them makes me mad. You don’t need to restrict every game mode. We didn’t ask for this and we don’t need it. Let us use the champs we want. If you want us to use different champs do what you said you would do and update older champs on a more consistent basis.

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Re: New Relics Post Questions
There should be a detailed dev diary shortly answering most of these questions, Id assume. Keep an eye out for it.
Re: Rotate the Champs in the Loyalty and Incursion Crystals Already
How about adding champs to the crystal? That would make it somewhat more attractive to players who already have every one of the current champs (plus relevant awakening).
Dr. Zola
Dr. Zola

4